struct fw3_zone *zone;
list_for_each_entry(zone, &state->zones, list)
- if (!hasbit(zone->flags[0], FW3_FLAG_DELETED))
- print_zone_chain(state, family, table, reload, zone);
+ print_zone_chain(state, family, table, reload, zone);
}
void
struct fw3_zone *zone;
list_for_each_entry(zone, &state->zones, list)
- if (!hasbit(zone->flags[0], FW3_FLAG_DELETED))
- print_zone_rule(state, family, table, reload, zone);
+ print_zone_rule(state, family, table, reload, zone);
}
void