var modalDiv = null,
tooltipDiv = null,
+ indicatorDiv = null,
tooltipTimeout = null;
-var UIElement = L.Class.extend({
+/**
+ * @class AbstractElement
+ * @memberof LuCI.ui
+ * @hideconstructor
+ * @classdesc
+ *
+ * The `AbstractElement` class serves as abstract base for the different widgets
+ * implemented by `LuCI.ui`. It provides the common logic for getting and
+ * setting values, for checking the validity state and for wiring up required
+ * events.
+ *
+ * UI widget instances are usually not supposed to be created by view code
+ * directly, instead they're implicitely created by `LuCI.form` when
+ * instantiating CBI forms.
+ *
+ * This class is automatically instantiated as part of `LuCI.ui`. To use it
+ * in views, use `'require ui'` and refer to `ui.AbstractElement`. To import
+ * it in external JavaScript, use `L.require("ui").then(...)` and access the
+ * `AbstractElement` property of the class instance value.
+ */
+var UIElement = L.Class.extend(/** @lends LuCI.ui.AbstractElement.prototype */ {
+ /**
+ * @typedef {Object} InitOptions
+ * @memberof LuCI.ui.AbstractElement
+ *
+ * @property {string} [id]
+ * Specifies the widget ID to use. It will be used as HTML `id` attribute
+ * on the toplevel widget DOM node.
+ *
+ * @property {string} [name]
+ * Specifies the widget name which is set as HTML `name` attribute on the
+ * corresponding `<input>` element.
+ *
+ * @property {boolean} [optional=true]
+ * Specifies whether the input field allows empty values.
+ *
+ * @property {string} [datatype=string]
+ * An expression describing the input data validation constraints.
+ * It defaults to `string` which will allow any value.
+ * See{@link LuCI.validation} for details on the expression format.
+ *
+ * @property {function} [validator]
+ * Specifies a custom validator function which is invoked after the
+ * standard validation constraints are checked. The function should return
+ * `true` to accept the given input value. Any other return value type is
+ * converted to a string and treated as validation error message.
+ */
+
+ /**
+ * Read the current value of the input widget.
+ *
+ * @instance
+ * @memberof LuCI.ui.AbstractElement
+ * @returns {string|string[]|null}
+ * The current value of the input element. For simple inputs like text
+ * fields or selects, the return value type will be a - possibly empty -
+ * string. Complex widgets such as `DynamicList` instances may result in
+ * an array of strings or `null` for unset values.
+ */
getValue: function() {
if (L.dom.matches(this.node, 'select') || L.dom.matches(this.node, 'input'))
return this.node.value;
return null;
},
+ /**
+ * Set the current value of the input widget.
+ *
+ * @instance
+ * @memberof LuCI.ui.AbstractElement
+ * @param {string|string[]|null} value
+ * The value to set the input element to. For simple inputs like text
+ * fields or selects, the value should be a - possibly empty - string.
+ * Complex widgets such as `DynamicList` instances may accept string array
+ * or `null` values.
+ */
setValue: function(value) {
if (L.dom.matches(this.node, 'select') || L.dom.matches(this.node, 'input'))
this.node.value = value;
},
+ /**
+ * Check whether the current input value is valid.
+ *
+ * @instance
+ * @memberof LuCI.ui.AbstractElement
+ * @returns {boolean}
+ * Returns `true` if the current input value is valid or `false` if it does
+ * not meet the validation constraints.
+ */
isValid: function() {
return (this.validState !== false);
},
+ /**
+ * Force validation of the current input value.
+ *
+ * Usually input validation is automatically triggered by various DOM events
+ * bound to the input widget. In some cases it is required though to manually
+ * trigger validation runs, e.g. when programmatically altering values.
+ *
+ * @instance
+ * @memberof LuCI.ui.AbstractElement
+ */
triggerValidation: function() {
if (typeof(this.vfunc) != 'function')
return false;
return (wasValid != this.isValid());
},
+ /**
+ * Dispatch a custom (synthetic) event in response to received events.
+ *
+ * Sets up event handlers on the given target DOM node for the given event
+ * names that dispatch a custom event of the given type to the widget root
+ * DOM node.
+ *
+ * The primary purpose of this function is to set up a series of custom
+ * uniform standard events such as `widget-update`, `validation-success`,
+ * `validation-failure` etc. which are triggered by various different
+ * widget specific native DOM events.
+ *
+ * @instance
+ * @memberof LuCI.ui.AbstractElement
+ * @param {Node} targetNode
+ * Specifies the DOM node on which the native event listeners should be
+ * registered.
+ *
+ * @param {string} synevent
+ * The name of the custom event to dispatch to the widget root DOM node.
+ *
+ * @param {string[]} events
+ * The native DOM events for which event handlers should be registered.
+ */
registerEvents: function(targetNode, synevent, events) {
var dispatchFn = L.bind(function(ev) {
this.node.dispatchEvent(new CustomEvent(synevent, { bubbles: true }));
targetNode.addEventListener(events[i], dispatchFn);
},
+ /**
+ * Setup listeners for native DOM events that may update the widget value.
+ *
+ * Sets up event handlers on the given target DOM node for the given event
+ * names which may cause the input value to update, such as `keyup` or
+ * `onclick` events. In contrast to change events, such update events will
+ * trigger input value validation.
+ *
+ * @instance
+ * @memberof LuCI.ui.AbstractElement
+ * @param {Node} targetNode
+ * Specifies the DOM node on which the event listeners should be registered.
+ *
+ * @param {...string} events
+ * The DOM events for which event handlers should be registered.
+ */
setUpdateEvents: function(targetNode /*, ... */) {
var datatype = this.options.datatype,
optional = this.options.hasOwnProperty('optional') ? this.options.optional : true,
}, this));
},
+ /**
+ * Setup listeners for native DOM events that may change the widget value.
+ *
+ * Sets up event handlers on the given target DOM node for the given event
+ * names which may cause the input value to change completely, such as
+ * `change` events in a select menu. In contrast to update events, such
+ * change events will not trigger input value validation but they may cause
+ * field dependencies to get re-evaluated and will mark the input widget
+ * as dirty.
+ *
+ * @instance
+ * @memberof LuCI.ui.AbstractElement
+ * @param {Node} targetNode
+ * Specifies the DOM node on which the event listeners should be registered.
+ *
+ * @param {...string} events
+ * The DOM events for which event handlers should be registered.
+ */
setChangeEvents: function(targetNode /*, ... */) {
var tag_changed = L.bind(function(ev) { this.setAttribute('data-changed', true) }, this.node);
targetNode.addEventListener(arguments[i], tag_changed);
this.registerEvents(targetNode, 'widget-change', this.varargs(arguments, 1));
- }
+ },
+
+ /**
+ * Render the widget, setup event listeners and return resulting markup.
+ *
+ * @instance
+ * @memberof LuCI.ui.AbstractElement
+ *
+ * @returns {Node}
+ * Returns a DOM Node or DocumentFragment containing the rendered
+ * widget markup.
+ */
+ render: function() {}
});
-var UITextfield = UIElement.extend({
+/**
+ * Instantiate a text input widget.
+ *
+ * @constructor Textfield
+ * @memberof LuCI.ui
+ * @augments LuCI.ui.AbstractElement
+ *
+ * @classdesc
+ *
+ * The `Textfield` class implements a standard single line text input field.
+ *
+ * UI widget instances are usually not supposed to be created by view code
+ * directly, instead they're implicitely created by `LuCI.form` when
+ * instantiating CBI forms.
+ *
+ * This class is automatically instantiated as part of `LuCI.ui`. To use it
+ * in views, use `'require ui'` and refer to `ui.Textfield`. To import it in
+ * external JavaScript, use `L.require("ui").then(...)` and access the
+ * `Textfield` property of the class instance value.
+ *
+ * @param {string} [value=null]
+ * The initial input value.
+ *
+ * @param {LuCI.ui.Textfield.InitOptions} [options]
+ * Object describing the widget specific options to initialize the input.
+ */
+var UITextfield = UIElement.extend(/** @lends LuCI.ui.Textfield.prototype */ {
+ /**
+ * In addition to the [AbstractElement.InitOptions]{@link LuCI.ui.AbstractElement.InitOptions}
+ * the following properties are recognized:
+ *
+ * @typedef {LuCI.ui.AbstractElement.InitOptions} InitOptions
+ * @memberof LuCI.ui.Textfield
+ *
+ * @property {boolean} [password=false]
+ * Specifies whether the input should be rendered as concealed password field.
+ *
+ * @property {boolean} [readonly=false]
+ * Specifies whether the input widget should be rendered readonly.
+ *
+ * @property {number} [maxlength]
+ * Specifies the HTML `maxlength` attribute to set on the corresponding
+ * `<input>` element. Note that this a legacy property that exists for
+ * compatibility reasons. It is usually better to `maxlength(N)` validation
+ * expression.
+ *
+ * @property {string} [placeholder]
+ * Specifies the HTML `placeholder` attribute which is displayed when the
+ * corresponding `<input>` element is empty.
+ */
__init__: function(value, options) {
this.value = value;
this.options = Object.assign({
}, options);
},
+ /** @override */
render: function() {
var frameEl = E('div', { 'id': this.options.id });
return this.bind(frameEl);
},
+ /** @private */
bind: function(frameEl) {
var inputEl = frameEl.childNodes[+!!this.options.password];
return frameEl;
},
+ /** @override */
getValue: function() {
var inputEl = this.node.childNodes[+!!this.options.password];
return inputEl.value;
},
+ /** @override */
setValue: function(value) {
var inputEl = this.node.childNodes[+!!this.options.password];
inputEl.value = value;
}
});
-var UITextarea = UIElement.extend({
+/**
+ * Instantiate a textarea widget.
+ *
+ * @constructor Textarea
+ * @memberof LuCI.ui
+ * @augments LuCI.ui.AbstractElement
+ *
+ * @classdesc
+ *
+ * The `Textarea` class implements a multiline text area input field.
+ *
+ * UI widget instances are usually not supposed to be created by view code
+ * directly, instead they're implicitely created by `LuCI.form` when
+ * instantiating CBI forms.
+ *
+ * This class is automatically instantiated as part of `LuCI.ui`. To use it
+ * in views, use `'require ui'` and refer to `ui.Textarea`. To import it in
+ * external JavaScript, use `L.require("ui").then(...)` and access the
+ * `Textarea` property of the class instance value.
+ *
+ * @param {string} [value=null]
+ * The initial input value.
+ *
+ * @param {LuCI.ui.Textarea.InitOptions} [options]
+ * Object describing the widget specific options to initialize the input.
+ */
+var UITextarea = UIElement.extend(/** @lends LuCI.ui.Textarea.prototype */ {
+ /**
+ * In addition to the [AbstractElement.InitOptions]{@link LuCI.ui.AbstractElement.InitOptions}
+ * the following properties are recognized:
+ *
+ * @typedef {LuCI.ui.AbstractElement.InitOptions} InitOptions
+ * @memberof LuCI.ui.Textarea
+ *
+ * @property {boolean} [readonly=false]
+ * Specifies whether the input widget should be rendered readonly.
+ *
+ * @property {string} [placeholder]
+ * Specifies the HTML `placeholder` attribute which is displayed when the
+ * corresponding `<textarea>` element is empty.
+ *
+ * @property {boolean} [monospace=false]
+ * Specifies whether a monospace font should be forced for the textarea
+ * contents.
+ *
+ * @property {number} [cols]
+ * Specifies the HTML `cols` attribute to set on the corresponding
+ * `<textarea>` element.
+ *
+ * @property {number} [rows]
+ * Specifies the HTML `rows` attribute to set on the corresponding
+ * `<textarea>` element.
+ *
+ * @property {boolean} [wrap=false]
+ * Specifies whether the HTML `wrap` attribute should be set.
+ */
__init__: function(value, options) {
this.value = value;
this.options = Object.assign({
}, options);
},
+ /** @override */
render: function() {
var frameEl = E('div', { 'id': this.options.id }),
value = (this.value != null) ? String(this.value) : '';
return this.bind(frameEl);
},
+ /** @private */
bind: function(frameEl) {
var inputEl = frameEl.firstElementChild;
return frameEl;
},
+ /** @override */
getValue: function() {
return this.node.firstElementChild.value;
},
+ /** @override */
setValue: function(value) {
this.node.firstElementChild.value = value;
}
});
-var UICheckbox = UIElement.extend({
+/**
+ * Instantiate a checkbox widget.
+ *
+ * @constructor Checkbox
+ * @memberof LuCI.ui
+ * @augments LuCI.ui.AbstractElement
+ *
+ * @classdesc
+ *
+ * The `Checkbox` class implements a simple checkbox input field.
+ *
+ * UI widget instances are usually not supposed to be created by view code
+ * directly, instead they're implicitely created by `LuCI.form` when
+ * instantiating CBI forms.
+ *
+ * This class is automatically instantiated as part of `LuCI.ui`. To use it
+ * in views, use `'require ui'` and refer to `ui.Checkbox`. To import it in
+ * external JavaScript, use `L.require("ui").then(...)` and access the
+ * `Checkbox` property of the class instance value.
+ *
+ * @param {string} [value=null]
+ * The initial input value.
+ *
+ * @param {LuCI.ui.Checkbox.InitOptions} [options]
+ * Object describing the widget specific options to initialize the input.
+ */
+var UICheckbox = UIElement.extend(/** @lends LuCI.ui.Checkbox.prototype */ {
+ /**
+ * In addition to the [AbstractElement.InitOptions]{@link LuCI.ui.AbstractElement.InitOptions}
+ * the following properties are recognized:
+ *
+ * @typedef {LuCI.ui.AbstractElement.InitOptions} InitOptions
+ * @memberof LuCI.ui.Checkbox
+ *
+ * @property {string} [value_enabled=1]
+ * Specifies the value corresponding to a checked checkbox.
+ *
+ * @property {string} [value_disabled=0]
+ * Specifies the value corresponding to an unchecked checkbox.
+ *
+ * @property {string} [hiddenname]
+ * Specifies the HTML `name` attribute of the hidden input backing the
+ * checkbox. This is a legacy property existing for compatibility reasons,
+ * it is required for HTML based form submissions.
+ */
__init__: function(value, options) {
this.value = value;
this.options = Object.assign({
}, options);
},
+ /** @override */
render: function() {
var id = 'cb%08x'.format(Math.random() * 0xffffffff);
var frameEl = E('div', {
return this.bind(frameEl);
},
+ /** @private */
bind: function(frameEl) {
this.node = frameEl;
return frameEl;
},
+ /**
+ * Test whether the checkbox is currently checked.
+ *
+ * @instance
+ * @memberof LuCI.ui.Checkbox
+ * @returns {boolean}
+ * Returns `true` when the checkbox is currently checked, otherwise `false`.
+ */
isChecked: function() {
return this.node.lastElementChild.previousElementSibling.checked;
},
+ /** @override */
getValue: function() {
return this.isChecked()
? this.options.value_enabled
: this.options.value_disabled;
},
+ /** @override */
setValue: function(value) {
this.node.lastElementChild.previousElementSibling.checked = (value == this.options.value_enabled);
}
});
-var UISelect = UIElement.extend({
+/**
+ * Instantiate a select dropdown or checkbox/radiobutton group.
+ *
+ * @constructor Select
+ * @memberof LuCI.ui
+ * @augments LuCI.ui.AbstractElement
+ *
+ * @classdesc
+ *
+ * The `Select` class implements either a traditional HTML `<select>` element
+ * or a group of checkboxes or radio buttons, depending on whether multiple
+ * values are enabled or not.
+ *
+ * UI widget instances are usually not supposed to be created by view code
+ * directly, instead they're implicitely created by `LuCI.form` when
+ * instantiating CBI forms.
+ *
+ * This class is automatically instantiated as part of `LuCI.ui`. To use it
+ * in views, use `'require ui'` and refer to `ui.Select`. To import it in
+ * external JavaScript, use `L.require("ui").then(...)` and access the
+ * `Select` property of the class instance value.
+ *
+ * @param {string|string[]} [value=null]
+ * The initial input value(s).
+ *
+ * @param {Object<string, string>} choices
+ * Object containing the selectable choices of the widget. The object keys
+ * serve as values for the different choices while the values are used as
+ * choice labels.
+ *
+ * @param {LuCI.ui.Select.InitOptions} [options]
+ * Object describing the widget specific options to initialize the inputs.
+ */
+var UISelect = UIElement.extend(/** @lends LuCI.ui.Select.prototype */ {
+ /**
+ * In addition to the [AbstractElement.InitOptions]{@link LuCI.ui.AbstractElement.InitOptions}
+ * the following properties are recognized:
+ *
+ * @typedef {LuCI.ui.AbstractElement.InitOptions} InitOptions
+ * @memberof LuCI.ui.Select
+ *
+ * @property {boolean} [multiple=false]
+ * Specifies whether multiple choice values may be selected.
+ *
+ * @property {string} [widget=select]
+ * Specifies the kind of widget to render. May be either `select` or
+ * `individual`. When set to `select` an HTML `<select>` element will be
+ * used, otherwise a group of checkbox or radio button elements is created,
+ * depending on the value of the `multiple` option.
+ *
+ * @property {string} [orientation=horizontal]
+ * Specifies whether checkbox / radio button groups should be rendered
+ * in a `horizontal` or `vertical` manner. Does not apply to the `select`
+ * widget type.
+ *
+ * @property {boolean|string[]} [sort=false]
+ * Specifies if and how to sort choice values. If set to `true`, the choice
+ * values will be sorted alphabetically. If set to an array of strings, the
+ * choice sort order is derived from the array.
+ *
+ * @property {number} [size]
+ * Specifies the HTML `size` attribute to set on the `<select>` element.
+ * Only applicable to the `select` widget type.
+ *
+ * @property {string} [placeholder=-- Please choose --]
+ * Specifies a placeholder text which is displayed when no choice is
+ * selected yet. Only applicable to the `select` widget type.
+ */
__init__: function(value, choices, options) {
if (!L.isObject(choices))
choices = {};
this.options.optional = true;
},
+ /** @override */
render: function() {
var frameEl = E('div', { 'id': this.options.id }),
keys = Object.keys(this.choices);
return this.bind(frameEl);
},
+ /** @private */
bind: function(frameEl) {
this.node = frameEl;
return frameEl;
},
+ /** @override */
getValue: function() {
if (this.options.widget == 'select')
return this.node.firstChild.value;
return null;
},
+ /** @override */
setValue: function(value) {
if (this.options.widget == 'select') {
if (value == null)
}
});
-var UIDropdown = UIElement.extend({
+/**
+ * Instantiate a rich dropdown choice widget.
+ *
+ * @constructor Dropdown
+ * @memberof LuCI.ui
+ * @augments LuCI.ui.AbstractElement
+ *
+ * @classdesc
+ *
+ * The `Dropdown` class implements a rich, stylable dropdown menu which
+ * supports non-text choice labels.
+ *
+ * UI widget instances are usually not supposed to be created by view code
+ * directly, instead they're implicitely created by `LuCI.form` when
+ * instantiating CBI forms.
+ *
+ * This class is automatically instantiated as part of `LuCI.ui`. To use it
+ * in views, use `'require ui'` and refer to `ui.Dropdown`. To import it in
+ * external JavaScript, use `L.require("ui").then(...)` and access the
+ * `Dropdown` property of the class instance value.
+ *
+ * @param {string|string[]} [value=null]
+ * The initial input value(s).
+ *
+ * @param {Object<string, *>} choices
+ * Object containing the selectable choices of the widget. The object keys
+ * serve as values for the different choices while the values are used as
+ * choice labels.
+ *
+ * @param {LuCI.ui.Dropdown.InitOptions} [options]
+ * Object describing the widget specific options to initialize the dropdown.
+ */
+var UIDropdown = UIElement.extend(/** @lends LuCI.ui.Dropdown.prototype */ {
+ /**
+ * In addition to the [AbstractElement.InitOptions]{@link LuCI.ui.AbstractElement.InitOptions}
+ * the following properties are recognized:
+ *
+ * @typedef {LuCI.ui.AbstractElement.InitOptions} InitOptions
+ * @memberof LuCI.ui.Dropdown
+ *
+ * @property {boolean} [optional=true]
+ * Specifies whether the dropdown selection is optional. In contrast to
+ * other widgets, the `optional` constraint of dropdowns works differently;
+ * instead of marking the widget invalid on empty values when set to `false`,
+ * the user is not allowed to deselect all choices.
+ *
+ * For single value dropdowns that means that no empty "please select"
+ * choice is offered and for multi value dropdowns, the last selected choice
+ * may not be deselected without selecting another choice first.
+ *
+ * @property {boolean} [multiple]
+ * Specifies whether multiple choice values may be selected. It defaults
+ * to `true` when an array is passed as input value to the constructor.
+ *
+ * @property {boolean|string[]} [sort=false]
+ * Specifies if and how to sort choice values. If set to `true`, the choice
+ * values will be sorted alphabetically. If set to an array of strings, the
+ * choice sort order is derived from the array.
+ *
+ * @property {string} [select_placeholder=-- Please choose --]
+ * Specifies a placeholder text which is displayed when no choice is
+ * selected yet.
+ *
+ * @property {string} [custom_placeholder=-- custom --]
+ * Specifies a placeholder text which is displayed in the text input
+ * field allowing to enter custom choice values. Only applicable if the
+ * `create` option is set to `true`.
+ *
+ * @property {boolean} [create=false]
+ * Specifies whether custom choices may be entered into the dropdown
+ * widget.
+ *
+ * @property {string} [create_query=.create-item-input]
+ * Specifies a CSS selector expression used to find the input element
+ * which is used to enter custom choice values. This should not normally
+ * be used except by widgets derived from the Dropdown class.
+ *
+ * @property {string} [create_template=script[type="item-template"]]
+ * Specifies a CSS selector expression used to find an HTML element
+ * serving as template for newly added custom choice values.
+ *
+ * Any `{{value}}` placeholder string within the template elements text
+ * content will be replaced by the user supplied choice value, the
+ * resulting string is parsed as HTML and appended to the end of the
+ * choice list. The template markup may specify one HTML element with a
+ * `data-label-placeholder` attribute which is replaced by a matching
+ * label value from the `choices` object or with the user supplied value
+ * itself in case `choices` contains no matching choice label.
+ *
+ * If the template element is not found or if no `create_template` selector
+ * expression is specified, the default markup for newly created elements is
+ * `<li data-value="{{value}}"><span data-label-placeholder="true" /></li>`.
+ *
+ * @property {string} [create_markup]
+ * This property allows specifying the markup for custom choices directly
+ * instead of referring to a template element through CSS selectors.
+ *
+ * Apart from that it works exactly like `create_template`.
+ *
+ * @property {number} [display_items=3]
+ * Specifies the maximum amount of choice labels that should be shown in
+ * collapsed dropdown state before further selected choices are cut off.
+ *
+ * Only applicable when `multiple` is `true`.
+ *
+ * @property {number} [dropdown_items=-1]
+ * Specifies the maximum amount of choices that should be shown when the
+ * dropdown is open. If the amount of available choices exceeds this number,
+ * the dropdown area must be scrolled to reach further items.
+ *
+ * If set to `-1`, the dropdown menu will attempt to show all choice values
+ * and only resort to scrolling if the amount of choices exceeds the available
+ * screen space above and below the dropdown widget.
+ *
+ * @property {string} [placeholder]
+ * This property serves as a shortcut to set both `select_placeholder` and
+ * `custom_placeholder`. Either of these properties will fallback to
+ * `placeholder` if not specified.
+ *
+ * @property {boolean} [readonly=false]
+ * Specifies whether the custom choice input field should be rendered
+ * readonly. Only applicable when `create` is `true`.
+ *
+ * @property {number} [maxlength]
+ * Specifies the HTML `maxlength` attribute to set on the custom choice
+ * `<input>` element. Note that this a legacy property that exists for
+ * compatibility reasons. It is usually better to `maxlength(N)` validation
+ * expression. Only applicable when `create` is `true`.
+ */
__init__: function(value, choices, options) {
if (typeof(choices) != 'object')
choices = {};
}, options);
},
+ /** @override */
render: function() {
var sb = E('div', {
'id': this.options.id,
return this.bind(sb);
},
+ /** @private */
bind: function(sb) {
var o = this.options;
return sb;
},
+ /** @private */
openDropdown: function(sb) {
var st = window.getComputedStyle(sb, null),
ul = sb.querySelector('ul'),
this.setFocus(sb, sel || li[0], true);
},
+ /** @private */
closeDropdown: function(sb, no_focus) {
if (!sb.hasAttribute('open'))
return;
this.saveValues(sb, ul);
},
+ /** @private */
toggleItem: function(sb, li, force_state) {
if (li.hasAttribute('unselectable'))
return;
this.saveValues(sb, li.parentNode);
},
+ /** @private */
transformItem: function(sb, li) {
var cbox = E('form', {}, E('input', { type: 'checkbox', tabindex: -1, onclick: 'event.preventDefault()' })),
label = E('label');
li.appendChild(label);
},
+ /** @private */
saveValues: function(sb, ul) {
var sel = ul.querySelectorAll('li[selected]'),
div = sb.lastElementChild,
}));
},
+ /** @private */
setValues: function(sb, values) {
var ul = sb.querySelector('ul');
}
},
+ /** @private */
setFocus: function(sb, elem, scroll) {
if (sb && sb.hasAttribute && sb.hasAttribute('locked-in'))
return;
}
},
+ /** @private */
createChoiceElement: function(sb, value, label) {
var tpl = sb.querySelector(this.options.create_template),
markup = null;
return new_item;
},
+ /** @private */
createItems: function(sb, value) {
var sbox = this,
val = (value || '').trim(),
});
},
+ /**
+ * Remove all existing choices from the dropdown menu.
+ *
+ * This function removes all preexisting dropdown choices from the widget,
+ * keeping only choices currently being selected unless `reset_values` is
+ * given, in which case all choices and deselected and removed.
+ *
+ * @instance
+ * @memberof LuCI.ui.Dropdown
+ * @param {boolean} [reset_value=false]
+ * If set to `true`, deselect and remove selected choices as well instead
+ * of keeping them.
+ */
clearChoices: function(reset_value) {
var ul = this.node.querySelector('ul'),
lis = ul ? ul.querySelectorAll('li[data-value]') : [],
this.setValues(this.node, {});
},
+ /**
+ * Add new choices to the dropdown menu.
+ *
+ * This function adds further choices to an existing dropdown menu,
+ * ignoring choice values which are already present.
+ *
+ * @instance
+ * @memberof LuCI.ui.Dropdown
+ * @param {string[]} values
+ * The choice values to add to the dropdown widget.
+ *
+ * @param {Object<string, *>} labels
+ * The choice label values to use when adding dropdown choices. If no
+ * label is found for a particular choice value, the value itself is used
+ * as label text. Choice labels may be any valid value accepted by
+ * {@link LuCI.dom#content}.
+ */
addChoices: function(values, labels) {
var sb = this.node,
ul = sb.querySelector('ul'),
}
},
+ /**
+ * Close all open dropdown widgets in the current document.
+ */
closeAllDropdowns: function() {
document.querySelectorAll('.cbi-dropdown[open]').forEach(function(s) {
s.dispatchEvent(new CustomEvent('cbi-dropdown-close', {}));
});
},
+ /** @private */
handleClick: function(ev) {
var sb = ev.currentTarget;
ev.stopPropagation();
},
+ /** @private */
handleKeydown: function(ev) {
var sb = ev.currentTarget;
}
},
+ /** @private */
handleDropdownClose: function(ev) {
var sb = ev.currentTarget;
this.closeDropdown(sb, true);
},
+ /** @private */
handleDropdownSelect: function(ev) {
var sb = ev.currentTarget,
li = findParent(ev.target, 'li');
this.closeDropdown(sb, true);
},
+ /** @private */
handleMouseover: function(ev) {
var sb = ev.currentTarget;
this.setFocus(sb, li);
},
+ /** @private */
handleFocus: function(ev) {
var sb = ev.currentTarget;
});
},
+ /** @private */
handleCanaryFocus: function(ev) {
this.closeDropdown(ev.currentTarget.parentNode);
},
+ /** @private */
handleCreateKeydown: function(ev) {
var input = ev.currentTarget,
sb = findParent(input, '.cbi-dropdown');
}
},
+ /** @private */
handleCreateFocus: function(ev) {
var input = ev.currentTarget,
cbox = findParent(input, 'li').querySelector('input[type="checkbox"]'),
sb.setAttribute('locked-in', '');
},
+ /** @private */
handleCreateBlur: function(ev) {
var input = ev.currentTarget,
cbox = findParent(input, 'li').querySelector('input[type="checkbox"]'),
sb.removeAttribute('locked-in');
},
+ /** @private */
handleCreateClick: function(ev) {
ev.currentTarget.querySelector(this.options.create_query).focus();
},
+ /** @override */
setValue: function(values) {
if (this.options.multiple) {
if (!Array.isArray(values))
}
},
+ /** @override */
getValue: function() {
var div = this.node.lastElementChild,
h = div.querySelectorAll('input[type="hidden"]'),
}
});
-var UICombobox = UIDropdown.extend({
+/**
+ * Instantiate a rich dropdown choice widget allowing custom values.
+ *
+ * @constructor Combobox
+ * @memberof LuCI.ui
+ * @augments LuCI.ui.Dropdown
+ *
+ * @classdesc
+ *
+ * The `Combobox` class implements a rich, stylable dropdown menu which allows
+ * to enter custom values. Historically, comboboxes used to be a dedicated
+ * widget type in LuCI but nowadays they are direct aliases of dropdown widgets
+ * with a set of enforced default properties for easier instantiation.
+ *
+ * UI widget instances are usually not supposed to be created by view code
+ * directly, instead they're implicitely created by `LuCI.form` when
+ * instantiating CBI forms.
+ *
+ * This class is automatically instantiated as part of `LuCI.ui`. To use it
+ * in views, use `'require ui'` and refer to `ui.Combobox`. To import it in
+ * external JavaScript, use `L.require("ui").then(...)` and access the
+ * `Combobox` property of the class instance value.
+ *
+ * @param {string|string[]} [value=null]
+ * The initial input value(s).
+ *
+ * @param {Object<string, *>} choices
+ * Object containing the selectable choices of the widget. The object keys
+ * serve as values for the different choices while the values are used as
+ * choice labels.
+ *
+ * @param {LuCI.ui.Combobox.InitOptions} [options]
+ * Object describing the widget specific options to initialize the dropdown.
+ */
+var UICombobox = UIDropdown.extend(/** @lends LuCI.ui.Combobox.prototype */ {
+ /**
+ * Comboboxes support the same properties as
+ * [Dropdown.InitOptions]{@link LuCI.ui.Dropdown.InitOptions} but enforce
+ * specific values for the following properties:
+ *
+ * @typedef {LuCI.ui.Dropdown.InitOptions} InitOptions
+ * @memberof LuCI.ui.Combobox
+ *
+ * @property {boolean} multiple=false
+ * Since Comboboxes never allow selecting multiple values, this property
+ * is forcibly set to `false`.
+ *
+ * @property {boolean} create=true
+ * Since Comboboxes always allow custom choice values, this property is
+ * forcibly set to `true`.
+ *
+ * @property {boolean} optional=true
+ * Since Comboboxes are always optional, this property is forcibly set to
+ * `true`.
+ */
__init__: function(value, choices, options) {
this.super('__init__', [ value, choices, Object.assign({
select_placeholder: _('-- Please choose --'),
}
});
-var UIComboButton = UIDropdown.extend({
+/**
+ * Instantiate a combo button widget offering multiple action choices.
+ *
+ * @constructor ComboButton
+ * @memberof LuCI.ui
+ * @augments LuCI.ui.Dropdown
+ *
+ * @classdesc
+ *
+ * The `ComboButton` class implements a button element which can be expanded
+ * into a dropdown to chose from a set of different action choices.
+ *
+ * UI widget instances are usually not supposed to be created by view code
+ * directly, instead they're implicitely created by `LuCI.form` when
+ * instantiating CBI forms.
+ *
+ * This class is automatically instantiated as part of `LuCI.ui`. To use it
+ * in views, use `'require ui'` and refer to `ui.ComboButton`. To import it in
+ * external JavaScript, use `L.require("ui").then(...)` and access the
+ * `ComboButton` property of the class instance value.
+ *
+ * @param {string|string[]} [value=null]
+ * The initial input value(s).
+ *
+ * @param {Object<string, *>} choices
+ * Object containing the selectable choices of the widget. The object keys
+ * serve as values for the different choices while the values are used as
+ * choice labels.
+ *
+ * @param {LuCI.ui.ComboButton.InitOptions} [options]
+ * Object describing the widget specific options to initialize the button.
+ */
+var UIComboButton = UIDropdown.extend(/** @lends LuCI.ui.ComboButton.prototype */ {
+ /**
+ * ComboButtons support the same properties as
+ * [Dropdown.InitOptions]{@link LuCI.ui.Dropdown.InitOptions} but enforce
+ * specific values for some properties and add aditional button specific
+ * properties.
+ *
+ * @typedef {LuCI.ui.Dropdown.InitOptions} InitOptions
+ * @memberof LuCI.ui.ComboButton
+ *
+ * @property {boolean} multiple=false
+ * Since ComboButtons never allow selecting multiple actions, this property
+ * is forcibly set to `false`.
+ *
+ * @property {boolean} create=false
+ * Since ComboButtons never allow creating custom choices, this property
+ * is forcibly set to `false`.
+ *
+ * @property {boolean} optional=false
+ * Since ComboButtons must always select one action, this property is
+ * forcibly set to `false`.
+ *
+ * @property {Object<string, string>} [classes]
+ * Specifies a mapping of choice values to CSS class names. If an action
+ * choice is selected by the user and if a corresponding entry exists in
+ * the `classes` object, the class names corresponding to the selected
+ * value are set on the button element.
+ *
+ * This is useful to apply different button styles, such as colors, to the
+ * combined button depending on the selected action.
+ *
+ * @property {function} [click]
+ * Specifies a handler function to invoke when the user clicks the button.
+ * This function will be called with the button DOM node as `this` context
+ * and receive the DOM click event as first as well as the selected action
+ * choice value as second argument.
+ */
__init__: function(value, choices, options) {
this.super('__init__', [ value, choices, Object.assign({
sort: true
}) ]);
},
+ /** @override */
render: function(/* ... */) {
var node = UIDropdown.prototype.render.apply(this, arguments),
val = this.getValue();
return node;
},
+ /** @private */
handleClick: function(ev) {
var sb = ev.currentTarget,
t = ev.target;
return this.options.click.call(sb, ev, this.getValue());
},
+ /** @private */
toggleItem: function(sb /*, ... */) {
var rv = UIDropdown.prototype.toggleItem.apply(this, arguments),
val = this.getValue();
}
});
-var UIDynamicList = UIElement.extend({
+/**
+ * Instantiate a dynamic list widget.
+ *
+ * @constructor DynamicList
+ * @memberof LuCI.ui
+ * @augments LuCI.ui.AbstractElement
+ *
+ * @classdesc
+ *
+ * The `DynamicList` class implements a widget which allows the user to specify
+ * an arbitrary amount of input values, either from free formed text input or
+ * from a set of predefined choices.
+ *
+ * UI widget instances are usually not supposed to be created by view code
+ * directly, instead they're implicitely created by `LuCI.form` when
+ * instantiating CBI forms.
+ *
+ * This class is automatically instantiated as part of `LuCI.ui`. To use it
+ * in views, use `'require ui'` and refer to `ui.DynamicList`. To import it in
+ * external JavaScript, use `L.require("ui").then(...)` and access the
+ * `DynamicList` property of the class instance value.
+ *
+ * @param {string|string[]} [value=null]
+ * The initial input value(s).
+ *
+ * @param {Object<string, *>} [choices]
+ * Object containing the selectable choices of the widget. The object keys
+ * serve as values for the different choices while the values are used as
+ * choice labels. If omitted, no default choices are presented to the user,
+ * instead a plain text input field is rendered allowing the user to add
+ * arbitrary values to the dynamic list.
+ *
+ * @param {LuCI.ui.DynamicList.InitOptions} [options]
+ * Object describing the widget specific options to initialize the dynamic list.
+ */
+var UIDynamicList = UIElement.extend(/** @lends LuCI.ui.DynamicList.prototype */ {
+ /**
+ * In case choices are passed to the dynamic list contructor, the widget
+ * supports the same properties as [Dropdown.InitOptions]{@link LuCI.ui.Dropdown.InitOptions}
+ * but enforces specific values for some dropdown properties.
+ *
+ * @typedef {LuCI.ui.Dropdown.InitOptions} InitOptions
+ * @memberof LuCI.ui.DynamicList
+ *
+ * @property {boolean} multiple=false
+ * Since dynamic lists never allow selecting multiple choices when adding
+ * another list item, this property is forcibly set to `false`.
+ *
+ * @property {boolean} optional=true
+ * Since dynamic lists use an embedded dropdown to present a list of
+ * predefined choice values, the dropdown must be made optional to allow
+ * it to remain unselected.
+ */
__init__: function(values, choices, options) {
if (!Array.isArray(values))
values = (values != null && values != '') ? [ values ] : [];
});
},
+ /** @override */
render: function() {
var dl = E('div', {
'id': this.options.id,
return this.bind(dl);
},
+ /** @private */
bind: function(dl) {
dl.addEventListener('click', L.bind(this.handleClick, this));
dl.addEventListener('keydown', L.bind(this.handleKeydown, this));
return dl;
},
+ /** @private */
addItem: function(dl, value, text, flash) {
var exists = false,
new_item = E('div', { 'class': flash ? 'item flash' : 'item', 'tabindex': 0 }, [
}));
},
+ /** @private */
removeItem: function(dl, item) {
var value = item.querySelector('input[type="hidden"]').value;
var sb = dl.querySelector('.cbi-dropdown');
}));
},
+ /** @private */
handleClick: function(ev) {
var dl = ev.currentTarget,
item = findParent(ev.target, '.item');
}
},
+ /** @private */
handleDropdownChange: function(ev) {
var dl = ev.currentTarget,
sbIn = ev.detail.instance,
this.addItem(dl, sbVal.value, label, true);
},
+ /** @private */
handleKeydown: function(ev) {
var dl = ev.currentTarget,
item = findParent(ev.target, '.item');
}
},
+ /** @override */
getValue: function() {
var items = this.node.querySelectorAll('.item > input[type="hidden"]'),
input = this.node.querySelector('.add-item > input[type="text"]'),
return v;
},
+ /** @override */
setValue: function(values) {
if (!Array.isArray(values))
values = (values != null && values != '') ? [ values ] : [];
this.choices ? this.choices[values[i]] : null);
},
+ /**
+ * Add new suggested choices to the dynamic list.
+ *
+ * This function adds further choices to an existing dynamic list,
+ * ignoring choice values which are already present.
+ *
+ * @instance
+ * @memberof LuCI.ui.DynamicList
+ * @param {string[]} values
+ * The choice values to add to the dynamic lists suggestion dropdown.
+ *
+ * @param {Object<string, *>} labels
+ * The choice label values to use when adding suggested choices. If no
+ * label is found for a particular choice value, the value itself is used
+ * as label text. Choice labels may be any valid value accepted by
+ * {@link LuCI.dom#content}.
+ */
addChoices: function(values, labels) {
var dl = this.node.lastElementChild.firstElementChild;
L.dom.callClassMethod(dl, 'addChoices', values, labels);
},
+ /**
+ * Remove all existing choices from the dynamic list.
+ *
+ * This function removes all preexisting suggested choices from the widget.
+ *
+ * @instance
+ * @memberof LuCI.ui.DynamicList
+ */
clearChoices: function() {
var dl = this.node.lastElementChild.firstElementChild;
L.dom.callClassMethod(dl, 'clearChoices');
}
});
-var UIHiddenfield = UIElement.extend({
+/**
+ * Instantiate a hidden input field widget.
+ *
+ * @constructor Hiddenfield
+ * @memberof LuCI.ui
+ * @augments LuCI.ui.AbstractElement
+ *
+ * @classdesc
+ *
+ * The `Hiddenfield` class implements an HTML `<input type="hidden">` field
+ * which allows to store form data without exposing it to the user.
+ *
+ * UI widget instances are usually not supposed to be created by view code
+ * directly, instead they're implicitely created by `LuCI.form` when
+ * instantiating CBI forms.
+ *
+ * This class is automatically instantiated as part of `LuCI.ui`. To use it
+ * in views, use `'require ui'` and refer to `ui.Hiddenfield`. To import it in
+ * external JavaScript, use `L.require("ui").then(...)` and access the
+ * `Hiddenfield` property of the class instance value.
+ *
+ * @param {string|string[]} [value=null]
+ * The initial input value.
+ *
+ * @param {LuCI.ui.AbstractElement.InitOptions} [options]
+ * Object describing the widget specific options to initialize the hidden input.
+ */
+var UIHiddenfield = UIElement.extend(/** @lends LuCI.ui.Hiddenfield.prototype */ {
__init__: function(value, options) {
this.value = value;
this.options = Object.assign({
}, options);
},
+ /** @override */
render: function() {
var hiddenEl = E('input', {
'id': this.options.id,
return this.bind(hiddenEl);
},
+ /** @private */
bind: function(hiddenEl) {
this.node = hiddenEl;
return hiddenEl;
},
+ /** @override */
getValue: function() {
return this.node.value;
},
+ /** @override */
setValue: function(value) {
this.node.value = value;
}
});
-var UIFileUpload = UIElement.extend({
+/**
+ * Instantiate a file upload widget.
+ *
+ * @constructor FileUpload
+ * @memberof LuCI.ui
+ * @augments LuCI.ui.AbstractElement
+ *
+ * @classdesc
+ *
+ * The `FileUpload` class implements a widget which allows the user to upload,
+ * browse, select and delete files beneath a predefined remote directory.
+ *
+ * UI widget instances are usually not supposed to be created by view code
+ * directly, instead they're implicitely created by `LuCI.form` when
+ * instantiating CBI forms.
+ *
+ * This class is automatically instantiated as part of `LuCI.ui`. To use it
+ * in views, use `'require ui'` and refer to `ui.FileUpload`. To import it in
+ * external JavaScript, use `L.require("ui").then(...)` and access the
+ * `FileUpload` property of the class instance value.
+ *
+ * @param {string|string[]} [value=null]
+ * The initial input value.
+ *
+ * @param {LuCI.ui.DynamicList.InitOptions} [options]
+ * Object describing the widget specific options to initialize the file
+ * upload control.
+ */
+var UIFileUpload = UIElement.extend(/** @lends LuCI.ui.FileUpload.prototype */ {
+ /**
+ * In addition to the [AbstractElement.InitOptions]{@link LuCI.ui.AbstractElement.InitOptions}
+ * the following properties are recognized:
+ *
+ * @typedef {LuCI.ui.AbstractElement.InitOptions} InitOptions
+ * @memberof LuCI.ui.FileUpload
+ *
+ * @property {boolean} [show_hidden=false]
+ * Specifies whether hidden files should be displayed when browsing remote
+ * files. Note that this is not a security feature, hidden files are always
+ * present in the remote file listings received, this option merely controls
+ * whether they're displayed or not.
+ *
+ * @property {boolean} [enable_upload=true]
+ * Specifies whether the widget allows the user to upload files. If set to
+ * `false`, only existing files may be selected. Note that this is not a
+ * security feature. Whether file upload requests are accepted remotely
+ * depends on the ACL setup for the current session. This option merely
+ * controls whether the upload controls are rendered or not.
+ *
+ * @property {boolean} [enable_remove=true]
+ * Specifies whether the widget allows the user to delete remove files.
+ * If set to `false`, existing files may not be removed. Note that this is
+ * not a security feature. Whether file delete requests are accepted
+ * remotely depends on the ACL setup for the current session. This option
+ * merely controls whether the file remove controls are rendered or not.
+ *
+ * @property {string} [root_directory=/etc/luci-uploads]
+ * Specifies the remote directory the upload and file browsing actions take
+ * place in. Browsing to directories outside of the root directory is
+ * prevented by the widget. Note that this is not a security feature.
+ * Whether remote directories are browseable or not solely depends on the
+ * ACL setup for the current session.
+ */
__init__: function(value, options) {
this.value = value;
this.options = Object.assign({
}, options);
},
+ /** @private */
bind: function(browserEl) {
this.node = browserEl;
return browserEl;
},
+ /** @override */
render: function() {
return L.resolveDefault(this.value != null ? fs.stat(this.value) : null).then(L.bind(function(stat) {
var label;
}, this));
},
+ /** @private */
truncatePath: function(path) {
if (path.length > 50)
path = path.substring(0, 25) + '…' + path.substring(path.length - 25);
return path;
},
+ /** @private */
iconForType: function(type) {
switch (type) {
case 'symlink':
}
},
+ /** @private */
canonicalizePath: function(path) {
return path.replace(/\/{2,}/, '/')
.replace(/\/\.(\/|$)/g, '/')
.replace(/\/$/, '');
},
+ /** @private */
splitPath: function(path) {
var croot = this.canonicalizePath(this.options.root_directory || '/'),
cpath = this.canonicalizePath(path || '/');
return parts;
},
+ /** @private */
handleUpload: function(path, list, ev) {
var form = ev.target.parentNode,
fileinput = form.querySelector('input[type="file"]'),
}, this, path, ev));
},
+ /** @private */
handleDelete: function(path, fileStat, ev) {
var parent = path.replace(/\/[^\/]+$/, '') || '/',
name = path.replace(/^.+\//, ''),
}
},
+ /** @private */
renderUpload: function(path, list) {
if (!this.options.enable_upload)
return E([]);
]);
},
+ /** @private */
renderListing: function(container, path, list) {
var breadcrumb = E('p'),
rows = E('ul');
]);
},
+ /** @private */
handleCancel: function(ev) {
var button = this.node.firstElementChild,
browser = button.nextElementSibling;
ev.preventDefault();
},
+ /** @private */
handleReset: function(ev) {
var button = this.node.firstElementChild,
hidden = this.node.lastElementChild;
this.handleCancel(ev);
},
+ /** @private */
handleSelect: function(path, fileStat, ev) {
var browser = L.dom.parent(ev.target, '.cbi-filebrowser'),
ul = browser.querySelector('ul');
}
},
+ /** @private */
handleFileBrowser: function(ev) {
var button = ev.target,
browser = button.nextElementSibling,
}, this, button, browser, path));
},
+ /** @override */
getValue: function() {
return this.node.lastElementChild.value;
},
+ /** @override */
setValue: function(value) {
this.node.lastElementChild.value = value;
}
});
-
-return L.Class.extend({
+/**
+ * @class ui
+ * @memberof LuCI
+ * @hideconstructor
+ * @classdesc
+ *
+ * Provides high level UI helper functionality.
+ * To import the class in views, use `'require ui'`, to import it in
+ * external JavaScript, use `L.require("ui").then(...)`.
+ */
+return L.Class.extend(/** @lends LuCI.ui.prototype */ {
__init__: function() {
modalDiv = document.body.appendChild(
L.dom.create('div', { id: 'modal_overlay' },
document.addEventListener('uci-loaded', this.changes.init.bind(this.changes));
},
- /* Modal dialog */
+ /**
+ * Display a modal overlay dialog with the specified contents.
+ *
+ * The modal overlay dialog covers the current view preventing interaction
+ * with the underlying view contents. Only one modal dialog instance can
+ * be opened. Invoking showModal() while a modal dialog is already open will
+ * replace the open dialog with a new one having the specified contents.
+ *
+ * Additional CSS class names may be passed to influence the appearence of
+ * the dialog. Valid values for the classes depend on the underlying theme.
+ *
+ * @see LuCI.dom.content
+ *
+ * @param {string} [title]
+ * The title of the dialog. If `null`, no title element will be rendered.
+ *
+ * @param {*} contents
+ * The contents to add to the modal dialog. This should be a DOM node or
+ * a document fragment in most cases. The value is passed as-is to the
+ * `L.dom.content()` function - refer to its documentation for applicable
+ * values.
+ *
+ * @param {...string} [classes]
+ * A number of extra CSS class names which are set on the modal dialog
+ * element.
+ *
+ * @returns {Node}
+ * Returns a DOM Node representing the modal dialog element.
+ */
showModal: function(title, children /* , ... */) {
var dlg = modalDiv.firstElementChild;
return dlg;
},
+ /**
+ * Close the open modal overlay dialog.
+ *
+ * This function will close an open modal dialog and restore the normal view
+ * behaviour. It has no effect if no modal dialog is currently open.
+ *
+ * Note that this function is stand-alone, it does not rely on `this` and
+ * will not invoke other class functions so it suitable to be used as event
+ * handler as-is without the need to bind it first.
+ */
hideModal: function() {
document.body.classList.remove('modal-overlay-active');
},
- /* Tooltip */
+ /** @private */
showTooltip: function(ev) {
var target = findParent(ev.target, '[data-tooltip]');
}));
},
+ /** @private */
hideTooltip: function(ev) {
if (ev.target === tooltipDiv || ev.relatedTarget === tooltipDiv ||
tooltipDiv.contains(ev.target) || tooltipDiv.contains(ev.relatedTarget))
tooltipDiv.dispatchEvent(new CustomEvent('tooltip-close', { bubbles: true }));
},
+ /**
+ * Add a notification banner at the top of the current view.
+ *
+ * A notification banner is an alert message usually displayed at the
+ * top of the current view, spanning the entire availibe width.
+ * Notification banners will stay in place until dismissed by the user.
+ * Multiple banners may be shown at the same time.
+ *
+ * Additional CSS class names may be passed to influence the appearence of
+ * the banner. Valid values for the classes depend on the underlying theme.
+ *
+ * @see LuCI.dom.content
+ *
+ * @param {string} [title]
+ * The title of the notification banner. If `null`, no title element
+ * will be rendered.
+ *
+ * @param {*} contents
+ * The contents to add to the notification banner. This should be a DOM
+ * node or a document fragment in most cases. The value is passed as-is
+ * to the `L.dom.content()` function - refer to its documentation for
+ * applicable values.
+ *
+ * @param {...string} [classes]
+ * A number of extra CSS class names which are set on the notification
+ * banner element.
+ *
+ * @returns {Node}
+ * Returns a DOM Node representing the notification banner element.
+ */
addNotification: function(title, children /*, ... */) {
var mc = document.querySelector('#maincontent') || document.body;
var msg = E('div', {
return msg;
},
- /* Widget helper */
+ /**
+ * Formats a series of label/value pairs into list-like markup.
+ *
+ * This function transforms a flat array of alternating label and value
+ * elements into a list-like markup, using the values in `separators` as
+ * separators and appends the resulting nodes to the given parent DOM node.
+ *
+ * Each label is suffixed with `: ` and wrapped into a `<strong>` tag, the
+ * `<strong>` element and the value corresponding to the label are
+ * subsequently wrapped into a `<span class="nowrap">` element.
+ *
+ * The resulting `<span>` element tuples are joined by the given separators
+ * to form the final markup which is appened to the given parent DOM node.
+ *
+ * @param {Node} node
+ * The parent DOM node to append the markup to. Any previous child elements
+ * will be removed.
+ *
+ * @param {Array<*>} items
+ * An alternating array of labels and values. The label values will be
+ * converted to plain strings, the values are used as-is and may be of
+ * any type accepted by `LuCI.dom.content()`.
+ *
+ * @param {*|Array<*>} [separators=[E('br')]]
+ * A single value or an array of separator values to separate each
+ * label/value pair with. The function will cycle through the separators
+ * when joining the pairs. If omitted, the default separator is a sole HTML
+ * `<br>` element. Separator values are used as-is and may be of any type
+ * accepted by `LuCI.dom.content()`.
+ *
+ * @returns {Node}
+ * Returns the parent DOM node the formatted markup has been added to.
+ */
itemlist: function(node, items, separators) {
var children = [];
return node;
},
- /* Tabs */
- tabs: L.Class.singleton({
+ /**
+ * @class
+ * @memberof LuCI.ui
+ * @hideconstructor
+ * @classdesc
+ *
+ * The `tabs` class handles tab menu groups used throughout the view area.
+ * It takes care of setting up tab groups, tracking their state and handling
+ * related events.
+ *
+ * This class is automatically instantiated as part of `LuCI.ui`. To use it
+ * in views, use `'require ui'` and refer to `ui.tabs`. To import it in
+ * external JavaScript, use `L.require("ui").then(...)` and access the
+ * `tabs` property of the class instance value.
+ */
+ tabs: L.Class.singleton(/* @lends LuCI.ui.tabs.prototype */ {
+ /** @private */
init: function() {
var groups = [], prevGroup = null, currGroup = null;
this.updateTabs();
},
+ /**
+ * Initializes a new tab group from the given tab pane collection.
+ *
+ * This function cycles through the given tab pane DOM nodes, extracts
+ * their tab IDs, titles and active states, renders a corresponding
+ * tab menu and prepends it to the tab panes common parent DOM node.
+ *
+ * The tab menu labels will be set to the value of the `data-tab-title`
+ * attribute of each corresponding pane. The last pane with the
+ * `data-tab-active` attribute set to `true` will be selected by default.
+ *
+ * If no pane is marked as active, the first one will be preselected.
+ *
+ * @instance
+ * @memberof LuCI.ui.tabs
+ * @param {Array<Node>|NodeList} panes
+ * A collection of tab panes to build a tab group menu for. May be a
+ * plain array of DOM nodes or a NodeList collection, such as the result
+ * of a `querySelectorAll()` call or the `.childNodes` property of a
+ * DOM node.
+ */
initTabGroup: function(panes) {
if (typeof(panes) != 'object' || !('length' in panes) || panes.length === 0)
return;
this.updateTabs(group);
},
+ /**
+ * Checks whether the given tab pane node is empty.
+ *
+ * @instance
+ * @memberof LuCI.ui.tabs
+ * @param {Node} pane
+ * The tab pane to check.
+ *
+ * @returns {boolean}
+ * Returns `true` if the pane is empty, else `false`.
+ */
isEmptyPane: function(pane) {
return L.dom.isEmpty(pane, function(n) { return n.classList.contains('cbi-tab-descr') });
},
+ /** @private */
getPathForPane: function(pane) {
var path = [], node = null;
return path.join('/');
},
+ /** @private */
getActiveTabState: function() {
var page = document.body.getAttribute('data-page');
return { page: page, paths: {} };
},
+ /** @private */
getActiveTabId: function(pane) {
var path = this.getPathForPane(pane);
return +this.getActiveTabState().paths[path] || 0;
},
+ /** @private */
setActiveTabId: function(pane, tabIndex) {
var path = this.getPathForPane(pane);
return true;
},
+ /** @private */
updateTabs: function(ev, root) {
(root || document).querySelectorAll('[data-tab-title]').forEach(L.bind(function(pane) {
var menu = pane.parentNode.previousElementSibling,
}, this));
},
+ /** @private */
switchTab: function(ev) {
var tab = ev.target.parentNode,
name = tab.getAttribute('data-tab'),
}
}),
- /* File uploading */
+ /**
+ * @typedef {Object} FileUploadReply
+ * @memberof LuCI.ui
+
+ * @property {string} name - Name of the uploaded file without directory components
+ * @property {number} size - Size of the uploaded file in bytes
+ * @property {string} checksum - The MD5 checksum of the received file data
+ * @property {string} sha256sum - The SHA256 checksum of the received file data
+ */
+
+ /**
+ * Display a modal file upload prompt.
+ *
+ * This function opens a modal dialog prompting the user to select and
+ * upload a file to a predefined remote destination path.
+ *
+ * @param {string} path
+ * The remote file path to upload the local file to.
+ *
+ * @param {Node} [progessStatusNode]
+ * An optional DOM text node whose content text is set to the progress
+ * percentage value during file upload.
+ *
+ * @returns {Promise<LuCI.ui.FileUploadReply>}
+ * Returns a promise resolving to a file upload status object on success
+ * or rejecting with an error in case the upload failed or has been
+ * cancelled by the user.
+ */
uploadFile: function(path, progressStatusNode) {
return new Promise(function(resolveFn, rejectFn) {
L.ui.showModal(_('Uploading file…'), [
});
},
- /* Reconnect handling */
+ /**
+ * Perform a device connectivity test.
+ *
+ * Attempt to fetch a well known ressource from the remote device via HTTP
+ * in order to test connectivity. This function is mainly useful to wait
+ * for the router to come back online after a reboot or reconfiguration.
+ *
+ * @param {string} [proto=http]
+ * The protocol to use for fetching the resource. May be either `http`
+ * (the default) or `https`.
+ *
+ * @param {string} [host=window.location.host]
+ * Override the host address to probe. By default the current host as seen
+ * in the address bar is probed.
+ *
+ * @returns {Promise<Event>}
+ * Returns a promise resolving to a `load` event in case the device is
+ * reachable or rejecting with an `error` event in case it is not reachable
+ * or rejecting with `null` when the connectivity check timed out.
+ */
pingDevice: function(proto, ipaddr) {
var target = '%s://%s%s?%s'.format(proto || 'http', ipaddr || window.location.host, L.resource('icons/loading.gif'), Math.random());
});
},
+ /**
+ * Wait for device to come back online and reconnect to it.
+ *
+ * Poll each given hostname or IP address and navigate to it as soon as
+ * one of the addresses becomes reachable.
+ *
+ * @param {...string} [hosts=[window.location.host]]
+ * The list of IP addresses and host names to check for reachability.
+ * If omitted, the current value of `window.location.host` is used by
+ * default.
+ */
awaitReconnect: function(/* ... */) {
var ipaddrs = arguments.length ? arguments : [ window.location.host ];
}, this), 5000);
},
- /* UCI Changes */
- changes: L.Class.singleton({
+ /**
+ * @class
+ * @memberof LuCI.ui
+ * @hideconstructor
+ * @classdesc
+ *
+ * The `changes` class encapsulates logic for visualizing, applying,
+ * confirming and reverting staged UCI changesets.
+ *
+ * This class is automatically instantiated as part of `LuCI.ui`. To use it
+ * in views, use `'require ui'` and refer to `ui.changes`. To import it in
+ * external JavaScript, use `L.require("ui").then(...)` and access the
+ * `changes` property of the class instance value.
+ */
+ changes: L.Class.singleton(/* @lends LuCI.ui.changes.prototype */ {
init: function() {
if (!L.env.sessionid)
return;
return uci.changes().then(L.bind(this.renderChangeIndicator, this));
},
+ /**
+ * Set the change count indicator.
+ *
+ * This function updates or hides the UCI change count indicator,
+ * depending on the passed change count. When the count is greater
+ * than 0, the change indicator is displayed or updated, otherwise it
+ * is removed.
+ *
+ * @instance
+ * @memberof LuCI.ui.changes
+ * @param {number} numChanges
+ * The number of changes to indicate.
+ */
setIndicator: function(n) {
var i = document.querySelector('.uci_change_indicator');
if (i == null) {
}
},
+ /**
+ * Update the change count indicator.
+ *
+ * This function updates the UCI change count indicator from the given
+ * UCI changeset structure.
+ *
+ * @instance
+ * @memberof LuCI.ui.changes
+ * @param {Object<string, Array<LuCI.uci.ChangeRecord>>} changes
+ * The UCI changeset to count.
+ */
renderChangeIndicator: function(changes) {
var n_changes = 0;
this.setIndicator(n_changes);
},
+ /** @private */
changeTemplates: {
'add-3': '<ins>uci add %0 <strong>%3</strong> # =%2</ins>',
'set-3': '<ins>uci set %0.<strong>%2</strong>=%3</ins>',
'rename-4': '<var>uci rename %0.%2.%3=<strong>%4</strong></var>'
},
+ /**
+ * Display the current changelog.
+ *
+ * Open a modal dialog visualizing the currently staged UCI changes
+ * and offer options to revert or apply the shown changes.
+ *
+ * @instance
+ * @memberof LuCI.ui.changes
+ */
displayChanges: function() {
var list = E('div', { 'class': 'uci-change-list' }),
dlg = L.ui.showModal(_('Configuration') + ' / ' + _('Changes'), [
dlg.classList.add('uci-dialog');
},
+ /** @private */
displayStatus: function(type, content) {
if (type) {
var message = L.ui.showModal('', '');
}
},
+ /** @private */
rollback: function(checked) {
if (checked) {
this.displayStatus('warning spinning',
}
},
+ /** @private */
confirm: function(checked, deadline, override_token) {
var tt;
var ts = Date.now();
window.setTimeout(call, Math.max(L.env.apply_holdoff * 1000 - ((ts + L.env.apply_rollback * 1000) - deadline), 1));
},
+ /**
+ * Apply the staged configuration changes.
+ *
+ * Start applying staged configuration changes and open a modal dialog
+ * with a progress indication to prevent interaction with the view
+ * during the apply process. The modal dialog will be automatically
+ * closed and the current view reloaded once the apply process is
+ * complete.
+ *
+ * @instance
+ * @memberof LuCI.ui.changes
+ * @param {boolean} [checked=false]
+ * Whether to perform a checked (`true`) configuration apply or an
+ * unchecked (`false`) one.
+
+ * In case of a checked apply, the configuration changes must be
+ * confirmed within a specific time interval, otherwise the device
+ * will begin to roll back the changes in order to restore the previous
+ * settings.
+ */
apply: function(checked) {
this.displayStatus('notice spinning',
E('p', _('Starting configuration apply…')));
});
},
+ /**
+ * Revert the staged configuration changes.
+ *
+ * Start reverting staged configuration changes and open a modal dialog
+ * with a progress indication to prevent interaction with the view
+ * during the revert process. The modal dialog will be automatically
+ * closed and the current view reloaded once the revert process is
+ * complete.
+ *
+ * @instance
+ * @memberof LuCI.ui.changes
+ */
revert: function() {
this.displayStatus('notice spinning',
E('p', _('Reverting configuration…')));
}
}),
+ /**
+ * Add validation constraints to an input element.
+ *
+ * Compile the given type expression and optional validator function into
+ * a validation function and bind it to the specified input element events.
+ *
+ * @param {Node} field
+ * The DOM input element node to bind the validation constraints to.
+ *
+ * @param {string} type
+ * The datatype specification to describe validation constraints.
+ * Refer to the `LuCI.validation` class documentation for details.
+ *
+ * @param {boolean} [optional=false]
+ * Specifies whether empty values are allowed (`true`) or not (`false`).
+ * If an input element is not marked optional it must not be empty,
+ * otherwise it will be marked as invalid.
+ *
+ * @param {function} [vfunc]
+ * Specifies a custom validation function which is invoked after the
+ * other validation constraints are applied. The validation must return
+ * `true` to accept the passed value. Any other return type is converted
+ * to a string and treated as validation error message.
+ *
+ * @param {...string} [events=blur, keyup]
+ * The list of events to bind. Each received event will trigger a field
+ * validation. If omitted, the `keyup` and `blur` events are bound by
+ * default.
+ *
+ * @returns {function}
+ * Returns the compiled validator function which can be used to manually
+ * trigger field validation or to bind it to further events.
+ *
+ * @see LuCI.validation
+ */
addValidator: function(field, type, optional, vfunc /*, ... */) {
if (type == null)
return;
catch (e) { }
},
+ /**
+ * Create a pre-bound event handler function.
+ *
+ * Generate and bind a function suitable for use in event handlers. The
+ * generated function automatically disables the event source element
+ * and adds an active indication to it by adding appropriate CSS classes.
+ *
+ * It will also await any promises returned by the wrapped function and
+ * re-enable the source element after the promises ran to completion.
+ *
+ * @param {*} ctx
+ * The `this` context to use for the wrapped function.
+ *
+ * @param {function|string} fn
+ * Specifies the function to wrap. In case of a function value, the
+ * function is used as-is. If a string is specified instead, it is looked
+ * up in `ctx` to obtain the function to wrap. In both cases the bound
+ * function will be invoked with `ctx` as `this` context
+ *
+ * @param {...*} extra_args
+ * Any further parameter as passed as-is to the bound event handler
+ * function in the same order as passed to `createHandlerFn()`.
+ *
+ * @returns {function|null}
+ * Returns the pre-bound handler function which is suitable to be passed
+ * to `addEventListener()`. Returns `null` if the given `fn` argument is
+ * a string which could not be found in `ctx` or if `ctx[fn]` is not a
+ * valid function value.
+ */
createHandlerFn: function(ctx, fn /*, ... */) {
if (typeof(fn) == 'string')
fn = ctx[fn];