1 From 75f8451653673c272e11dea1c49522424a6b748c Mon Sep 17 00:00:00 2001
2 From: Eric Anholt <eric@anholt.net>
3 Date: Fri, 4 Dec 2015 11:35:34 -0800
4 Subject: [PATCH 114/381] drm/vc4: Update a bunch of code to match upstream
7 This gets almost everything matching, except for the MSAA support and
8 using generic PM domains.
10 Signed-off-by: Eric Anholt <eric@anholt.net>
12 drivers/gpu/drm/drm_gem_cma_helper.c | 13 +-
13 drivers/gpu/drm/vc4/vc4_bo.c | 322 +++++++++++++++++------------
14 drivers/gpu/drm/vc4/vc4_crtc.c | 7 +-
15 drivers/gpu/drm/vc4/vc4_drv.c | 6 +-
16 drivers/gpu/drm/vc4/vc4_drv.h | 20 +-
17 drivers/gpu/drm/vc4/vc4_gem.c | 24 ++-
18 drivers/gpu/drm/vc4/vc4_irq.c | 5 +-
19 drivers/gpu/drm/vc4/vc4_kms.c | 1 +
20 drivers/gpu/drm/vc4/vc4_packet.h | 210 +++++++++----------
21 drivers/gpu/drm/vc4/vc4_qpu_defines.h | 308 ++++++++++++++-------------
22 drivers/gpu/drm/vc4/vc4_render_cl.c | 4 +-
23 drivers/gpu/drm/vc4/vc4_v3d.c | 10 +-
24 drivers/gpu/drm/vc4/vc4_validate.c | 130 ++++++------
25 drivers/gpu/drm/vc4/vc4_validate_shaders.c | 66 +++---
26 include/drm/drmP.h | 8 +-
27 15 files changed, 598 insertions(+), 536 deletions(-)
29 --- a/drivers/gpu/drm/drm_gem_cma_helper.c
30 +++ b/drivers/gpu/drm/drm_gem_cma_helper.c
31 @@ -58,15 +58,14 @@ __drm_gem_cma_create(struct drm_device *
32 struct drm_gem_cma_object *cma_obj;
33 struct drm_gem_object *gem_obj;
35 - size_t obj_size = (drm->driver->gem_obj_size ?
36 - drm->driver->gem_obj_size :
39 - cma_obj = kzalloc(obj_size, GFP_KERNEL);
41 + if (drm->driver->gem_create_object)
42 + gem_obj = drm->driver->gem_create_object(drm, size);
44 + gem_obj = kzalloc(sizeof(*cma_obj), GFP_KERNEL);
46 return ERR_PTR(-ENOMEM);
48 - gem_obj = &cma_obj->base;
49 + cma_obj = container_of(gem_obj, struct drm_gem_cma_object, base);
51 ret = drm_gem_object_init(drm, gem_obj, size);
53 --- a/drivers/gpu/drm/vc4/vc4_bo.c
54 +++ b/drivers/gpu/drm/vc4/vc4_bo.c
56 * access to system memory with no MMU in between. To support it, we
57 * use the GEM CMA helper functions to allocate contiguous ranges of
58 * physical memory for our BOs.
60 + * Since the CMA allocator is very slow, we keep a cache of recently
61 + * freed BOs around so that the kernel's allocation of objects for 3D
62 + * rendering can return quickly.
66 @@ -34,6 +38,36 @@ static void vc4_bo_stats_dump(struct vc4
67 vc4->bo_stats.size_cached / 1024);
70 +#ifdef CONFIG_DEBUG_FS
71 +int vc4_bo_stats_debugfs(struct seq_file *m, void *unused)
73 + struct drm_info_node *node = (struct drm_info_node *)m->private;
74 + struct drm_device *dev = node->minor->dev;
75 + struct vc4_dev *vc4 = to_vc4_dev(dev);
76 + struct vc4_bo_stats stats;
78 + /* Take a snapshot of the current stats with the lock held. */
79 + mutex_lock(&vc4->bo_lock);
80 + stats = vc4->bo_stats;
81 + mutex_unlock(&vc4->bo_lock);
83 + seq_printf(m, "num bos allocated: %d\n",
84 + stats.num_allocated);
85 + seq_printf(m, "size bos allocated: %dkb\n",
86 + stats.size_allocated / 1024);
87 + seq_printf(m, "num bos used: %d\n",
88 + stats.num_allocated - stats.num_cached);
89 + seq_printf(m, "size bos used: %dkb\n",
90 + (stats.size_allocated - stats.size_cached) / 1024);
91 + seq_printf(m, "num bos cached: %d\n",
93 + seq_printf(m, "size bos cached: %dkb\n",
94 + stats.size_cached / 1024);
100 static uint32_t bo_page_index(size_t size)
102 return (size / PAGE_SIZE) - 1;
103 @@ -81,8 +115,8 @@ static struct list_head *vc4_get_cache_l
104 struct list_head *new_list;
107 - new_list = kmalloc(new_size * sizeof(struct list_head),
109 + new_list = kmalloc_array(new_size, sizeof(struct list_head),
114 @@ -90,7 +124,9 @@ static struct list_head *vc4_get_cache_l
117 for (i = 0; i < vc4->bo_cache.size_list_size; i++) {
118 - struct list_head *old_list = &vc4->bo_cache.size_list[i];
119 + struct list_head *old_list =
120 + &vc4->bo_cache.size_list[i];
122 if (list_empty(old_list))
123 INIT_LIST_HEAD(&new_list[i]);
125 @@ -122,11 +158,60 @@ void vc4_bo_cache_purge(struct drm_devic
126 mutex_unlock(&vc4->bo_lock);
129 -struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t unaligned_size)
130 +static struct vc4_bo *vc4_bo_get_from_cache(struct drm_device *dev,
133 struct vc4_dev *vc4 = to_vc4_dev(dev);
134 - uint32_t size = roundup(unaligned_size, PAGE_SIZE);
135 uint32_t page_index = bo_page_index(size);
136 + struct vc4_bo *bo = NULL;
138 + size = roundup(size, PAGE_SIZE);
140 + mutex_lock(&vc4->bo_lock);
141 + if (page_index >= vc4->bo_cache.size_list_size)
144 + if (list_empty(&vc4->bo_cache.size_list[page_index]))
147 + bo = list_first_entry(&vc4->bo_cache.size_list[page_index],
148 + struct vc4_bo, size_head);
149 + vc4_bo_remove_from_cache(bo);
150 + kref_init(&bo->base.base.refcount);
153 + mutex_unlock(&vc4->bo_lock);
158 + * vc4_gem_create_object - Implementation of driver->gem_create_object.
160 + * This lets the CMA helpers allocate object structs for us, and keep
161 + * our BO stats correct.
163 +struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size)
165 + struct vc4_dev *vc4 = to_vc4_dev(dev);
168 + bo = kzalloc(sizeof(*bo), GFP_KERNEL);
170 + return ERR_PTR(-ENOMEM);
172 + mutex_lock(&vc4->bo_lock);
173 + vc4->bo_stats.num_allocated++;
174 + vc4->bo_stats.size_allocated += size;
175 + mutex_unlock(&vc4->bo_lock);
177 + return &bo->base.base;
180 +struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t unaligned_size,
183 + size_t size = roundup(unaligned_size, PAGE_SIZE);
184 + struct vc4_dev *vc4 = to_vc4_dev(dev);
185 struct drm_gem_cma_object *cma_obj;
188 @@ -134,18 +219,12 @@ struct vc4_bo *vc4_bo_create(struct drm_
191 /* First, try to get a vc4_bo from the kernel BO cache. */
192 - mutex_lock(&vc4->bo_lock);
193 - if (page_index < vc4->bo_cache.size_list_size &&
194 - !list_empty(&vc4->bo_cache.size_list[page_index])) {
195 - struct vc4_bo *bo =
196 - list_first_entry(&vc4->bo_cache.size_list[page_index],
197 - struct vc4_bo, size_head);
198 - vc4_bo_remove_from_cache(bo);
199 - mutex_unlock(&vc4->bo_lock);
200 - kref_init(&bo->base.base.refcount);
203 + struct vc4_bo *bo = vc4_bo_get_from_cache(dev, size);
208 - mutex_unlock(&vc4->bo_lock);
210 /* Otherwise, make a new BO. */
211 for (pass = 0; ; pass++) {
212 @@ -179,9 +258,6 @@ struct vc4_bo *vc4_bo_create(struct drm_
216 - vc4->bo_stats.num_allocated++;
217 - vc4->bo_stats.size_allocated += size;
219 return to_vc4_bo(&cma_obj->base);
222 @@ -199,7 +275,7 @@ int vc4_dumb_create(struct drm_file *fil
223 if (args->size < args->pitch * args->height)
224 args->size = args->pitch * args->height;
226 - bo = vc4_bo_create(dev, args->size);
227 + bo = vc4_bo_create(dev, args->size, false);
231 @@ -209,8 +285,8 @@ int vc4_dumb_create(struct drm_file *fil
236 -vc4_bo_cache_free_old(struct drm_device *dev)
237 +/* Must be called with bo_lock held. */
238 +static void vc4_bo_cache_free_old(struct drm_device *dev)
240 struct vc4_dev *vc4 = to_vc4_dev(dev);
241 unsigned long expire_time = jiffies - msecs_to_jiffies(1000);
242 @@ -313,15 +389,77 @@ vc4_prime_export(struct drm_device *dev,
243 return drm_gem_prime_export(dev, obj, flags);
247 -vc4_create_bo_ioctl(struct drm_device *dev, void *data,
248 - struct drm_file *file_priv)
249 +int vc4_mmap(struct file *filp, struct vm_area_struct *vma)
251 + struct drm_gem_object *gem_obj;
255 + ret = drm_gem_mmap(filp, vma);
259 + gem_obj = vma->vm_private_data;
260 + bo = to_vc4_bo(gem_obj);
262 + if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
263 + DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
268 + * Clear the VM_PFNMAP flag that was set by drm_gem_mmap(), and set the
269 + * vm_pgoff (used as a fake buffer offset by DRM) to 0 as we want to map
270 + * the whole buffer.
272 + vma->vm_flags &= ~VM_PFNMAP;
275 + ret = dma_mmap_writecombine(bo->base.base.dev->dev, vma,
276 + bo->base.vaddr, bo->base.paddr,
277 + vma->vm_end - vma->vm_start);
279 + drm_gem_vm_close(vma);
284 +int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma)
286 + struct vc4_bo *bo = to_vc4_bo(obj);
288 + if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
289 + DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
293 + return drm_gem_cma_prime_mmap(obj, vma);
296 +void *vc4_prime_vmap(struct drm_gem_object *obj)
298 + struct vc4_bo *bo = to_vc4_bo(obj);
300 + if (bo->validated_shader) {
301 + DRM_ERROR("mmaping of shader BOs not allowed.\n");
302 + return ERR_PTR(-EINVAL);
305 + return drm_gem_cma_prime_vmap(obj);
308 +int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
309 + struct drm_file *file_priv)
311 struct drm_vc4_create_bo *args = data;
312 struct vc4_bo *bo = NULL;
315 - bo = vc4_bo_create(dev, args->size);
317 + * We can't allocate from the BO cache, because the BOs don't
318 + * get zeroed, and that might leak data between users.
320 + bo = vc4_bo_create(dev, args->size, false);
324 @@ -331,6 +469,25 @@ vc4_create_bo_ioctl(struct drm_device *d
328 +int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
329 + struct drm_file *file_priv)
331 + struct drm_vc4_mmap_bo *args = data;
332 + struct drm_gem_object *gem_obj;
334 + gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
336 + DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
340 + /* The mmap offset was set up at BO allocation time. */
341 + args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
343 + drm_gem_object_unreference_unlocked(gem_obj);
348 vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
349 struct drm_file *file_priv)
350 @@ -355,7 +512,7 @@ vc4_create_shader_bo_ioctl(struct drm_de
354 - bo = vc4_bo_create(dev, args->size);
355 + bo = vc4_bo_create(dev, args->size, true);
359 @@ -364,6 +521,11 @@ vc4_create_shader_bo_ioctl(struct drm_de
363 + /* Clear the rest of the memory from allocating from the BO
366 + memset(bo->base.vaddr + args->size, 0,
367 + bo->base.base.size - args->size);
369 bo->validated_shader = vc4_validate_shader(&bo->base);
370 if (!bo->validated_shader) {
371 @@ -382,85 +544,6 @@ vc4_create_shader_bo_ioctl(struct drm_de
376 -vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
377 - struct drm_file *file_priv)
379 - struct drm_vc4_mmap_bo *args = data;
380 - struct drm_gem_object *gem_obj;
382 - gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
384 - DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
388 - /* The mmap offset was set up at BO allocation time. */
389 - args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
391 - drm_gem_object_unreference(gem_obj);
395 -int vc4_mmap(struct file *filp, struct vm_area_struct *vma)
397 - struct drm_gem_object *gem_obj;
401 - ret = drm_gem_mmap(filp, vma);
405 - gem_obj = vma->vm_private_data;
406 - bo = to_vc4_bo(gem_obj);
408 - if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
409 - DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
414 - * Clear the VM_PFNMAP flag that was set by drm_gem_mmap(), and set the
415 - * vm_pgoff (used as a fake buffer offset by DRM) to 0 as we want to map
416 - * the whole buffer.
418 - vma->vm_flags &= ~VM_PFNMAP;
421 - ret = dma_mmap_writecombine(bo->base.base.dev->dev, vma,
422 - bo->base.vaddr, bo->base.paddr,
423 - vma->vm_end - vma->vm_start);
425 - drm_gem_vm_close(vma);
430 -int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma)
432 - struct vc4_bo *bo = to_vc4_bo(obj);
434 - if (bo->validated_shader) {
435 - DRM_ERROR("mmaping of shader BOs not allowed.\n");
439 - return drm_gem_cma_prime_mmap(obj, vma);
442 -void *vc4_prime_vmap(struct drm_gem_object *obj)
444 - struct vc4_bo *bo = to_vc4_bo(obj);
446 - if (bo->validated_shader) {
447 - DRM_ERROR("mmaping of shader BOs not allowed.\n");
448 - return ERR_PTR(-EINVAL);
451 - return drm_gem_cma_prime_vmap(obj);
454 void vc4_bo_cache_init(struct drm_device *dev)
456 struct vc4_dev *vc4 = to_vc4_dev(dev);
457 @@ -472,7 +555,7 @@ void vc4_bo_cache_init(struct drm_device
458 INIT_WORK(&vc4->bo_cache.time_work, vc4_bo_cache_time_work);
459 setup_timer(&vc4->bo_cache.time_timer,
460 vc4_bo_cache_time_timer,
461 - (unsigned long) dev);
462 + (unsigned long)dev);
465 void vc4_bo_cache_destroy(struct drm_device *dev)
466 @@ -489,28 +572,3 @@ void vc4_bo_cache_destroy(struct drm_dev
467 vc4_bo_stats_dump(vc4);
471 -#ifdef CONFIG_DEBUG_FS
472 -int vc4_bo_stats_debugfs(struct seq_file *m, void *unused)
474 - struct drm_info_node *node = (struct drm_info_node *) m->private;
475 - struct drm_device *dev = node->minor->dev;
476 - struct vc4_dev *vc4 = to_vc4_dev(dev);
477 - struct vc4_bo_stats stats;
479 - mutex_lock(&vc4->bo_lock);
480 - stats = vc4->bo_stats;
481 - mutex_unlock(&vc4->bo_lock);
483 - seq_printf(m, "num bos allocated: %d\n", stats.num_allocated);
484 - seq_printf(m, "size bos allocated: %dkb\n", stats.size_allocated / 1024);
485 - seq_printf(m, "num bos used: %d\n", (stats.num_allocated -
486 - stats.num_cached));
487 - seq_printf(m, "size bos used: %dkb\n", (stats.size_allocated -
488 - stats.size_cached) / 1024);
489 - seq_printf(m, "num bos cached: %d\n", stats.num_cached);
490 - seq_printf(m, "size bos cached: %dkb\n", stats.size_cached / 1024);
495 --- a/drivers/gpu/drm/vc4/vc4_crtc.c
496 +++ b/drivers/gpu/drm/vc4/vc4_crtc.c
497 @@ -501,6 +501,7 @@ vc4_async_page_flip_complete(struct vc4_
498 vc4_plane_async_set_fb(plane, flip_state->fb);
499 if (flip_state->event) {
502 spin_lock_irqsave(&dev->event_lock, flags);
503 drm_crtc_send_vblank_event(crtc, flip_state->event);
504 spin_unlock_irqrestore(&dev->event_lock, flags);
505 @@ -562,9 +563,9 @@ static int vc4_async_page_flip(struct dr
508 static int vc4_page_flip(struct drm_crtc *crtc,
509 - struct drm_framebuffer *fb,
510 - struct drm_pending_vblank_event *event,
512 + struct drm_framebuffer *fb,
513 + struct drm_pending_vblank_event *event,
516 if (flags & DRM_MODE_PAGE_FLIP_ASYNC)
517 return vc4_async_page_flip(crtc, fb, event, flags);
518 --- a/drivers/gpu/drm/vc4/vc4_drv.c
519 +++ b/drivers/gpu/drm/vc4/vc4_drv.c
520 @@ -81,7 +81,8 @@ static const struct drm_ioctl_desc vc4_d
521 DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0),
522 DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0),
523 DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0),
524 - DRM_IOCTL_DEF_DRV(VC4_GET_HANG_STATE, vc4_get_hang_state_ioctl, DRM_ROOT_ONLY),
525 + DRM_IOCTL_DEF_DRV(VC4_GET_HANG_STATE, vc4_get_hang_state_ioctl,
529 static struct drm_driver vc4_drm_driver = {
530 @@ -107,6 +108,7 @@ static struct drm_driver vc4_drm_driver
531 .debugfs_cleanup = vc4_debugfs_cleanup,
534 + .gem_create_object = vc4_create_object,
535 .gem_free_object = vc4_free_object,
536 .gem_vm_ops = &drm_gem_cma_vm_ops,
538 @@ -128,8 +130,6 @@ static struct drm_driver vc4_drm_driver
539 .num_ioctls = ARRAY_SIZE(vc4_drm_ioctls),
540 .fops = &vc4_drm_fops,
542 - //.gem_obj_size = sizeof(struct vc4_bo),
547 --- a/drivers/gpu/drm/vc4/vc4_drv.h
548 +++ b/drivers/gpu/drm/vc4/vc4_drv.h
549 @@ -72,6 +72,9 @@ struct vc4_dev {
552 struct list_head job_done_list;
553 + /* Spinlock used to synchronize the job_list and seqno
554 + * accesses between the IRQ handler and GEM ioctls.
557 wait_queue_head_t job_wait_queue;
558 struct work_struct job_done_work;
559 @@ -318,8 +321,7 @@ struct vc4_texture_sample_info {
560 * and validate the shader state record's uniforms that define the texture
563 -struct vc4_validated_shader_info
565 +struct vc4_validated_shader_info {
566 uint32_t uniforms_size;
567 uint32_t uniforms_src_size;
568 uint32_t num_texture_samples;
569 @@ -355,8 +357,10 @@ struct vc4_validated_shader_info
570 #define wait_for(COND, MS) _wait_for(COND, MS, 1)
573 +struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
574 void vc4_free_object(struct drm_gem_object *gem_obj);
575 -struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size);
576 +struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
578 int vc4_dumb_create(struct drm_file *file_priv,
579 struct drm_device *dev,
580 struct drm_mode_create_dumb *args);
581 @@ -432,7 +436,8 @@ struct drm_plane *vc4_plane_init(struct
582 enum drm_plane_type type);
583 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
584 u32 vc4_plane_dlist_size(struct drm_plane_state *state);
585 -void vc4_plane_async_set_fb(struct drm_plane *plane, struct drm_framebuffer *fb);
586 +void vc4_plane_async_set_fb(struct drm_plane *plane,
587 + struct drm_framebuffer *fb);
590 extern struct platform_driver vc4_v3d_driver;
591 @@ -450,9 +455,6 @@ vc4_validate_bin_cl(struct drm_device *d
593 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
595 -struct vc4_validated_shader_info *
596 -vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
598 bool vc4_use_bo(struct vc4_exec_info *exec,
600 enum vc4_bo_mode mode,
601 @@ -464,3 +466,7 @@ bool vc4_check_tex_size(struct vc4_exec_
602 struct drm_gem_cma_object *fbo,
603 uint32_t offset, uint8_t tiling_format,
604 uint32_t width, uint32_t height, uint8_t cpp);
606 +/* vc4_validate_shader.c */
607 +struct vc4_validated_shader_info *
608 +vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
609 --- a/drivers/gpu/drm/vc4/vc4_gem.c
610 +++ b/drivers/gpu/drm/vc4/vc4_gem.c
611 @@ -53,9 +53,8 @@ vc4_free_hang_state(struct drm_device *d
614 mutex_lock(&dev->struct_mutex);
615 - for (i = 0; i < state->user_state.bo_count; i++) {
616 + for (i = 0; i < state->user_state.bo_count; i++)
617 drm_gem_object_unreference(state->bo[i]);
619 mutex_unlock(&dev->struct_mutex);
622 @@ -65,10 +64,10 @@ int
623 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
624 struct drm_file *file_priv)
626 - struct drm_vc4_get_hang_state *get_state = data;
627 + struct drm_vc4_get_hang_state *get_state = data;
628 struct drm_vc4_get_hang_state_bo *bo_state;
629 struct vc4_hang_state *kernel_state;
630 - struct drm_vc4_get_hang_state *state;
631 + struct drm_vc4_get_hang_state *state;
632 struct vc4_dev *vc4 = to_vc4_dev(dev);
633 unsigned long irqflags;
635 @@ -107,6 +106,7 @@ vc4_get_hang_state_ioctl(struct drm_devi
636 for (i = 0; i < state->bo_count; i++) {
637 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
640 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
643 @@ -124,7 +124,7 @@ vc4_get_hang_state_ioctl(struct drm_devi
644 state->bo_count * sizeof(*bo_state));
650 vc4_free_hang_state(dev, kernel_state);
652 @@ -578,7 +578,7 @@ vc4_get_bcl(struct drm_device *dev, stru
656 - bo = vc4_bo_create(dev, exec_size);
657 + bo = vc4_bo_create(dev, exec_size, true);
659 DRM_ERROR("Couldn't allocate BO for binning\n");
660 ret = PTR_ERR(exec->exec_bo);
661 @@ -668,6 +668,7 @@ vc4_job_handle_completed(struct vc4_dev
662 static void vc4_seqno_cb_work(struct work_struct *work)
664 struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
669 @@ -717,6 +718,7 @@ vc4_wait_for_seqno_ioctl_helper(struct d
671 if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
672 uint64_t delta = jiffies_to_nsecs(jiffies - start);
674 if (*timeout_ns >= delta)
675 *timeout_ns -= delta;
677 @@ -750,9 +752,10 @@ vc4_wait_bo_ioctl(struct drm_device *dev
679 bo = to_vc4_bo(gem_obj);
681 - ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno, &args->timeout_ns);
682 + ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
683 + &args->timeout_ns);
685 - drm_gem_object_unreference(gem_obj);
686 + drm_gem_object_unreference_unlocked(gem_obj);
690 @@ -793,7 +796,8 @@ vc4_submit_cl_ioctl(struct drm_device *d
694 - exec->ct0ca = exec->ct0ea = 0;
699 ret = vc4_get_rcl(dev, exec);
700 @@ -831,7 +835,7 @@ vc4_gem_init(struct drm_device *dev)
701 INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
702 setup_timer(&vc4->hangcheck.timer,
703 vc4_hangcheck_elapsed,
704 - (unsigned long) dev);
705 + (unsigned long)dev);
707 INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
709 --- a/drivers/gpu/drm/vc4/vc4_irq.c
710 +++ b/drivers/gpu/drm/vc4/vc4_irq.c
711 @@ -56,7 +56,7 @@ vc4_overflow_mem_work(struct work_struct
712 struct drm_device *dev = vc4->dev;
715 - bo = vc4_bo_create(dev, 256 * 1024);
716 + bo = vc4_bo_create(dev, 256 * 1024, true);
718 DRM_ERROR("Couldn't allocate binner overflow mem\n");
720 @@ -87,9 +87,8 @@ vc4_overflow_mem_work(struct work_struct
721 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
724 - if (vc4->overflow_mem) {
725 + if (vc4->overflow_mem)
726 drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
728 vc4->overflow_mem = bo;
730 V3D_WRITE(V3D_BPOA, bo->base.paddr);
731 --- a/drivers/gpu/drm/vc4/vc4_kms.c
732 +++ b/drivers/gpu/drm/vc4/vc4_kms.c
733 @@ -132,6 +132,7 @@ static int vc4_atomic_commit(struct drm_
734 struct drm_gem_cma_object *cma_bo =
735 drm_fb_cma_get_gem_obj(new_state->fb, 0);
736 struct vc4_bo *bo = to_vc4_bo(&cma_bo->base);
738 wait_seqno = max(bo->seqno, wait_seqno);
741 --- a/drivers/gpu/drm/vc4/vc4_packet.h
742 +++ b/drivers/gpu/drm/vc4/vc4_packet.h
744 #include "vc4_regs.h" /* for VC4_MASK, VC4_GET_FIELD, VC4_SET_FIELD */
747 - VC4_PACKET_HALT = 0,
748 - VC4_PACKET_NOP = 1,
749 + VC4_PACKET_HALT = 0,
750 + VC4_PACKET_NOP = 1,
752 - VC4_PACKET_FLUSH = 4,
753 - VC4_PACKET_FLUSH_ALL = 5,
754 - VC4_PACKET_START_TILE_BINNING = 6,
755 - VC4_PACKET_INCREMENT_SEMAPHORE = 7,
756 - VC4_PACKET_WAIT_ON_SEMAPHORE = 8,
758 - VC4_PACKET_BRANCH = 16,
759 - VC4_PACKET_BRANCH_TO_SUB_LIST = 17,
761 - VC4_PACKET_STORE_MS_TILE_BUFFER = 24,
762 - VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25,
763 - VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26,
764 - VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27,
765 - VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28,
766 - VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29,
768 - VC4_PACKET_GL_INDEXED_PRIMITIVE = 32,
769 - VC4_PACKET_GL_ARRAY_PRIMITIVE = 33,
771 - VC4_PACKET_COMPRESSED_PRIMITIVE = 48,
772 - VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49,
774 - VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56,
776 - VC4_PACKET_GL_SHADER_STATE = 64,
777 - VC4_PACKET_NV_SHADER_STATE = 65,
778 - VC4_PACKET_VG_SHADER_STATE = 66,
780 - VC4_PACKET_CONFIGURATION_BITS = 96,
781 - VC4_PACKET_FLAT_SHADE_FLAGS = 97,
782 - VC4_PACKET_POINT_SIZE = 98,
783 - VC4_PACKET_LINE_WIDTH = 99,
784 - VC4_PACKET_RHT_X_BOUNDARY = 100,
785 - VC4_PACKET_DEPTH_OFFSET = 101,
786 - VC4_PACKET_CLIP_WINDOW = 102,
787 - VC4_PACKET_VIEWPORT_OFFSET = 103,
788 - VC4_PACKET_Z_CLIPPING = 104,
789 - VC4_PACKET_CLIPPER_XY_SCALING = 105,
790 - VC4_PACKET_CLIPPER_Z_SCALING = 106,
792 - VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112,
793 - VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113,
794 - VC4_PACKET_CLEAR_COLORS = 114,
795 - VC4_PACKET_TILE_COORDINATES = 115,
797 - /* Not an actual hardware packet -- this is what we use to put
798 - * references to GEM bos in the command stream, since we need the u32
799 - * int the actual address packet in order to store the offset from the
802 - VC4_PACKET_GEM_HANDLES = 254,
803 + VC4_PACKET_FLUSH = 4,
804 + VC4_PACKET_FLUSH_ALL = 5,
805 + VC4_PACKET_START_TILE_BINNING = 6,
806 + VC4_PACKET_INCREMENT_SEMAPHORE = 7,
807 + VC4_PACKET_WAIT_ON_SEMAPHORE = 8,
809 + VC4_PACKET_BRANCH = 16,
810 + VC4_PACKET_BRANCH_TO_SUB_LIST = 17,
812 + VC4_PACKET_STORE_MS_TILE_BUFFER = 24,
813 + VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25,
814 + VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26,
815 + VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27,
816 + VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28,
817 + VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29,
819 + VC4_PACKET_GL_INDEXED_PRIMITIVE = 32,
820 + VC4_PACKET_GL_ARRAY_PRIMITIVE = 33,
822 + VC4_PACKET_COMPRESSED_PRIMITIVE = 48,
823 + VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49,
825 + VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56,
827 + VC4_PACKET_GL_SHADER_STATE = 64,
828 + VC4_PACKET_NV_SHADER_STATE = 65,
829 + VC4_PACKET_VG_SHADER_STATE = 66,
831 + VC4_PACKET_CONFIGURATION_BITS = 96,
832 + VC4_PACKET_FLAT_SHADE_FLAGS = 97,
833 + VC4_PACKET_POINT_SIZE = 98,
834 + VC4_PACKET_LINE_WIDTH = 99,
835 + VC4_PACKET_RHT_X_BOUNDARY = 100,
836 + VC4_PACKET_DEPTH_OFFSET = 101,
837 + VC4_PACKET_CLIP_WINDOW = 102,
838 + VC4_PACKET_VIEWPORT_OFFSET = 103,
839 + VC4_PACKET_Z_CLIPPING = 104,
840 + VC4_PACKET_CLIPPER_XY_SCALING = 105,
841 + VC4_PACKET_CLIPPER_Z_SCALING = 106,
843 + VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112,
844 + VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113,
845 + VC4_PACKET_CLEAR_COLORS = 114,
846 + VC4_PACKET_TILE_COORDINATES = 115,
848 + /* Not an actual hardware packet -- this is what we use to put
849 + * references to GEM bos in the command stream, since we need the u32
850 + * int the actual address packet in order to store the offset from the
853 + VC4_PACKET_GEM_HANDLES = 254,
854 } __attribute__ ((__packed__));
856 #define VC4_PACKET_HALT_SIZE 1
857 @@ -148,10 +148,10 @@ enum vc4_packet {
858 * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address)
861 -#define VC4_LOADSTORE_TILE_BUFFER_EOF (1 << 3)
862 -#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK (1 << 2)
863 -#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS (1 << 1)
864 -#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR (1 << 0)
865 +#define VC4_LOADSTORE_TILE_BUFFER_EOF BIT(3)
866 +#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK BIT(2)
867 +#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS BIT(1)
868 +#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR BIT(0)
872 @@ -160,10 +160,10 @@ enum vc4_packet {
873 * byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
874 * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
876 -#define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR (1 << 15)
877 -#define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR (1 << 14)
878 -#define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR (1 << 13)
879 -#define VC4_STORE_TILE_BUFFER_DISABLE_SWAP (1 << 12)
880 +#define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR BIT(15)
881 +#define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR BIT(14)
882 +#define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR BIT(13)
883 +#define VC4_STORE_TILE_BUFFER_DISABLE_SWAP BIT(12)
885 #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK VC4_MASK(9, 8)
886 #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT 8
887 @@ -201,28 +201,28 @@ enum vc4_packet {
888 #define VC4_INDEX_BUFFER_U16 (1 << 4)
890 /* This flag is only present in NV shader state. */
891 -#define VC4_SHADER_FLAG_SHADED_CLIP_COORDS (1 << 3)
892 -#define VC4_SHADER_FLAG_ENABLE_CLIPPING (1 << 2)
893 -#define VC4_SHADER_FLAG_VS_POINT_SIZE (1 << 1)
894 -#define VC4_SHADER_FLAG_FS_SINGLE_THREAD (1 << 0)
895 +#define VC4_SHADER_FLAG_SHADED_CLIP_COORDS BIT(3)
896 +#define VC4_SHADER_FLAG_ENABLE_CLIPPING BIT(2)
897 +#define VC4_SHADER_FLAG_VS_POINT_SIZE BIT(1)
898 +#define VC4_SHADER_FLAG_FS_SINGLE_THREAD BIT(0)
900 /** @{ byte 2 of config bits. */
901 -#define VC4_CONFIG_BITS_EARLY_Z_UPDATE (1 << 1)
902 -#define VC4_CONFIG_BITS_EARLY_Z (1 << 0)
903 +#define VC4_CONFIG_BITS_EARLY_Z_UPDATE BIT(1)
904 +#define VC4_CONFIG_BITS_EARLY_Z BIT(0)
907 /** @{ byte 1 of config bits. */
908 -#define VC4_CONFIG_BITS_Z_UPDATE (1 << 7)
909 +#define VC4_CONFIG_BITS_Z_UPDATE BIT(7)
910 /** same values in this 3-bit field as PIPE_FUNC_* */
911 #define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT 4
912 -#define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE (1 << 3)
913 +#define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE BIT(3)
915 #define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO (0 << 1)
916 #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD (1 << 1)
917 #define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR (2 << 1)
918 #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO (3 << 1)
920 -#define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT (1 << 0)
921 +#define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT BIT(0)
924 /** @{ byte 0 of config bits. */
925 @@ -230,15 +230,15 @@ enum vc4_packet {
926 #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X (1 << 6)
927 #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X (2 << 6)
929 -#define VC4_CONFIG_BITS_AA_POINTS_AND_LINES (1 << 4)
930 -#define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET (1 << 3)
931 -#define VC4_CONFIG_BITS_CW_PRIMITIVES (1 << 2)
932 -#define VC4_CONFIG_BITS_ENABLE_PRIM_BACK (1 << 1)
933 -#define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT (1 << 0)
934 +#define VC4_CONFIG_BITS_AA_POINTS_AND_LINES BIT(4)
935 +#define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET BIT(3)
936 +#define VC4_CONFIG_BITS_CW_PRIMITIVES BIT(2)
937 +#define VC4_CONFIG_BITS_ENABLE_PRIM_BACK BIT(1)
938 +#define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT BIT(0)
941 /** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */
942 -#define VC4_BIN_CONFIG_DB_NON_MS (1 << 7)
943 +#define VC4_BIN_CONFIG_DB_NON_MS BIT(7)
945 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK VC4_MASK(6, 5)
946 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT 5
947 @@ -254,17 +254,17 @@ enum vc4_packet {
948 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128 2
949 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256 3
951 -#define VC4_BIN_CONFIG_AUTO_INIT_TSDA (1 << 2)
952 -#define VC4_BIN_CONFIG_TILE_BUFFER_64BIT (1 << 1)
953 -#define VC4_BIN_CONFIG_MS_MODE_4X (1 << 0)
954 +#define VC4_BIN_CONFIG_AUTO_INIT_TSDA BIT(2)
955 +#define VC4_BIN_CONFIG_TILE_BUFFER_64BIT BIT(1)
956 +#define VC4_BIN_CONFIG_MS_MODE_4X BIT(0)
959 /** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */
960 -#define VC4_RENDER_CONFIG_DB_NON_MS (1 << 12)
961 -#define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE (1 << 11)
962 -#define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G (1 << 10)
963 -#define VC4_RENDER_CONFIG_COVERAGE_MODE (1 << 9)
964 -#define VC4_RENDER_CONFIG_ENABLE_VG_MASK (1 << 8)
965 +#define VC4_RENDER_CONFIG_DB_NON_MS BIT(12)
966 +#define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE BIT(11)
967 +#define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G BIT(10)
968 +#define VC4_RENDER_CONFIG_COVERAGE_MODE BIT(9)
969 +#define VC4_RENDER_CONFIG_ENABLE_VG_MASK BIT(8)
971 /** The values of the field are VC4_TILING_FORMAT_* */
972 #define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK VC4_MASK(7, 6)
973 @@ -280,8 +280,8 @@ enum vc4_packet {
974 #define VC4_RENDER_CONFIG_FORMAT_RGBA8888 1
975 #define VC4_RENDER_CONFIG_FORMAT_BGR565 2
977 -#define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT (1 << 1)
978 -#define VC4_RENDER_CONFIG_MS_MODE_4X (1 << 0)
979 +#define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT BIT(1)
980 +#define VC4_RENDER_CONFIG_MS_MODE_4X BIT(0)
982 #define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX (1 << 4)
983 #define VC4_PRIMITIVE_LIST_FORMAT_32_XY (3 << 4)
984 @@ -291,24 +291,24 @@ enum vc4_packet {
985 #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT (3 << 0)
987 enum vc4_texture_data_type {
988 - VC4_TEXTURE_TYPE_RGBA8888 = 0,
989 - VC4_TEXTURE_TYPE_RGBX8888 = 1,
990 - VC4_TEXTURE_TYPE_RGBA4444 = 2,
991 - VC4_TEXTURE_TYPE_RGBA5551 = 3,
992 - VC4_TEXTURE_TYPE_RGB565 = 4,
993 - VC4_TEXTURE_TYPE_LUMINANCE = 5,
994 - VC4_TEXTURE_TYPE_ALPHA = 6,
995 - VC4_TEXTURE_TYPE_LUMALPHA = 7,
996 - VC4_TEXTURE_TYPE_ETC1 = 8,
997 - VC4_TEXTURE_TYPE_S16F = 9,
998 - VC4_TEXTURE_TYPE_S8 = 10,
999 - VC4_TEXTURE_TYPE_S16 = 11,
1000 - VC4_TEXTURE_TYPE_BW1 = 12,
1001 - VC4_TEXTURE_TYPE_A4 = 13,
1002 - VC4_TEXTURE_TYPE_A1 = 14,
1003 - VC4_TEXTURE_TYPE_RGBA64 = 15,
1004 - VC4_TEXTURE_TYPE_RGBA32R = 16,
1005 - VC4_TEXTURE_TYPE_YUV422R = 17,
1006 + VC4_TEXTURE_TYPE_RGBA8888 = 0,
1007 + VC4_TEXTURE_TYPE_RGBX8888 = 1,
1008 + VC4_TEXTURE_TYPE_RGBA4444 = 2,
1009 + VC4_TEXTURE_TYPE_RGBA5551 = 3,
1010 + VC4_TEXTURE_TYPE_RGB565 = 4,
1011 + VC4_TEXTURE_TYPE_LUMINANCE = 5,
1012 + VC4_TEXTURE_TYPE_ALPHA = 6,
1013 + VC4_TEXTURE_TYPE_LUMALPHA = 7,
1014 + VC4_TEXTURE_TYPE_ETC1 = 8,
1015 + VC4_TEXTURE_TYPE_S16F = 9,
1016 + VC4_TEXTURE_TYPE_S8 = 10,
1017 + VC4_TEXTURE_TYPE_S16 = 11,
1018 + VC4_TEXTURE_TYPE_BW1 = 12,
1019 + VC4_TEXTURE_TYPE_A4 = 13,
1020 + VC4_TEXTURE_TYPE_A1 = 14,
1021 + VC4_TEXTURE_TYPE_RGBA64 = 15,
1022 + VC4_TEXTURE_TYPE_RGBA32R = 16,
1023 + VC4_TEXTURE_TYPE_YUV422R = 17,
1026 #define VC4_TEX_P0_OFFSET_MASK VC4_MASK(31, 12)
1027 --- a/drivers/gpu/drm/vc4/vc4_qpu_defines.h
1028 +++ b/drivers/gpu/drm/vc4/vc4_qpu_defines.h
1029 @@ -25,194 +25,190 @@
1030 #define VC4_QPU_DEFINES_H
1055 - QPU_A_V8ADDS = 30,
1056 - QPU_A_V8SUBS = 31,
1079 + QPU_A_V8ADDS = 30,
1080 + QPU_A_V8SUBS = 31,
1103 - QPU_R_FRAG_PAYLOAD_ZW = 15, /* W for A file, Z for B file */
1104 - /* 0-31 are the plain regfile a or b fields */
1107 - QPU_R_ELEM_QPU = 38,
1109 - QPU_R_XY_PIXEL_COORD = 41,
1110 - QPU_R_MS_REV_FLAGS = 41,
1112 - QPU_R_VPM_LD_BUSY,
1113 - QPU_R_VPM_LD_WAIT,
1114 - QPU_R_MUTEX_ACQUIRE,
1115 + QPU_R_FRAG_PAYLOAD_ZW = 15, /* W for A file, Z for B file */
1116 + /* 0-31 are the plain regfile a or b fields */
1119 + QPU_R_ELEM_QPU = 38,
1121 + QPU_R_XY_PIXEL_COORD = 41,
1122 + QPU_R_MS_REV_FLAGS = 41,
1124 + QPU_R_VPM_LD_BUSY,
1125 + QPU_R_VPM_LD_WAIT,
1126 + QPU_R_MUTEX_ACQUIRE,
1130 - /* 0-31 are the plain regfile a or b fields */
1131 - QPU_W_ACC0 = 32, /* aka r0 */
1139 - QPU_W_UNIFORMS_ADDRESS,
1140 - QPU_W_QUAD_XY, /* X for regfile a, Y for regfile b */
1141 - QPU_W_MS_FLAGS = 42,
1142 - QPU_W_REV_FLAG = 42,
1143 - QPU_W_TLB_STENCIL_SETUP = 43,
1145 - QPU_W_TLB_COLOR_MS,
1146 - QPU_W_TLB_COLOR_ALL,
1147 - QPU_W_TLB_ALPHA_MASK,
1149 - QPU_W_VPMVCD_SETUP, /* LD for regfile a, ST for regfile b */
1150 - QPU_W_VPM_ADDR, /* LD for regfile a, ST for regfile b */
1151 - QPU_W_MUTEX_RELEASE,
1153 - QPU_W_SFU_RECIPSQRT,
1164 + /* 0-31 are the plain regfile a or b fields */
1165 + QPU_W_ACC0 = 32, /* aka r0 */
1173 + QPU_W_UNIFORMS_ADDRESS,
1174 + QPU_W_QUAD_XY, /* X for regfile a, Y for regfile b */
1175 + QPU_W_MS_FLAGS = 42,
1176 + QPU_W_REV_FLAG = 42,
1177 + QPU_W_TLB_STENCIL_SETUP = 43,
1179 + QPU_W_TLB_COLOR_MS,
1180 + QPU_W_TLB_COLOR_ALL,
1181 + QPU_W_TLB_ALPHA_MASK,
1183 + QPU_W_VPMVCD_SETUP, /* LD for regfile a, ST for regfile b */
1184 + QPU_W_VPM_ADDR, /* LD for regfile a, ST for regfile b */
1185 + QPU_W_MUTEX_RELEASE,
1187 + QPU_W_SFU_RECIPSQRT,
1201 - QPU_SIG_SW_BREAKPOINT,
1203 - QPU_SIG_THREAD_SWITCH,
1205 - QPU_SIG_WAIT_FOR_SCOREBOARD,
1206 - QPU_SIG_SCOREBOARD_UNLOCK,
1207 - QPU_SIG_LAST_THREAD_SWITCH,
1208 - QPU_SIG_COVERAGE_LOAD,
1209 - QPU_SIG_COLOR_LOAD,
1210 - QPU_SIG_COLOR_LOAD_END,
1211 - QPU_SIG_LOAD_TMU0,
1212 - QPU_SIG_LOAD_TMU1,
1213 - QPU_SIG_ALPHA_MASK_LOAD,
1214 - QPU_SIG_SMALL_IMM,
1217 + QPU_SIG_SW_BREAKPOINT,
1219 + QPU_SIG_THREAD_SWITCH,
1221 + QPU_SIG_WAIT_FOR_SCOREBOARD,
1222 + QPU_SIG_SCOREBOARD_UNLOCK,
1223 + QPU_SIG_LAST_THREAD_SWITCH,
1224 + QPU_SIG_COVERAGE_LOAD,
1225 + QPU_SIG_COLOR_LOAD,
1226 + QPU_SIG_COLOR_LOAD_END,
1227 + QPU_SIG_LOAD_TMU0,
1228 + QPU_SIG_LOAD_TMU1,
1229 + QPU_SIG_ALPHA_MASK_LOAD,
1230 + QPU_SIG_SMALL_IMM,
1236 - /* hardware mux values */
1245 + /* hardware mux values */
1255 - /* non-hardware mux values */
1257 + /* non-hardware mux values */
1282 - QPU_PACK_MUL_8888 = 3, /* replicated to each 8 bits of the 32-bit dst. */
1288 + /* replicated to each 8 bits of the 32-bit dst. */
1289 + QPU_PACK_MUL_8888 = 3,
1298 - /* convert to 16 bit float if float input, or to int16. */
1301 - /* replicated to each 8 bits of the 32-bit dst. */
1303 - /* Convert to 8-bit unsigned int. */
1309 - /* Saturating variants of the previous instructions. */
1310 - QPU_PACK_A_32_SAT, /* int-only */
1311 - QPU_PACK_A_16A_SAT, /* int or float */
1312 - QPU_PACK_A_16B_SAT,
1313 - QPU_PACK_A_8888_SAT,
1314 - QPU_PACK_A_8A_SAT,
1315 - QPU_PACK_A_8B_SAT,
1316 - QPU_PACK_A_8C_SAT,
1317 - QPU_PACK_A_8D_SAT,
1319 + /* convert to 16 bit float if float input, or to int16. */
1322 + /* replicated to each 8 bits of the 32-bit dst. */
1324 + /* Convert to 8-bit unsigned int. */
1330 + /* Saturating variants of the previous instructions. */
1331 + QPU_PACK_A_32_SAT, /* int-only */
1332 + QPU_PACK_A_16A_SAT, /* int or float */
1333 + QPU_PACK_A_16B_SAT,
1334 + QPU_PACK_A_8888_SAT,
1335 + QPU_PACK_A_8A_SAT,
1336 + QPU_PACK_A_8B_SAT,
1337 + QPU_PACK_A_8C_SAT,
1338 + QPU_PACK_A_8D_SAT,
1341 enum qpu_unpack_r4 {
1342 - QPU_UNPACK_R4_NOP,
1343 - QPU_UNPACK_R4_F16A_TO_F32,
1344 - QPU_UNPACK_R4_F16B_TO_F32,
1345 - QPU_UNPACK_R4_8D_REP,
1352 -#define QPU_MASK(high, low) ((((uint64_t)1<<((high)-(low)+1))-1)<<(low))
1353 -/* Using the GNU statement expression extension */
1354 -#define QPU_SET_FIELD(value, field) \
1356 - uint64_t fieldval = (uint64_t)(value) << field ## _SHIFT; \
1357 - assert((fieldval & ~ field ## _MASK) == 0); \
1358 - fieldval & field ## _MASK; \
1360 + QPU_UNPACK_R4_NOP,
1361 + QPU_UNPACK_R4_F16A_TO_F32,
1362 + QPU_UNPACK_R4_F16B_TO_F32,
1363 + QPU_UNPACK_R4_8D_REP,
1370 +#define QPU_MASK(high, low) \
1371 + ((((uint64_t)1 << ((high) - (low) + 1)) - 1) << (low))
1373 -#define QPU_GET_FIELD(word, field) ((uint32_t)(((word) & field ## _MASK) >> field ## _SHIFT))
1374 +#define QPU_GET_FIELD(word, field) \
1375 + ((uint32_t)(((word) & field ## _MASK) >> field ## _SHIFT))
1377 #define QPU_SIG_SHIFT 60
1378 #define QPU_SIG_MASK QPU_MASK(63, 60)
1379 --- a/drivers/gpu/drm/vc4/vc4_render_cl.c
1380 +++ b/drivers/gpu/drm/vc4/vc4_render_cl.c
1381 @@ -63,7 +63,6 @@ static inline void rcl_u32(struct vc4_rc
1382 setup->next_offset += 4;
1387 * Emits a no-op STORE_TILE_BUFFER_GENERAL.
1389 @@ -217,7 +216,7 @@ static int vc4_create_rcl_bo(struct drm_
1391 size += xtiles * ytiles * loop_body_size;
1393 - setup->rcl = &vc4_bo_create(dev, size)->base;
1394 + setup->rcl = &vc4_bo_create(dev, size, true)->base;
1397 list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head,
1398 @@ -256,6 +255,7 @@ static int vc4_create_rcl_bo(struct drm_
1399 for (x = min_x_tile; x <= max_x_tile; x++) {
1400 bool first = (x == min_x_tile && y == min_y_tile);
1401 bool last = (x == max_x_tile && y == max_y_tile);
1403 emit_tile(exec, setup, x, y, first, last);
1406 --- a/drivers/gpu/drm/vc4/vc4_v3d.c
1407 +++ b/drivers/gpu/drm/vc4/vc4_v3d.c
1408 @@ -125,7 +125,7 @@ int vc4_v3d_debugfs_regs(struct seq_file
1410 int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
1412 - struct drm_info_node *node = (struct drm_info_node *) m->private;
1413 + struct drm_info_node *node = (struct drm_info_node *)m->private;
1414 struct drm_device *dev = node->minor->dev;
1415 struct vc4_dev *vc4 = to_vc4_dev(dev);
1416 uint32_t ident1 = V3D_READ(V3D_IDENT1);
1417 @@ -133,11 +133,13 @@ int vc4_v3d_debugfs_ident(struct seq_fil
1418 uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
1419 uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
1421 - seq_printf(m, "Revision: %d\n", VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
1422 + seq_printf(m, "Revision: %d\n",
1423 + VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
1424 seq_printf(m, "Slices: %d\n", nslc);
1425 seq_printf(m, "TMUs: %d\n", nslc * tups);
1426 seq_printf(m, "QPUs: %d\n", nslc * qups);
1427 - seq_printf(m, "Semaphores: %d\n", VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
1428 + seq_printf(m, "Semaphores: %d\n",
1429 + VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
1433 @@ -218,7 +220,7 @@ static int vc4_v3d_bind(struct device *d
1436 static void vc4_v3d_unbind(struct device *dev, struct device *master,
1440 struct drm_device *drm = dev_get_drvdata(master);
1441 struct vc4_dev *vc4 = to_vc4_dev(drm);
1442 --- a/drivers/gpu/drm/vc4/vc4_validate.c
1443 +++ b/drivers/gpu/drm/vc4/vc4_validate.c
1449 /** Return the width in pixels of a 64-byte microtile. */
1451 utile_width(int cpp)
1452 @@ -192,7 +191,7 @@ vc4_check_tex_size(struct vc4_exec_info
1454 if (size + offset < size ||
1455 size + offset > fbo->base.size) {
1456 - DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %d)\n",
1457 + DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
1459 aligned_width, aligned_height,
1460 size, offset, fbo->base.size);
1461 @@ -278,7 +277,7 @@ validate_indexed_prim_list(VALIDATE_ARGS
1463 if (offset > ib->base.size ||
1464 (ib->base.size - offset) / index_size < length) {
1465 - DRM_ERROR("IB access overflow (%d + %d*%d > %d)\n",
1466 + DRM_ERROR("IB access overflow (%d + %d*%d > %zd)\n",
1467 offset, length, index_size, ib->base.size);
1470 @@ -377,6 +376,7 @@ static int
1471 validate_tile_binning_config(VALIDATE_ARGS)
1473 struct drm_device *dev = exec->exec_bo->base.dev;
1474 + struct vc4_bo *tile_bo;
1476 uint32_t tile_state_size, tile_alloc_size;
1477 uint32_t tile_count;
1478 @@ -438,12 +438,12 @@ validate_tile_binning_config(VALIDATE_AR
1480 tile_alloc_size += 1024 * 1024;
1482 - exec->tile_bo = &vc4_bo_create(dev, exec->tile_alloc_offset +
1483 - tile_alloc_size)->base;
1484 + tile_bo = vc4_bo_create(dev, exec->tile_alloc_offset + tile_alloc_size,
1486 + exec->tile_bo = &tile_bo->base;
1489 - list_add_tail(&to_vc4_bo(&exec->tile_bo->base)->unref_head,
1490 - &exec->unref_list);
1491 + list_add_tail(&tile_bo->unref_head, &exec->unref_list);
1493 /* tile alloc address. */
1494 *(uint32_t *)(validated + 0) = (exec->tile_bo->paddr +
1495 @@ -463,8 +463,8 @@ validate_gem_handles(VALIDATE_ARGS)
1499 -#define VC4_DEFINE_PACKET(packet, name, func) \
1500 - [packet] = { packet ## _SIZE, name, func }
1501 +#define VC4_DEFINE_PACKET(packet, func) \
1502 + [packet] = { packet ## _SIZE, #packet, func }
1504 static const struct cmd_info {
1506 @@ -472,42 +472,43 @@ static const struct cmd_info {
1507 int (*func)(struct vc4_exec_info *exec, void *validated,
1510 - VC4_DEFINE_PACKET(VC4_PACKET_HALT, "halt", NULL),
1511 - VC4_DEFINE_PACKET(VC4_PACKET_NOP, "nop", NULL),
1512 - VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, "flush", NULL),
1513 - VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, "flush all state", validate_flush_all),
1514 - VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING, "start tile binning", validate_start_tile_binning),
1515 - VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE, "increment semaphore", validate_increment_semaphore),
1517 - VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE, "Indexed Primitive List", validate_indexed_prim_list),
1519 - VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE, "Vertex Array Primitives", validate_gl_array_primitive),
1521 - /* This is only used by clipped primitives (packets 48 and 49), which
1522 - * we don't support parsing yet.
1524 - VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, "primitive list format", NULL),
1526 - VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, "GL Shader State", validate_gl_shader_state),
1527 - VC4_DEFINE_PACKET(VC4_PACKET_NV_SHADER_STATE, "NV Shader State", validate_nv_shader_state),
1529 - VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, "configuration bits", NULL),
1530 - VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, "flat shade flags", NULL),
1531 - VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, "point size", NULL),
1532 - VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, "line width", NULL),
1533 - VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, "RHT X boundary", NULL),
1534 - VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, "Depth Offset", NULL),
1535 - VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, "Clip Window", NULL),
1536 - VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, "Viewport Offset", NULL),
1537 - VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, "Clipper XY Scaling", NULL),
1538 + VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL),
1539 + VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL),
1540 + VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, NULL),
1541 + VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, validate_flush_all),
1542 + VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING,
1543 + validate_start_tile_binning),
1544 + VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE,
1545 + validate_increment_semaphore),
1547 + VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE,
1548 + validate_indexed_prim_list),
1549 + VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE,
1550 + validate_gl_array_primitive),
1552 + VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL),
1554 + VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state),
1555 + VC4_DEFINE_PACKET(VC4_PACKET_NV_SHADER_STATE, validate_nv_shader_state),
1557 + VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL),
1558 + VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL),
1559 + VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, NULL),
1560 + VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, NULL),
1561 + VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, NULL),
1562 + VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, NULL),
1563 + VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, NULL),
1564 + VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, NULL),
1565 + VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, NULL),
1566 /* Note: The docs say this was also 105, but it was 106 in the
1567 * initial userland code drop.
1569 - VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, "Clipper Z Scale and Offset", NULL),
1570 + VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, NULL),
1572 - VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG, "tile binning configuration", validate_tile_binning_config),
1573 + VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG,
1574 + validate_tile_binning_config),
1576 - VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, "GEM handles", validate_gem_handles),
1577 + VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, validate_gem_handles),
1581 @@ -526,7 +527,7 @@ vc4_validate_bin_cl(struct drm_device *d
1582 u8 cmd = *(uint8_t *)src_pkt;
1583 const struct cmd_info *info;
1585 - if (cmd > ARRAY_SIZE(cmd_info)) {
1586 + if (cmd >= ARRAY_SIZE(cmd_info)) {
1587 DRM_ERROR("0x%08x: packet %d out of bounds\n",
1590 @@ -539,11 +540,6 @@ vc4_validate_bin_cl(struct drm_device *d
1595 - DRM_INFO("0x%08x: packet %d (%s) size %d processing...\n",
1596 - src_offset, cmd, info->name, info->len);
1599 if (src_offset + info->len > len) {
1600 DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x "
1601 "exceeds bounds (0x%08x)\n",
1602 @@ -558,8 +554,7 @@ vc4_validate_bin_cl(struct drm_device *d
1603 if (info->func && info->func(exec,
1606 - DRM_ERROR("0x%08x: packet %d (%s) failed to "
1608 + DRM_ERROR("0x%08x: packet %d (%s) failed to validate\n",
1609 src_offset, cmd, info->name);
1612 @@ -618,12 +613,14 @@ reloc_tex(struct vc4_exec_info *exec,
1614 if (sample->is_direct) {
1615 uint32_t remaining_size = tex->base.size - p0;
1617 if (p0 > tex->base.size - 4) {
1618 DRM_ERROR("UBO offset greater than UBO size\n");
1621 if (p1 > remaining_size - 4) {
1622 - DRM_ERROR("UBO clamp would allow reads outside of UBO\n");
1623 + DRM_ERROR("UBO clamp would allow reads "
1624 + "outside of UBO\n");
1627 *validated_p0 = tex->paddr + p0;
1628 @@ -786,7 +783,7 @@ validate_shader_rec(struct drm_device *d
1629 struct drm_gem_cma_object *bo[ARRAY_SIZE(gl_relocs) + 8];
1630 uint32_t nr_attributes = 0, nr_fixed_relocs, nr_relocs, packet_size;
1632 - struct vc4_validated_shader_info *validated_shader;
1633 + struct vc4_validated_shader_info *shader;
1635 if (state->packet == VC4_PACKET_NV_SHADER_STATE) {
1637 @@ -841,12 +838,12 @@ validate_shader_rec(struct drm_device *d
1639 mode = VC4_MODE_RENDER;
1641 - if (!vc4_use_bo(exec, src_handles[i], mode, &bo[i])) {
1642 + if (!vc4_use_bo(exec, src_handles[i], mode, &bo[i]))
1647 for (i = 0; i < nr_fixed_relocs; i++) {
1648 + struct vc4_bo *vc4_bo;
1649 uint32_t o = relocs[i].offset;
1650 uint32_t src_offset = *(uint32_t *)(pkt_u + o);
1651 uint32_t *texture_handles_u;
1652 @@ -858,34 +855,34 @@ validate_shader_rec(struct drm_device *d
1653 switch (relocs[i].type) {
1655 if (src_offset != 0) {
1656 - DRM_ERROR("Shaders must be at offset 0 of "
1658 + DRM_ERROR("Shaders must be at offset 0 "
1663 - validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
1664 - if (!validated_shader)
1665 + vc4_bo = to_vc4_bo(&bo[i]->base);
1666 + shader = vc4_bo->validated_shader;
1670 - if (validated_shader->uniforms_src_size >
1671 - exec->uniforms_size) {
1672 + if (shader->uniforms_src_size > exec->uniforms_size) {
1673 DRM_ERROR("Uniforms src buffer overflow\n");
1677 texture_handles_u = exec->uniforms_u;
1678 uniform_data_u = (texture_handles_u +
1679 - validated_shader->num_texture_samples);
1680 + shader->num_texture_samples);
1682 memcpy(exec->uniforms_v, uniform_data_u,
1683 - validated_shader->uniforms_size);
1684 + shader->uniforms_size);
1687 - tex < validated_shader->num_texture_samples;
1688 + tex < shader->num_texture_samples;
1690 if (!reloc_tex(exec,
1692 - &validated_shader->texture_samples[tex],
1693 + &shader->texture_samples[tex],
1694 texture_handles_u[tex])) {
1697 @@ -893,9 +890,9 @@ validate_shader_rec(struct drm_device *d
1699 *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
1701 - exec->uniforms_u += validated_shader->uniforms_src_size;
1702 - exec->uniforms_v += validated_shader->uniforms_size;
1703 - exec->uniforms_p += validated_shader->uniforms_size;
1704 + exec->uniforms_u += shader->uniforms_src_size;
1705 + exec->uniforms_v += shader->uniforms_size;
1706 + exec->uniforms_p += shader->uniforms_size;
1710 @@ -926,7 +923,8 @@ validate_shader_rec(struct drm_device *d
1711 max_index = ((vbo->base.size - offset - attr_size) /
1713 if (state->max_index > max_index) {
1714 - DRM_ERROR("primitives use index %d out of supplied %d\n",
1715 + DRM_ERROR("primitives use index %d out of "
1717 state->max_index, max_index);
1720 --- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
1721 +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
1724 * DOC: Shader validator for VC4.
1726 - * The VC4 has no IOMMU between it and system memory. So, a user with access
1727 - * to execute shaders could escalate privilege by overwriting system memory
1728 - * (using the VPM write address register in the general-purpose DMA mode) or
1729 - * reading system memory it shouldn't (reading it as a texture, or uniform
1730 - * data, or vertex data).
1731 + * The VC4 has no IOMMU between it and system memory, so a user with
1732 + * access to execute shaders could escalate privilege by overwriting
1733 + * system memory (using the VPM write address register in the
1734 + * general-purpose DMA mode) or reading system memory it shouldn't
1735 + * (reading it as a texture, or uniform data, or vertex data).
1737 - * This walks over a shader starting from some offset within a BO, ensuring
1738 - * that its accesses are appropriately bounded, and recording how many texture
1739 - * accesses are made and where so that we can do relocations for them in the
1740 + * This walks over a shader BO, ensuring that its accesses are
1741 + * appropriately bounded, and recording how many texture accesses are
1742 + * made and where so that we can do relocations for them in the
1745 - * The kernel API has shaders stored in user-mapped BOs. The BOs will be
1746 - * forcibly unmapped from the process before validation, and any cache of
1747 - * validated state will be flushed if the mapping is faulted back in.
1749 - * Storing the shaders in BOs means that the validation process will be slow
1750 - * due to uncached reads, but since shaders are long-lived and shader BOs are
1751 - * never actually modified, this shouldn't be a problem.
1754 #include "vc4_drv.h"
1755 @@ -70,7 +62,6 @@ waddr_to_live_reg_index(uint32_t waddr,
1758 } else if (waddr <= QPU_W_ACC3) {
1760 return 64 + waddr - QPU_W_ACC0;
1763 @@ -85,15 +76,14 @@ raddr_add_a_to_live_reg_index(uint64_t i
1764 uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
1765 uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
1767 - if (add_a == QPU_MUX_A) {
1768 + if (add_a == QPU_MUX_A)
1770 - } else if (add_a == QPU_MUX_B && sig != QPU_SIG_SMALL_IMM) {
1771 + else if (add_a == QPU_MUX_B && sig != QPU_SIG_SMALL_IMM)
1772 return 32 + raddr_b;
1773 - } else if (add_a <= QPU_MUX_R3) {
1774 + else if (add_a <= QPU_MUX_R3)
1783 @@ -111,9 +101,9 @@ is_tmu_write(uint32_t waddr)
1787 -record_validated_texture_sample(struct vc4_validated_shader_info *validated_shader,
1788 - struct vc4_shader_validation_state *validation_state,
1790 +record_texture_sample(struct vc4_validated_shader_info *validated_shader,
1791 + struct vc4_shader_validation_state *validation_state,
1794 uint32_t s = validated_shader->num_texture_samples;
1796 @@ -226,8 +216,8 @@ check_tmu_write(uint64_t inst,
1797 validated_shader->uniforms_size += 4;
1800 - if (!record_validated_texture_sample(validated_shader,
1801 - validation_state, tmu)) {
1802 + if (!record_texture_sample(validated_shader,
1803 + validation_state, tmu)) {
1807 @@ -238,10 +228,10 @@ check_tmu_write(uint64_t inst,
1811 -check_register_write(uint64_t inst,
1812 - struct vc4_validated_shader_info *validated_shader,
1813 - struct vc4_shader_validation_state *validation_state,
1815 +check_reg_write(uint64_t inst,
1816 + struct vc4_validated_shader_info *validated_shader,
1817 + struct vc4_shader_validation_state *validation_state,
1820 uint32_t waddr = (is_mul ?
1821 QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
1822 @@ -297,7 +287,7 @@ check_register_write(uint64_t inst,
1825 case QPU_W_TLB_STENCIL_SETUP:
1831 @@ -360,7 +350,7 @@ track_live_clamps(uint64_t inst,
1834 validation_state->live_max_clamp_regs[lri_add] = true;
1835 - } if (op_add == QPU_A_MIN) {
1836 + } else if (op_add == QPU_A_MIN) {
1837 /* Track live clamps of a value clamped to a minimum of 0 and
1838 * a maximum of some uniform's offset.
1840 @@ -392,8 +382,10 @@ check_instruction_writes(uint64_t inst,
1844 - ok = (check_register_write(inst, validated_shader, validation_state, false) &&
1845 - check_register_write(inst, validated_shader, validation_state, true));
1846 + ok = (check_reg_write(inst, validated_shader, validation_state,
1848 + check_reg_write(inst, validated_shader, validation_state,
1851 track_live_clamps(inst, validated_shader, validation_state);
1853 @@ -441,7 +433,7 @@ vc4_validate_shader(struct drm_gem_cma_o
1854 shader = shader_obj->vaddr;
1855 max_ip = shader_obj->base.size / sizeof(uint64_t);
1857 - validated_shader = kcalloc(sizeof(*validated_shader), 1, GFP_KERNEL);
1858 + validated_shader = kcalloc(1, sizeof(*validated_shader), GFP_KERNEL);
1859 if (!validated_shader)
1862 @@ -497,7 +489,7 @@ vc4_validate_shader(struct drm_gem_cma_o
1865 DRM_ERROR("shader failed to terminate before "
1866 - "shader BO end at %d\n",
1867 + "shader BO end at %zd\n",
1868 shader_obj->base.size);
1871 --- a/include/drm/drmP.h
1872 +++ b/include/drm/drmP.h
1873 @@ -585,6 +585,13 @@ struct drm_driver {
1874 int (*gem_open_object) (struct drm_gem_object *, struct drm_file *);
1875 void (*gem_close_object) (struct drm_gem_object *, struct drm_file *);
1878 + * Hook for allocating the GEM object struct, for use by core
1881 + struct drm_gem_object *(*gem_create_object)(struct drm_device *dev,
1885 /* export handle -> fd (see drm_gem_prime_handle_to_fd() helper) */
1886 int (*prime_handle_to_fd)(struct drm_device *dev, struct drm_file *file_priv,
1887 @@ -639,7 +646,6 @@ struct drm_driver {
1889 u32 driver_features;
1891 - size_t gem_obj_size;
1892 const struct drm_ioctl_desc *ioctls;
1894 const struct file_operations *fops;