+++ /dev/null
-From 30dd82d785715b2ed52a5079595ffcd2ec1f728d Mon Sep 17 00:00:00 2001
-From: Eric Anholt <eric@anholt.net>
-Date: Mon, 14 Jan 2019 14:47:57 -0800
-Subject: [PATCH] drm/v3d: Hook up the runtime PM ops.
-
-In translating the runtime PM code from vc4, I missed the ".pm"
-assignment to actually connect them up. Fixes missing MMU setup if
-runtime PM resets V3D.
-
-Signed-off-by: Eric Anholt <eric@anholt.net>
-(cherry picked from commit ca197699af29baa8236c74c53d4904ca8957ee06)
----
- drivers/gpu/drm/v3d/v3d_drv.c | 3 ++-
- 1 file changed, 2 insertions(+), 1 deletion(-)
-
---- a/drivers/gpu/drm/v3d/v3d_drv.c
-+++ b/drivers/gpu/drm/v3d/v3d_drv.c
-@@ -66,7 +66,7 @@ static int v3d_runtime_resume(struct dev
- }
- #endif
-
--static const struct dev_pm_ops v3d_v3d_pm_ops = {
-+static const struct dev_pm_ops v3d_pm_ops = {
- SET_RUNTIME_PM_OPS(v3d_runtime_suspend, v3d_runtime_resume, NULL)
- };
-
-@@ -371,6 +371,7 @@ static struct platform_driver v3d_platfo
- .driver = {
- .name = "v3d",
- .of_match_table = v3d_of_match,
-+ .pm = &v3d_pm_ops,
- },
- };
-