brcm2708: rename target to bcm27xx
[openwrt/openwrt.git] / target / linux / brcm2708 / patches-4.19 / 950-0511-drm-v3d-Refactor-job-management.patch
diff --git a/target/linux/brcm2708/patches-4.19/950-0511-drm-v3d-Refactor-job-management.patch b/target/linux/brcm2708/patches-4.19/950-0511-drm-v3d-Refactor-job-management.patch
deleted file mode 100644 (file)
index 1192b16..0000000
+++ /dev/null
@@ -1,1104 +0,0 @@
-From ccf319a0265bfdb4a622a52645f159461bc88079 Mon Sep 17 00:00:00 2001
-From: Eric Anholt <eric@anholt.net>
-Date: Thu, 27 Dec 2018 12:11:52 -0800
-Subject: [PATCH] drm/v3d: Refactor job management.
-
-The CL submission had two jobs embedded in an exec struct.  When I
-added TFU support, I had to replicate some of the exec stuff and some
-of the job stuff.  As I went to add CSD, it became clear that actually
-what was in exec should just be in the two CL jobs, and it would let
-us share a lot more code between the 4 queues.
-
-Signed-off-by: Eric Anholt <eric@anholt.net>
----
- drivers/gpu/drm/v3d/v3d_drv.h   |  77 ++++----
- drivers/gpu/drm/v3d/v3d_gem.c   | 331 +++++++++++++++++---------------
- drivers/gpu/drm/v3d/v3d_irq.c   |   8 +-
- drivers/gpu/drm/v3d/v3d_sched.c | 264 ++++++++++++++-----------
- 4 files changed, 373 insertions(+), 307 deletions(-)
-
---- a/drivers/gpu/drm/v3d/v3d_drv.h
-+++ b/drivers/gpu/drm/v3d/v3d_drv.h
-@@ -67,8 +67,8 @@ struct v3d_dev {
-       struct work_struct overflow_mem_work;
--      struct v3d_exec_info *bin_job;
--      struct v3d_exec_info *render_job;
-+      struct v3d_bin_job *bin_job;
-+      struct v3d_render_job *render_job;
-       struct v3d_tfu_job *tfu_job;
-       struct v3d_queue_state queue[V3D_MAX_QUEUES];
-@@ -132,7 +132,7 @@ struct v3d_bo {
-       struct list_head vmas;    /* list of v3d_vma */
-       /* List entry for the BO's position in
--       * v3d_exec_info->unref_list
-+       * v3d_render_job->unref_list
-        */
-       struct list_head unref_head;
-@@ -176,7 +176,15 @@ to_v3d_fence(struct dma_fence *fence)
- struct v3d_job {
-       struct drm_sched_job base;
--      struct v3d_exec_info *exec;
-+      struct kref refcount;
-+
-+      struct v3d_dev *v3d;
-+
-+      /* This is the array of BOs that were looked up at the start
-+       * of submission.
-+       */
-+      struct v3d_bo **bo;
-+      u32 bo_count;
-       /* An optional fence userspace can pass in for the job to depend on. */
-       struct dma_fence *in_fence;
-@@ -184,59 +192,53 @@ struct v3d_job {
-       /* v3d fence to be signaled by IRQ handler when the job is complete. */
-       struct dma_fence *irq_fence;
-+      /* scheduler fence for when the job is considered complete and
-+       * the BO reservations can be released.
-+       */
-+      struct dma_fence *done_fence;
-+
-+      /* Callback for the freeing of the job on refcount going to 0. */
-+      void (*free)(struct kref *ref);
-+};
-+
-+struct v3d_bin_job {
-+      struct v3d_job base;
-+
-       /* GPU virtual addresses of the start/end of the CL job. */
-       u32 start, end;
-       u32 timedout_ctca, timedout_ctra;
--};
--struct v3d_exec_info {
--      struct v3d_dev *v3d;
-+      /* Corresponding render job, for attaching our overflow memory. */
-+      struct v3d_render_job *render;
-+
-+      /* Submitted tile memory allocation start/size, tile state. */
-+      u32 qma, qms, qts;
-+};
--      struct v3d_job bin, render;
-+struct v3d_render_job {
-+      struct v3d_job base;
--      /* Fence for when the scheduler considers the binner to be
--       * done, for render to depend on.
-+      /* Optional fence for the binner, to depend on before starting
-+       * our job.
-        */
-       struct dma_fence *bin_done_fence;
--      /* Fence for when the scheduler considers the render to be
--       * done, for when the BOs reservations should be complete.
--       */
--      struct dma_fence *render_done_fence;
--
--      struct kref refcount;
-+      /* GPU virtual addresses of the start/end of the CL job. */
-+      u32 start, end;
--      /* This is the array of BOs that were looked up at the start of exec. */
--      struct v3d_bo **bo;
--      u32 bo_count;
-+      u32 timedout_ctca, timedout_ctra;
-       /* List of overflow BOs used in the job that need to be
-        * released once the job is complete.
-        */
-       struct list_head unref_list;
--
--      /* Submitted tile memory allocation start/size, tile state. */
--      u32 qma, qms, qts;
- };
- struct v3d_tfu_job {
--      struct drm_sched_job base;
-+      struct v3d_job base;
-       struct drm_v3d_submit_tfu args;
--
--      /* An optional fence userspace can pass in for the job to depend on. */
--      struct dma_fence *in_fence;
--
--      /* v3d fence to be signaled by IRQ handler when the job is complete. */
--      struct dma_fence *irq_fence;
--
--      struct v3d_dev *v3d;
--
--      struct kref refcount;
--
--      /* This is the array of BOs that were looked up at the start of exec. */
--      struct v3d_bo *bo[4];
- };
- /**
-@@ -306,8 +308,7 @@ int v3d_submit_tfu_ioctl(struct drm_devi
-                        struct drm_file *file_priv);
- int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
-                     struct drm_file *file_priv);
--void v3d_exec_put(struct v3d_exec_info *exec);
--void v3d_tfu_job_put(struct v3d_tfu_job *exec);
-+void v3d_job_put(struct v3d_job *job);
- void v3d_reset(struct v3d_dev *v3d);
- void v3d_invalidate_caches(struct v3d_dev *v3d);
---- a/drivers/gpu/drm/v3d/v3d_gem.c
-+++ b/drivers/gpu/drm/v3d/v3d_gem.c
-@@ -293,11 +293,11 @@ retry:
- }
- /**
-- * v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
-+ * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
-  * referenced by the job.
-  * @dev: DRM device
-  * @file_priv: DRM file for this fd
-- * @exec: V3D job being set up
-+ * @job: V3D job being set up
-  *
-  * The command validator needs to reference BOs by their index within
-  * the submitted job's BO list.  This does the validation of the job's
-@@ -307,18 +307,19 @@ retry:
-  * failure, because that will happen at v3d_exec_cleanup() time.
-  */
- static int
--v3d_cl_lookup_bos(struct drm_device *dev,
--                struct drm_file *file_priv,
--                struct drm_v3d_submit_cl *args,
--                struct v3d_exec_info *exec)
-+v3d_lookup_bos(struct drm_device *dev,
-+             struct drm_file *file_priv,
-+             struct v3d_job *job,
-+             u64 bo_handles,
-+             u32 bo_count)
- {
-       u32 *handles;
-       int ret = 0;
-       int i;
--      exec->bo_count = args->bo_handle_count;
-+      job->bo_count = bo_count;
--      if (!exec->bo_count) {
-+      if (!job->bo_count) {
-               /* See comment on bo_index for why we have to check
-                * this.
-                */
-@@ -326,15 +327,15 @@ v3d_cl_lookup_bos(struct drm_device *dev
-               return -EINVAL;
-       }
--      exec->bo = kvmalloc_array(exec->bo_count,
--                                sizeof(struct drm_gem_cma_object *),
--                                GFP_KERNEL | __GFP_ZERO);
--      if (!exec->bo) {
-+      job->bo = kvmalloc_array(job->bo_count,
-+                               sizeof(struct drm_gem_cma_object *),
-+                               GFP_KERNEL | __GFP_ZERO);
-+      if (!job->bo) {
-               DRM_DEBUG("Failed to allocate validated BO pointers\n");
-               return -ENOMEM;
-       }
--      handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL);
-+      handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL);
-       if (!handles) {
-               ret = -ENOMEM;
-               DRM_DEBUG("Failed to allocate incoming GEM handles\n");
-@@ -342,15 +343,15 @@ v3d_cl_lookup_bos(struct drm_device *dev
-       }
-       if (copy_from_user(handles,
--                         (void __user *)(uintptr_t)args->bo_handles,
--                         exec->bo_count * sizeof(u32))) {
-+                         (void __user *)(uintptr_t)bo_handles,
-+                         job->bo_count * sizeof(u32))) {
-               ret = -EFAULT;
-               DRM_DEBUG("Failed to copy in GEM handles\n");
-               goto fail;
-       }
-       spin_lock(&file_priv->table_lock);
--      for (i = 0; i < exec->bo_count; i++) {
-+      for (i = 0; i < job->bo_count; i++) {
-               struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
-                                                    handles[i]);
-               if (!bo) {
-@@ -361,7 +362,7 @@ v3d_cl_lookup_bos(struct drm_device *dev
-                       goto fail;
-               }
-               drm_gem_object_get(bo);
--              exec->bo[i] = to_v3d_bo(bo);
-+              job->bo[i] = to_v3d_bo(bo);
-       }
-       spin_unlock(&file_priv->table_lock);
-@@ -371,59 +372,41 @@ fail:
- }
- static void
--v3d_exec_cleanup(struct kref *ref)
-+v3d_job_free(struct kref *ref)
- {
--      struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info,
--                                                refcount);
--      unsigned int i;
--      struct v3d_bo *bo, *save;
--
--      dma_fence_put(exec->bin.in_fence);
--      dma_fence_put(exec->render.in_fence);
--
--      dma_fence_put(exec->bin.irq_fence);
--      dma_fence_put(exec->render.irq_fence);
--
--      dma_fence_put(exec->bin_done_fence);
--      dma_fence_put(exec->render_done_fence);
--
--      for (i = 0; i < exec->bo_count; i++)
--              drm_gem_object_put_unlocked(&exec->bo[i]->base);
--      kvfree(exec->bo);
-+      struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
-+      int i;
--      list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) {
--              drm_gem_object_put_unlocked(&bo->base);
-+      for (i = 0; i < job->bo_count; i++) {
-+              if (job->bo[i])
-+                      drm_gem_object_put_unlocked(&job->bo[i]->base);
-       }
-+      kvfree(job->bo);
--      kfree(exec);
--}
-+      dma_fence_put(job->in_fence);
-+      dma_fence_put(job->irq_fence);
-+      dma_fence_put(job->done_fence);
--void v3d_exec_put(struct v3d_exec_info *exec)
--{
--      kref_put(&exec->refcount, v3d_exec_cleanup);
-+      kfree(job);
- }
- static void
--v3d_tfu_job_cleanup(struct kref *ref)
-+v3d_render_job_free(struct kref *ref)
- {
--      struct v3d_tfu_job *job = container_of(ref, struct v3d_tfu_job,
--                                             refcount);
--      unsigned int i;
--
--      dma_fence_put(job->in_fence);
--      dma_fence_put(job->irq_fence);
-+      struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
-+                                                base.refcount);
-+      struct v3d_bo *bo, *save;
--      for (i = 0; i < ARRAY_SIZE(job->bo); i++) {
--              if (job->bo[i])
--                      drm_gem_object_put_unlocked(&job->bo[i]->base);
-+      list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
-+              drm_gem_object_put_unlocked(&bo->base);
-       }
--      kfree(job);
-+      v3d_job_free(ref);
- }
--void v3d_tfu_job_put(struct v3d_tfu_job *job)
-+void v3d_job_put(struct v3d_job *job)
- {
--      kref_put(&job->refcount, v3d_tfu_job_cleanup);
-+      kref_put(&job->refcount, job->free);
- }
- int
-@@ -476,6 +459,65 @@ v3d_wait_bo_ioctl(struct drm_device *dev
-       return ret;
- }
-+static int
-+v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
-+           struct v3d_job *job, void (*free)(struct kref *ref),
-+           u32 in_sync)
-+{
-+      int ret;
-+
-+      job->v3d = v3d;
-+      job->free = free;
-+
-+      ret = drm_syncobj_find_fence(file_priv, in_sync, 0, &job->in_fence);
-+      if (ret == -EINVAL)
-+              return ret;
-+
-+      kref_init(&job->refcount);
-+
-+      return 0;
-+}
-+
-+static int
-+v3d_push_job(struct v3d_file_priv *v3d_priv,
-+           struct v3d_job *job, enum v3d_queue queue)
-+{
-+      int ret;
-+
-+      ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
-+                               v3d_priv);
-+      if (ret)
-+              return ret;
-+
-+      job->done_fence = dma_fence_get(&job->base.s_fence->finished);
-+
-+      /* put by scheduler job completion */
-+      kref_get(&job->refcount);
-+
-+      drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[queue]);
-+
-+      return 0;
-+}
-+
-+static void
-+v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
-+                                       struct v3d_job *job,
-+                                       struct ww_acquire_ctx *acquire_ctx,
-+                                       u32 out_sync)
-+{
-+      struct drm_syncobj *sync_out;
-+
-+      v3d_attach_object_fences(job->bo, job->bo_count, job->done_fence);
-+      v3d_unlock_bo_reservations(job->bo, job->bo_count, acquire_ctx);
-+
-+      /* Update the return sync object for the job */
-+      sync_out = drm_syncobj_find(file_priv, out_sync);
-+      if (sync_out) {
-+              drm_syncobj_replace_fence(sync_out, job->done_fence);
-+              drm_syncobj_put(sync_out);
-+      }
-+}
-+
- /**
-  * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
-  * @dev: DRM device
-@@ -495,9 +537,9 @@ v3d_submit_cl_ioctl(struct drm_device *d
-       struct v3d_dev *v3d = to_v3d_dev(dev);
-       struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
-       struct drm_v3d_submit_cl *args = data;
--      struct v3d_exec_info *exec;
-+      struct v3d_bin_job *bin = NULL;
-+      struct v3d_render_job *render;
-       struct ww_acquire_ctx acquire_ctx;
--      struct drm_syncobj *sync_out;
-       int ret = 0;
-       trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
-@@ -507,95 +549,84 @@ v3d_submit_cl_ioctl(struct drm_device *d
-               return -EINVAL;
-       }
--      exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
--      if (!exec)
-+      render = kcalloc(1, sizeof(*render), GFP_KERNEL);
-+      if (!render)
-               return -ENOMEM;
--      kref_init(&exec->refcount);
-+      render->start = args->rcl_start;
-+      render->end = args->rcl_end;
-+      INIT_LIST_HEAD(&render->unref_list);
--      ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl,
--                                   0, &exec->bin.in_fence);
--      if (ret == -EINVAL)
--              goto fail;
-+      ret = v3d_job_init(v3d, file_priv, &render->base,
-+                         v3d_render_job_free, args->in_sync_rcl);
-+      if (ret) {
-+              kfree(bin);
-+              kfree(render);
-+              return ret;
-+      }
--      ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl,
--                                   0, &exec->render.in_fence);
--      if (ret == -EINVAL)
--              goto fail;
-+      if (args->bcl_start != args->bcl_end) {
-+              bin = kcalloc(1, sizeof(*bin), GFP_KERNEL);
-+              if (!bin)
-+                      return -ENOMEM;
-+
-+              ret = v3d_job_init(v3d, file_priv, &bin->base,
-+                                 v3d_job_free, args->in_sync_bcl);
-+              if (ret) {
-+                      v3d_job_put(&render->base);
-+                      return ret;
-+              }
--      exec->qma = args->qma;
--      exec->qms = args->qms;
--      exec->qts = args->qts;
--      exec->bin.exec = exec;
--      exec->bin.start = args->bcl_start;
--      exec->bin.end = args->bcl_end;
--      exec->render.exec = exec;
--      exec->render.start = args->rcl_start;
--      exec->render.end = args->rcl_end;
--      exec->v3d = v3d;
--      INIT_LIST_HEAD(&exec->unref_list);
-+              bin->start = args->bcl_start;
-+              bin->end = args->bcl_end;
-+              bin->qma = args->qma;
-+              bin->qms = args->qms;
-+              bin->qts = args->qts;
-+              bin->render = render;
-+      }
--      ret = v3d_cl_lookup_bos(dev, file_priv, args, exec);
-+      ret = v3d_lookup_bos(dev, file_priv, &render->base,
-+                           args->bo_handles, args->bo_handle_count);
-       if (ret)
-               goto fail;
--      ret = v3d_lock_bo_reservations(exec->bo, exec->bo_count,
-+      ret = v3d_lock_bo_reservations(render->base.bo, render->base.bo_count,
-                                      &acquire_ctx);
-       if (ret)
-               goto fail;
-       mutex_lock(&v3d->sched_lock);
--      if (exec->bin.start != exec->bin.end) {
--              ret = drm_sched_job_init(&exec->bin.base,
--                                       &v3d_priv->sched_entity[V3D_BIN],
--                                       v3d_priv);
-+      if (bin) {
-+              ret = v3d_push_job(v3d_priv, &bin->base, V3D_BIN);
-               if (ret)
-                       goto fail_unreserve;
--              exec->bin_done_fence =
--                      dma_fence_get(&exec->bin.base.s_fence->finished);
--
--              kref_get(&exec->refcount); /* put by scheduler job completion */
--              drm_sched_entity_push_job(&exec->bin.base,
--                                        &v3d_priv->sched_entity[V3D_BIN]);
-+              render->bin_done_fence = dma_fence_get(bin->base.done_fence);
-       }
--      ret = drm_sched_job_init(&exec->render.base,
--                               &v3d_priv->sched_entity[V3D_RENDER],
--                               v3d_priv);
-+      ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER);
-       if (ret)
-               goto fail_unreserve;
--
--      exec->render_done_fence =
--              dma_fence_get(&exec->render.base.s_fence->finished);
--
--      kref_get(&exec->refcount); /* put by scheduler job completion */
--      drm_sched_entity_push_job(&exec->render.base,
--                                &v3d_priv->sched_entity[V3D_RENDER]);
-       mutex_unlock(&v3d->sched_lock);
--      v3d_attach_object_fences(exec->bo, exec->bo_count,
--                               exec->render_done_fence);
--
--      v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx);
--
--      /* Update the return sync object for the */
--      sync_out = drm_syncobj_find(file_priv, args->out_sync);
--      if (sync_out) {
--              drm_syncobj_replace_fence(sync_out,
--                                        exec->render_done_fence);
--              drm_syncobj_put(sync_out);
--      }
--
--      v3d_exec_put(exec);
-+      v3d_attach_fences_and_unlock_reservation(file_priv,
-+                                               &render->base, &acquire_ctx,
-+                                               args->out_sync);
-+
-+      if (bin)
-+              v3d_job_put(&bin->base);
-+      v3d_job_put(&render->base);
-       return 0;
- fail_unreserve:
-       mutex_unlock(&v3d->sched_lock);
--      v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx);
-+      v3d_unlock_bo_reservations(render->base.bo,
-+                                 render->base.bo_count, &acquire_ctx);
- fail:
--      v3d_exec_put(exec);
-+      if (bin)
-+              v3d_job_put(&bin->base);
-+      v3d_job_put(&render->base);
-       return ret;
- }
-@@ -618,10 +649,7 @@ v3d_submit_tfu_ioctl(struct drm_device *
-       struct drm_v3d_submit_tfu *args = data;
-       struct v3d_tfu_job *job;
-       struct ww_acquire_ctx acquire_ctx;
--      struct drm_syncobj *sync_out;
--      struct dma_fence *sched_done_fence;
-       int ret = 0;
--      int bo_count;
-       trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
-@@ -629,75 +657,66 @@ v3d_submit_tfu_ioctl(struct drm_device *
-       if (!job)
-               return -ENOMEM;
--      kref_init(&job->refcount);
--
--      ret = drm_syncobj_find_fence(file_priv, args->in_sync,
--                                   0, &job->in_fence);
--      if (ret == -EINVAL)
--              goto fail;
-+      ret = v3d_job_init(v3d, file_priv, &job->base,
-+                         v3d_job_free, args->in_sync);
-+      if (ret) {
-+              kfree(job);
-+              return ret;
-+      }
-+      job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
-+                             sizeof(*job->base.bo), GFP_KERNEL);
-       job->args = *args;
--      job->v3d = v3d;
-       spin_lock(&file_priv->table_lock);
--      for (bo_count = 0; bo_count < ARRAY_SIZE(job->bo); bo_count++) {
-+      for (job->base.bo_count = 0;
-+           job->base.bo_count < ARRAY_SIZE(args->bo_handles);
-+           job->base.bo_count++) {
-               struct drm_gem_object *bo;
--              if (!args->bo_handles[bo_count])
-+              if (!args->bo_handles[job->base.bo_count])
-                       break;
-               bo = idr_find(&file_priv->object_idr,
--                            args->bo_handles[bo_count]);
-+                            args->bo_handles[job->base.bo_count]);
-               if (!bo) {
-                       DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
--                                bo_count, args->bo_handles[bo_count]);
-+                                job->base.bo_count,
-+                                args->bo_handles[job->base.bo_count]);
-                       ret = -ENOENT;
-                       spin_unlock(&file_priv->table_lock);
-                       goto fail;
-               }
-               drm_gem_object_get(bo);
--              job->bo[bo_count] = to_v3d_bo(bo);
-+              job->base.bo[job->base.bo_count] = to_v3d_bo(bo);
-       }
-       spin_unlock(&file_priv->table_lock);
--      ret = v3d_lock_bo_reservations(job->bo, bo_count, &acquire_ctx);
-+      ret = v3d_lock_bo_reservations(job->base.bo, job->base.bo_count,
-+                                     &acquire_ctx);
-       if (ret)
-               goto fail;
-       mutex_lock(&v3d->sched_lock);
--      ret = drm_sched_job_init(&job->base,
--                               &v3d_priv->sched_entity[V3D_TFU],
--                               v3d_priv);
-+      ret = v3d_push_job(v3d_priv, &job->base, V3D_TFU);
-       if (ret)
-               goto fail_unreserve;
--
--      sched_done_fence = dma_fence_get(&job->base.s_fence->finished);
--
--      kref_get(&job->refcount); /* put by scheduler job completion */
--      drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[V3D_TFU]);
-       mutex_unlock(&v3d->sched_lock);
--      v3d_attach_object_fences(job->bo, bo_count, sched_done_fence);
--
--      v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx);
--
--      /* Update the return sync object */
--      sync_out = drm_syncobj_find(file_priv, args->out_sync);
--      if (sync_out) {
--              drm_syncobj_replace_fence(sync_out, sched_done_fence);
--              drm_syncobj_put(sync_out);
--      }
--      dma_fence_put(sched_done_fence);
-+      v3d_attach_fences_and_unlock_reservation(file_priv,
-+                                               &job->base, &acquire_ctx,
-+                                               args->out_sync);
--      v3d_tfu_job_put(job);
-+      v3d_job_put(&job->base);
-       return 0;
- fail_unreserve:
-       mutex_unlock(&v3d->sched_lock);
--      v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx);
-+      v3d_unlock_bo_reservations(job->base.bo, job->base.bo_count,
-+                                 &acquire_ctx);
- fail:
--      v3d_tfu_job_put(job);
-+      v3d_job_put(&job->base);
-       return ret;
- }
-@@ -755,7 +774,7 @@ v3d_gem_destroy(struct drm_device *dev)
-       v3d_sched_fini(v3d);
--      /* Waiting for exec to finish would need to be done before
-+      /* Waiting for jobs to finish would need to be done before
-        * unregistering V3D.
-        */
-       WARN_ON(v3d->bin_job);
---- a/drivers/gpu/drm/v3d/v3d_irq.c
-+++ b/drivers/gpu/drm/v3d/v3d_irq.c
-@@ -60,7 +60,7 @@ v3d_overflow_mem_work(struct work_struct
-       }
-       drm_gem_object_get(&bo->base);
--      list_add_tail(&bo->unref_head, &v3d->bin_job->unref_list);
-+      list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list);
-       spin_unlock_irqrestore(&v3d->job_lock, irqflags);
-       V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << PAGE_SHIFT);
-@@ -93,7 +93,7 @@ v3d_irq(int irq, void *arg)
-       if (intsts & V3D_INT_FLDONE) {
-               struct v3d_fence *fence =
--                      to_v3d_fence(v3d->bin_job->bin.irq_fence);
-+                      to_v3d_fence(v3d->bin_job->base.irq_fence);
-               trace_v3d_bcl_irq(&v3d->drm, fence->seqno);
-               dma_fence_signal(&fence->base);
-@@ -102,7 +102,7 @@ v3d_irq(int irq, void *arg)
-       if (intsts & V3D_INT_FRDONE) {
-               struct v3d_fence *fence =
--                      to_v3d_fence(v3d->render_job->render.irq_fence);
-+                      to_v3d_fence(v3d->render_job->base.irq_fence);
-               trace_v3d_rcl_irq(&v3d->drm, fence->seqno);
-               dma_fence_signal(&fence->base);
-@@ -138,7 +138,7 @@ v3d_hub_irq(int irq, void *arg)
-       if (intsts & V3D_HUB_INT_TFUC) {
-               struct v3d_fence *fence =
--                      to_v3d_fence(v3d->tfu_job->irq_fence);
-+                      to_v3d_fence(v3d->tfu_job->base.irq_fence);
-               trace_v3d_tfu_irq(&v3d->drm, fence->seqno);
-               dma_fence_signal(&fence->base);
---- a/drivers/gpu/drm/v3d/v3d_sched.c
-+++ b/drivers/gpu/drm/v3d/v3d_sched.c
-@@ -30,39 +30,43 @@ to_v3d_job(struct drm_sched_job *sched_j
-       return container_of(sched_job, struct v3d_job, base);
- }
--static struct v3d_tfu_job *
--to_tfu_job(struct drm_sched_job *sched_job)
-+static struct v3d_bin_job *
-+to_bin_job(struct drm_sched_job *sched_job)
- {
--      return container_of(sched_job, struct v3d_tfu_job, base);
-+      return container_of(sched_job, struct v3d_bin_job, base.base);
- }
--static void
--v3d_job_free(struct drm_sched_job *sched_job)
-+static struct v3d_render_job *
-+to_render_job(struct drm_sched_job *sched_job)
- {
--      struct v3d_job *job = to_v3d_job(sched_job);
-+      return container_of(sched_job, struct v3d_render_job, base.base);
-+}
--      v3d_exec_put(job->exec);
-+static struct v3d_tfu_job *
-+to_tfu_job(struct drm_sched_job *sched_job)
-+{
-+      return container_of(sched_job, struct v3d_tfu_job, base.base);
- }
- static void
--v3d_tfu_job_free(struct drm_sched_job *sched_job)
-+v3d_job_free(struct drm_sched_job *sched_job)
- {
--      struct v3d_tfu_job *job = to_tfu_job(sched_job);
-+      struct v3d_job *job = to_v3d_job(sched_job);
--      v3d_tfu_job_put(job);
-+      v3d_job_put(job);
- }
- /**
-- * Returns the fences that the bin or render job depends on, one by one.
-- * v3d_job_run() won't be called until all of them have been signaled.
-+ * Returns the fences that the job depends on, one by one.
-+ *
-+ * If placed in the scheduler's .dependency method, the corresponding
-+ * .run_job won't be called until all of them have been signaled.
-  */
- static struct dma_fence *
- v3d_job_dependency(struct drm_sched_job *sched_job,
-                  struct drm_sched_entity *s_entity)
- {
-       struct v3d_job *job = to_v3d_job(sched_job);
--      struct v3d_exec_info *exec = job->exec;
--      enum v3d_queue q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
-       struct dma_fence *fence;
-       fence = job->in_fence;
-@@ -71,113 +75,132 @@ v3d_job_dependency(struct drm_sched_job
-               return fence;
-       }
--      if (q == V3D_RENDER) {
--              /* If we had a bin job, the render job definitely depends on
--               * it. We first have to wait for bin to be scheduled, so that
--               * its done_fence is created.
--               */
--              fence = exec->bin_done_fence;
--              if (fence) {
--                      exec->bin_done_fence = NULL;
--                      return fence;
--              }
--      }
--
--      /* XXX: Wait on a fence for switching the GMP if necessary,
--       * and then do so.
--       */
--
--      return fence;
-+      return NULL;
- }
- /**
-- * Returns the fences that the TFU job depends on, one by one.
-- * v3d_tfu_job_run() won't be called until all of them have been
-- * signaled.
-+ * Returns the fences that the render job depends on, one by one.
-+ * v3d_job_run() won't be called until all of them have been signaled.
-  */
- static struct dma_fence *
--v3d_tfu_job_dependency(struct drm_sched_job *sched_job,
--                     struct drm_sched_entity *s_entity)
-+v3d_render_job_dependency(struct drm_sched_job *sched_job,
-+                        struct drm_sched_entity *s_entity)
- {
--      struct v3d_tfu_job *job = to_tfu_job(sched_job);
-+      struct v3d_render_job *job = to_render_job(sched_job);
-       struct dma_fence *fence;
--      fence = job->in_fence;
-+      fence = v3d_job_dependency(sched_job, s_entity);
-+      if (fence)
-+              return fence;
-+
-+      /* If we had a bin job, the render job definitely depends on
-+       * it. We first have to wait for bin to be scheduled, so that
-+       * its done_fence is created.
-+       */
-+      fence = job->bin_done_fence;
-       if (fence) {
--              job->in_fence = NULL;
-+              job->bin_done_fence = NULL;
-               return fence;
-       }
--      return NULL;
-+      /* XXX: Wait on a fence for switching the GMP if necessary,
-+       * and then do so.
-+       */
-+
-+      return fence;
- }
--static struct dma_fence *v3d_job_run(struct drm_sched_job *sched_job)
-+static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
- {
--      struct v3d_job *job = to_v3d_job(sched_job);
--      struct v3d_exec_info *exec = job->exec;
--      enum v3d_queue q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
--      struct v3d_dev *v3d = exec->v3d;
-+      struct v3d_bin_job *job = to_bin_job(sched_job);
-+      struct v3d_dev *v3d = job->base.v3d;
-       struct drm_device *dev = &v3d->drm;
-       struct dma_fence *fence;
-       unsigned long irqflags;
--      if (unlikely(job->base.s_fence->finished.error))
-+      if (unlikely(job->base.base.s_fence->finished.error))
-               return NULL;
-       /* Lock required around bin_job update vs
-        * v3d_overflow_mem_work().
-        */
-       spin_lock_irqsave(&v3d->job_lock, irqflags);
--      if (q == V3D_BIN) {
--              v3d->bin_job = job->exec;
-+      v3d->bin_job = job;
-+      /* Clear out the overflow allocation, so we don't
-+       * reuse the overflow attached to a previous job.
-+       */
-+      V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
-+      spin_unlock_irqrestore(&v3d->job_lock, irqflags);
-+
-+      v3d_invalidate_caches(v3d);
--              /* Clear out the overflow allocation, so we don't
--               * reuse the overflow attached to a previous job.
--               */
--              V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
--      } else {
--              v3d->render_job = job->exec;
-+      fence = v3d_fence_create(v3d, V3D_BIN);
-+      if (IS_ERR(fence))
-+              return NULL;
-+
-+      if (job->base.irq_fence)
-+              dma_fence_put(job->base.irq_fence);
-+      job->base.irq_fence = dma_fence_get(fence);
-+
-+      trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
-+                          job->start, job->end);
-+
-+      /* Set the current and end address of the control list.
-+       * Writing the end register is what starts the job.
-+       */
-+      if (job->qma) {
-+              V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
-+              V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
-       }
--      spin_unlock_irqrestore(&v3d->job_lock, irqflags);
-+      if (job->qts) {
-+              V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
-+                             V3D_CLE_CT0QTS_ENABLE |
-+                             job->qts);
-+      }
-+      V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
-+      V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
-+
-+      return fence;
-+}
-+
-+static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
-+{
-+      struct v3d_render_job *job = to_render_job(sched_job);
-+      struct v3d_dev *v3d = job->base.v3d;
-+      struct drm_device *dev = &v3d->drm;
-+      struct dma_fence *fence;
-+
-+      if (unlikely(job->base.base.s_fence->finished.error))
-+              return NULL;
--      /* Can we avoid this flush when q==RENDER?  We need to be
--       * careful of scheduling, though -- imagine job0 rendering to
--       * texture and job1 reading, and them being executed as bin0,
--       * bin1, render0, render1, so that render1's flush at bin time
-+      v3d->render_job = job;
-+
-+      /* Can we avoid this flush?  We need to be careful of
-+       * scheduling, though -- imagine job0 rendering to texture and
-+       * job1 reading, and them being executed as bin0, bin1,
-+       * render0, render1, so that render1's flush at bin time
-        * wasn't enough.
-        */
-       v3d_invalidate_caches(v3d);
--      fence = v3d_fence_create(v3d, q);
-+      fence = v3d_fence_create(v3d, V3D_RENDER);
-       if (IS_ERR(fence))
-               return NULL;
--      if (job->irq_fence)
--              dma_fence_put(job->irq_fence);
--      job->irq_fence = dma_fence_get(fence);
-+      if (job->base.irq_fence)
-+              dma_fence_put(job->base.irq_fence);
-+      job->base.irq_fence = dma_fence_get(fence);
--      trace_v3d_submit_cl(dev, q == V3D_RENDER, to_v3d_fence(fence)->seqno,
-+      trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
-                           job->start, job->end);
--      if (q == V3D_BIN) {
--              if (exec->qma) {
--                      V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, exec->qma);
--                      V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, exec->qms);
--              }
--              if (exec->qts) {
--                      V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
--                                     V3D_CLE_CT0QTS_ENABLE |
--                                     exec->qts);
--              }
--      } else {
--              /* XXX: Set the QCFG */
--      }
-+      /* XXX: Set the QCFG */
-       /* Set the current and end address of the control list.
-        * Writing the end register is what starts the job.
-        */
--      V3D_CORE_WRITE(0, V3D_CLE_CTNQBA(q), job->start);
--      V3D_CORE_WRITE(0, V3D_CLE_CTNQEA(q), job->end);
-+      V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
-+      V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
-       return fence;
- }
-@@ -186,7 +209,7 @@ static struct dma_fence *
- v3d_tfu_job_run(struct drm_sched_job *sched_job)
- {
-       struct v3d_tfu_job *job = to_tfu_job(sched_job);
--      struct v3d_dev *v3d = job->v3d;
-+      struct v3d_dev *v3d = job->base.v3d;
-       struct drm_device *dev = &v3d->drm;
-       struct dma_fence *fence;
-@@ -195,9 +218,9 @@ v3d_tfu_job_run(struct drm_sched_job *sc
-               return NULL;
-       v3d->tfu_job = job;
--      if (job->irq_fence)
--              dma_fence_put(job->irq_fence);
--      job->irq_fence = dma_fence_get(fence);
-+      if (job->base.irq_fence)
-+              dma_fence_put(job->base.irq_fence);
-+      job->base.irq_fence = dma_fence_get(fence);
-       trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
-@@ -247,25 +270,23 @@ v3d_gpu_reset_for_timeout(struct v3d_dev
-       mutex_unlock(&v3d->reset_lock);
- }
-+/* If the current address or return address have changed, then the GPU
-+ * has probably made progress and we should delay the reset.  This
-+ * could fail if the GPU got in an infinite loop in the CL, but that
-+ * is pretty unlikely outside of an i-g-t testcase.
-+ */
- static void
--v3d_job_timedout(struct drm_sched_job *sched_job)
-+v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
-+                    u32 *timedout_ctca, u32 *timedout_ctra)
- {
-       struct v3d_job *job = to_v3d_job(sched_job);
--      struct v3d_exec_info *exec = job->exec;
--      struct v3d_dev *v3d = exec->v3d;
--      enum v3d_queue job_q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
--      u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q));
--      u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(job_q));
--
--      /* If the current address or return address have changed, then
--       * the GPU has probably made progress and we should delay the
--       * reset.  This could fail if the GPU got in an infinite loop
--       * in the CL, but that is pretty unlikely outside of an i-g-t
--       * testcase.
--       */
--      if (job->timedout_ctca != ctca || job->timedout_ctra != ctra) {
--              job->timedout_ctca = ctca;
--              job->timedout_ctra = ctra;
-+      struct v3d_dev *v3d = job->v3d;
-+      u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
-+      u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
-+
-+      if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
-+              *timedout_ctca = ctca;
-+              *timedout_ctra = ctra;
-               schedule_delayed_work(&job->base.work_tdr,
-                                     job->base.sched->timeout);
-               return;
-@@ -275,25 +296,50 @@ v3d_job_timedout(struct drm_sched_job *s
- }
- static void
-+v3d_bin_job_timedout(struct drm_sched_job *sched_job)
-+{
-+      struct v3d_bin_job *job = to_bin_job(sched_job);
-+
-+      v3d_cl_job_timedout(sched_job, V3D_BIN,
-+                          &job->timedout_ctca, &job->timedout_ctra);
-+}
-+
-+static void
-+v3d_render_job_timedout(struct drm_sched_job *sched_job)
-+{
-+      struct v3d_render_job *job = to_render_job(sched_job);
-+
-+      v3d_cl_job_timedout(sched_job, V3D_RENDER,
-+                          &job->timedout_ctca, &job->timedout_ctra);
-+}
-+
-+static void
- v3d_tfu_job_timedout(struct drm_sched_job *sched_job)
- {
--      struct v3d_tfu_job *job = to_tfu_job(sched_job);
-+      struct v3d_job *job = to_v3d_job(sched_job);
-       v3d_gpu_reset_for_timeout(job->v3d, sched_job);
- }
--static const struct drm_sched_backend_ops v3d_sched_ops = {
-+static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
-       .dependency = v3d_job_dependency,
--      .run_job = v3d_job_run,
--      .timedout_job = v3d_job_timedout,
--      .free_job = v3d_job_free
-+      .run_job = v3d_bin_job_run,
-+      .timedout_job = v3d_bin_job_timedout,
-+      .free_job = v3d_job_free,
-+};
-+
-+static const struct drm_sched_backend_ops v3d_render_sched_ops = {
-+      .dependency = v3d_render_job_dependency,
-+      .run_job = v3d_render_job_run,
-+      .timedout_job = v3d_render_job_timedout,
-+      .free_job = v3d_job_free,
- };
- static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
--      .dependency = v3d_tfu_job_dependency,
-+      .dependency = v3d_job_dependency,
-       .run_job = v3d_tfu_job_run,
-       .timedout_job = v3d_tfu_job_timedout,
--      .free_job = v3d_tfu_job_free
-+      .free_job = v3d_job_free,
- };
- int
-@@ -305,7 +351,7 @@ v3d_sched_init(struct v3d_dev *v3d)
-       int ret;
-       ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
--                           &v3d_sched_ops,
-+                           &v3d_bin_sched_ops,
-                            hw_jobs_limit, job_hang_limit,
-                            msecs_to_jiffies(hang_limit_ms),
-                            "v3d_bin");
-@@ -315,7 +361,7 @@ v3d_sched_init(struct v3d_dev *v3d)
-       }
-       ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
--                           &v3d_sched_ops,
-+                           &v3d_render_sched_ops,
-                            hw_jobs_limit, job_hang_limit,
-                            msecs_to_jiffies(hang_limit_ms),
-                            "v3d_render");