5 * Unfortunately, terse mode (-t) is incompatible with JSON output so
6 * we either need to parse a potentially huge JSON just to get the set
7 * header data or scrape the ordinary nft output to obtain the same
8 * information. Opt for the latter to avoid parsing potentially huge
11 function find_existing_sets() {
12 let fd = fs.popen("nft -t list sets inet", "r");
15 warn(sprintf("Unable to execute 'nft' for listing existing sets: %s\n",
23 while ((line = fd.read("line")) !== "") {
26 if ((m = match(line, /^table inet (.+) \{\n$/)) != null) {
29 else if ((m = match(line, /^\tset (.+) \{\n$/)) != null) {
32 else if ((m = match(line, /^\t\ttype (.+)\n$/)) != null) {
33 if (table == "fw4" && set)
34 sets[set] = split(m[1], " . ");
45 function read_state() {
46 let state = fw4.read_state();
49 warn("Unable to read firewall state - do you need to start the firewall?\n");
56 function reload_sets() {
57 let state = read_state(),
58 sets = find_existing_sets();
60 for (let set in state.ipsets) {
61 if (!set.loadfile || !length(set.entries))
64 if (!exists(sets, set.name)) {
65 warn(sprintf("Named set '%s' does not exist - do you need to restart the firewall?\n",
69 else if (fw4.concat(sets[set.name]) != fw4.concat(set.types)) {
70 warn(sprintf("Named set '%s' has a different type - want '%s' but is '%s' - do you need to restart the firewall?\n",
71 set.name, fw4.concat(set.types), fw4.concat(sets[set.name])));
76 let printer = (entry) => {
78 print("add element inet fw4 ", set.name, " {\n");
82 print("\t", join(" . ", entry), ",\n");
85 print("flush set inet fw4 ", set.name, "\n");
87 map(set.entries, printer);
88 fw4.parse_setfile(set, printer);
95 function render_ruleset(use_statefile) {
96 fw4.load(use_statefile);
98 include("templates/ruleset.uc", { fw4, type, exists, length, include });
101 function lookup_network(net) {
102 let state = read_state();
104 for (let zone in state.zones) {
105 for (let network in (zone.network || [])) {
106 if (network.device == net) {
107 print(zone.name, "\n");
116 function lookup_device(dev) {
117 let state = read_state();
119 for (let zone in state.zones) {
120 for (let rule in (zone.match_rules || [])) {
121 if (dev in rule.devices_pos) {
122 print(zone.name, "\n");
131 function lookup_zone(name, dev) {
132 let state = read_state();
134 for (let zone in state.zones) {
135 if (zone.name == name) {
137 map(zone.match_rules, (r) => push(devices, ...(r.devices_pos || [])));
140 if (dev in devices) {
149 print(join("\n", devices), "\n");
159 switch (getenv("ACTION")) {
161 return render_ruleset(true);
164 return render_ruleset(false);
167 return reload_sets();
170 return lookup_network(getenv("OBJECT"));
173 return lookup_device(getenv("OBJECT"));
176 return lookup_zone(getenv("OBJECT"), getenv("DEVICE"));