brcm2708: update linux 4.4 patches to latest version
[openwrt/openwrt.git] / target / linux / brcm2708 / patches-4.4 / 0090-drm-vc4-Add-suport-for-3D-rendering-using-the-V3D-en.patch
1 From d6b537db6d9208d3d512aac65d03a47913787576 Mon Sep 17 00:00:00 2001
2 From: Eric Anholt <eric@anholt.net>
3 Date: Mon, 2 Mar 2015 13:01:12 -0800
4 Subject: [PATCH 090/381] drm/vc4: Add suport for 3D rendering using the V3D
5 engine.
6
7 This is a squash of the out-of-tree development series. Since that
8 series contained code from the first "get a demo triangle rendered
9 using a hacked up driver using binary shader code" to "plug the last
10 known security hole", it's hard to reconstruct a different series of
11 incremental development that's mergeable without security holes
12 throughout it.
13
14 Signed-off-by: Eric Anholt <eric@anholt.net>
15 ---
16 drivers/gpu/drm/vc4/Makefile | 11 +-
17 drivers/gpu/drm/vc4/vc4_bo.c | 476 +++++++++++++-
18 drivers/gpu/drm/vc4/vc4_crtc.c | 98 ++-
19 drivers/gpu/drm/vc4/vc4_debugfs.c | 3 +
20 drivers/gpu/drm/vc4/vc4_drv.c | 45 +-
21 drivers/gpu/drm/vc4/vc4_drv.h | 317 ++++++++++
22 drivers/gpu/drm/vc4/vc4_gem.c | 686 +++++++++++++++++++++
23 drivers/gpu/drm/vc4/vc4_irq.c | 211 +++++++
24 drivers/gpu/drm/vc4/vc4_kms.c | 148 ++++-
25 drivers/gpu/drm/vc4/vc4_packet.h | 384 ++++++++++++
26 drivers/gpu/drm/vc4/vc4_plane.c | 40 ++
27 drivers/gpu/drm/vc4/vc4_qpu_defines.h | 268 ++++++++
28 drivers/gpu/drm/vc4/vc4_render_cl.c | 448 ++++++++++++++
29 drivers/gpu/drm/vc4/vc4_trace.h | 63 ++
30 drivers/gpu/drm/vc4/vc4_trace_points.c | 14 +
31 drivers/gpu/drm/vc4/vc4_v3d.c | 268 ++++++++
32 drivers/gpu/drm/vc4/vc4_validate.c | 958 +++++++++++++++++++++++++++++
33 drivers/gpu/drm/vc4/vc4_validate_shaders.c | 521 ++++++++++++++++
34 include/uapi/drm/vc4_drm.h | 229 +++++++
35 19 files changed, 5173 insertions(+), 15 deletions(-)
36 create mode 100644 drivers/gpu/drm/vc4/vc4_gem.c
37 create mode 100644 drivers/gpu/drm/vc4/vc4_irq.c
38 create mode 100644 drivers/gpu/drm/vc4/vc4_packet.h
39 create mode 100644 drivers/gpu/drm/vc4/vc4_qpu_defines.h
40 create mode 100644 drivers/gpu/drm/vc4/vc4_render_cl.c
41 create mode 100644 drivers/gpu/drm/vc4/vc4_trace.h
42 create mode 100644 drivers/gpu/drm/vc4/vc4_trace_points.c
43 create mode 100644 drivers/gpu/drm/vc4/vc4_v3d.c
44 create mode 100644 drivers/gpu/drm/vc4/vc4_validate.c
45 create mode 100644 drivers/gpu/drm/vc4/vc4_validate_shaders.c
46 create mode 100644 include/uapi/drm/vc4_drm.h
47
48 --- a/drivers/gpu/drm/vc4/Makefile
49 +++ b/drivers/gpu/drm/vc4/Makefile
50 @@ -8,10 +8,19 @@ vc4-y := \
51 vc4_crtc.o \
52 vc4_drv.o \
53 vc4_kms.o \
54 + vc4_gem.o \
55 vc4_hdmi.o \
56 vc4_hvs.o \
57 - vc4_plane.o
58 + vc4_irq.o \
59 + vc4_plane.o \
60 + vc4_render_cl.o \
61 + vc4_trace_points.o \
62 + vc4_v3d.o \
63 + vc4_validate.o \
64 + vc4_validate_shaders.o
65
66 vc4-$(CONFIG_DEBUG_FS) += vc4_debugfs.o
67
68 obj-$(CONFIG_DRM_VC4) += vc4.o
69 +
70 +CFLAGS_vc4_trace_points.o := -I$(src)
71 --- a/drivers/gpu/drm/vc4/vc4_bo.c
72 +++ b/drivers/gpu/drm/vc4/vc4_bo.c
73 @@ -15,16 +15,174 @@
74 */
75
76 #include "vc4_drv.h"
77 +#include "uapi/drm/vc4_drm.h"
78
79 -struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size)
80 +static void vc4_bo_stats_dump(struct vc4_dev *vc4)
81 {
82 + DRM_INFO("num bos allocated: %d\n",
83 + vc4->bo_stats.num_allocated);
84 + DRM_INFO("size bos allocated: %dkb\n",
85 + vc4->bo_stats.size_allocated / 1024);
86 + DRM_INFO("num bos used: %d\n",
87 + vc4->bo_stats.num_allocated - vc4->bo_stats.num_cached);
88 + DRM_INFO("size bos used: %dkb\n",
89 + (vc4->bo_stats.size_allocated -
90 + vc4->bo_stats.size_cached) / 1024);
91 + DRM_INFO("num bos cached: %d\n",
92 + vc4->bo_stats.num_cached);
93 + DRM_INFO("size bos cached: %dkb\n",
94 + vc4->bo_stats.size_cached / 1024);
95 +}
96 +
97 +static uint32_t bo_page_index(size_t size)
98 +{
99 + return (size / PAGE_SIZE) - 1;
100 +}
101 +
102 +/* Must be called with bo_lock held. */
103 +static void vc4_bo_destroy(struct vc4_bo *bo)
104 +{
105 + struct drm_gem_object *obj = &bo->base.base;
106 + struct vc4_dev *vc4 = to_vc4_dev(obj->dev);
107 +
108 + if (bo->validated_shader) {
109 + kfree(bo->validated_shader->texture_samples);
110 + kfree(bo->validated_shader);
111 + bo->validated_shader = NULL;
112 + }
113 +
114 + vc4->bo_stats.num_allocated--;
115 + vc4->bo_stats.size_allocated -= obj->size;
116 + drm_gem_cma_free_object(obj);
117 +}
118 +
119 +/* Must be called with bo_lock held. */
120 +static void vc4_bo_remove_from_cache(struct vc4_bo *bo)
121 +{
122 + struct drm_gem_object *obj = &bo->base.base;
123 + struct vc4_dev *vc4 = to_vc4_dev(obj->dev);
124 +
125 + vc4->bo_stats.num_cached--;
126 + vc4->bo_stats.size_cached -= obj->size;
127 +
128 + list_del(&bo->unref_head);
129 + list_del(&bo->size_head);
130 +}
131 +
132 +static struct list_head *vc4_get_cache_list_for_size(struct drm_device *dev,
133 + size_t size)
134 +{
135 + struct vc4_dev *vc4 = to_vc4_dev(dev);
136 + uint32_t page_index = bo_page_index(size);
137 +
138 + if (vc4->bo_cache.size_list_size <= page_index) {
139 + uint32_t new_size = max(vc4->bo_cache.size_list_size * 2,
140 + page_index + 1);
141 + struct list_head *new_list;
142 + uint32_t i;
143 +
144 + new_list = kmalloc(new_size * sizeof(struct list_head),
145 + GFP_KERNEL);
146 + if (!new_list)
147 + return NULL;
148 +
149 + /* Rebase the old cached BO lists to their new list
150 + * head locations.
151 + */
152 + for (i = 0; i < vc4->bo_cache.size_list_size; i++) {
153 + struct list_head *old_list = &vc4->bo_cache.size_list[i];
154 + if (list_empty(old_list))
155 + INIT_LIST_HEAD(&new_list[i]);
156 + else
157 + list_replace(old_list, &new_list[i]);
158 + }
159 + /* And initialize the brand new BO list heads. */
160 + for (i = vc4->bo_cache.size_list_size; i < new_size; i++)
161 + INIT_LIST_HEAD(&new_list[i]);
162 +
163 + kfree(vc4->bo_cache.size_list);
164 + vc4->bo_cache.size_list = new_list;
165 + vc4->bo_cache.size_list_size = new_size;
166 + }
167 +
168 + return &vc4->bo_cache.size_list[page_index];
169 +}
170 +
171 +void vc4_bo_cache_purge(struct drm_device *dev)
172 +{
173 + struct vc4_dev *vc4 = to_vc4_dev(dev);
174 +
175 + spin_lock(&vc4->bo_lock);
176 + while (!list_empty(&vc4->bo_cache.time_list)) {
177 + struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list,
178 + struct vc4_bo, unref_head);
179 + vc4_bo_remove_from_cache(bo);
180 + vc4_bo_destroy(bo);
181 + }
182 + spin_unlock(&vc4->bo_lock);
183 +}
184 +
185 +struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t unaligned_size)
186 +{
187 + struct vc4_dev *vc4 = to_vc4_dev(dev);
188 + uint32_t size = roundup(unaligned_size, PAGE_SIZE);
189 + uint32_t page_index = bo_page_index(size);
190 struct drm_gem_cma_object *cma_obj;
191 + int pass;
192
193 - cma_obj = drm_gem_cma_create(dev, size);
194 - if (IS_ERR(cma_obj))
195 + if (size == 0)
196 return NULL;
197 - else
198 - return to_vc4_bo(&cma_obj->base);
199 +
200 + /* First, try to get a vc4_bo from the kernel BO cache. */
201 + spin_lock(&vc4->bo_lock);
202 + if (page_index < vc4->bo_cache.size_list_size &&
203 + !list_empty(&vc4->bo_cache.size_list[page_index])) {
204 + struct vc4_bo *bo =
205 + list_first_entry(&vc4->bo_cache.size_list[page_index],
206 + struct vc4_bo, size_head);
207 + vc4_bo_remove_from_cache(bo);
208 + spin_unlock(&vc4->bo_lock);
209 + kref_init(&bo->base.base.refcount);
210 + return bo;
211 + }
212 + spin_unlock(&vc4->bo_lock);
213 +
214 + /* Otherwise, make a new BO. */
215 + for (pass = 0; ; pass++) {
216 + cma_obj = drm_gem_cma_create(dev, size);
217 + if (!IS_ERR(cma_obj))
218 + break;
219 +
220 + switch (pass) {
221 + case 0:
222 + /*
223 + * If we've run out of CMA memory, kill the cache of
224 + * CMA allocations we've got laying around and try again.
225 + */
226 + vc4_bo_cache_purge(dev);
227 + break;
228 + case 1:
229 + /*
230 + * Getting desperate, so try to wait for any
231 + * previous rendering to finish, free its
232 + * unreferenced BOs to the cache, and then
233 + * free the cache.
234 + */
235 + vc4_wait_for_seqno(dev, vc4->emit_seqno, ~0ull, true);
236 + vc4_job_handle_completed(vc4);
237 + vc4_bo_cache_purge(dev);
238 + break;
239 + case 3:
240 + DRM_ERROR("Failed to allocate from CMA:\n");
241 + vc4_bo_stats_dump(vc4);
242 + return NULL;
243 + }
244 + }
245 +
246 + vc4->bo_stats.num_allocated++;
247 + vc4->bo_stats.size_allocated += size;
248 +
249 + return to_vc4_bo(&cma_obj->base);
250 }
251
252 int vc4_dumb_create(struct drm_file *file_priv,
253 @@ -41,7 +199,129 @@ int vc4_dumb_create(struct drm_file *fil
254 if (args->size < args->pitch * args->height)
255 args->size = args->pitch * args->height;
256
257 - bo = vc4_bo_create(dev, roundup(args->size, PAGE_SIZE));
258 + bo = vc4_bo_create(dev, args->size);
259 + if (!bo)
260 + return -ENOMEM;
261 +
262 + ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
263 + drm_gem_object_unreference_unlocked(&bo->base.base);
264 +
265 + return ret;
266 +}
267 +
268 +static void
269 +vc4_bo_cache_free_old(struct drm_device *dev)
270 +{
271 + struct vc4_dev *vc4 = to_vc4_dev(dev);
272 + unsigned long expire_time = jiffies - msecs_to_jiffies(1000);
273 +
274 + spin_lock(&vc4->bo_lock);
275 + while (!list_empty(&vc4->bo_cache.time_list)) {
276 + struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list,
277 + struct vc4_bo, unref_head);
278 + if (time_before(expire_time, bo->free_time)) {
279 + mod_timer(&vc4->bo_cache.time_timer,
280 + round_jiffies_up(jiffies +
281 + msecs_to_jiffies(1000)));
282 + spin_unlock(&vc4->bo_lock);
283 + return;
284 + }
285 +
286 + vc4_bo_remove_from_cache(bo);
287 + vc4_bo_destroy(bo);
288 + }
289 + spin_unlock(&vc4->bo_lock);
290 +}
291 +
292 +/* Called on the last userspace/kernel unreference of the BO. Returns
293 + * it to the BO cache if possible, otherwise frees it.
294 + *
295 + * Note that this is called with the struct_mutex held.
296 + */
297 +void vc4_free_object(struct drm_gem_object *gem_bo)
298 +{
299 + struct drm_device *dev = gem_bo->dev;
300 + struct vc4_dev *vc4 = to_vc4_dev(dev);
301 + struct vc4_bo *bo = to_vc4_bo(gem_bo);
302 + struct list_head *cache_list;
303 +
304 + /* If the object references someone else's memory, we can't cache it.
305 + */
306 + if (gem_bo->import_attach) {
307 + vc4_bo_destroy(bo);
308 + return;
309 + }
310 +
311 + /* Don't cache if it was publicly named. */
312 + if (gem_bo->name) {
313 + vc4_bo_destroy(bo);
314 + return;
315 + }
316 +
317 + spin_lock(&vc4->bo_lock);
318 + cache_list = vc4_get_cache_list_for_size(dev, gem_bo->size);
319 + if (!cache_list) {
320 + vc4_bo_destroy(bo);
321 + spin_unlock(&vc4->bo_lock);
322 + return;
323 + }
324 +
325 + if (bo->validated_shader) {
326 + kfree(bo->validated_shader->texture_samples);
327 + kfree(bo->validated_shader);
328 + bo->validated_shader = NULL;
329 + }
330 +
331 + bo->free_time = jiffies;
332 + list_add(&bo->size_head, cache_list);
333 + list_add(&bo->unref_head, &vc4->bo_cache.time_list);
334 +
335 + vc4->bo_stats.num_cached++;
336 + vc4->bo_stats.size_cached += gem_bo->size;
337 + spin_unlock(&vc4->bo_lock);
338 +
339 + vc4_bo_cache_free_old(dev);
340 +}
341 +
342 +static void vc4_bo_cache_time_work(struct work_struct *work)
343 +{
344 + struct vc4_dev *vc4 =
345 + container_of(work, struct vc4_dev, bo_cache.time_work);
346 + struct drm_device *dev = vc4->dev;
347 +
348 + vc4_bo_cache_free_old(dev);
349 +}
350 +
351 +static void vc4_bo_cache_time_timer(unsigned long data)
352 +{
353 + struct drm_device *dev = (struct drm_device *)data;
354 + struct vc4_dev *vc4 = to_vc4_dev(dev);
355 +
356 + schedule_work(&vc4->bo_cache.time_work);
357 +}
358 +
359 +struct dma_buf *
360 +vc4_prime_export(struct drm_device *dev, struct drm_gem_object *obj, int flags)
361 +{
362 + struct vc4_bo *bo = to_vc4_bo(obj);
363 +
364 + if (bo->validated_shader) {
365 + DRM_ERROR("Attempting to export shader BO\n");
366 + return ERR_PTR(-EINVAL);
367 + }
368 +
369 + return drm_gem_prime_export(dev, obj, flags);
370 +}
371 +
372 +int
373 +vc4_create_bo_ioctl(struct drm_device *dev, void *data,
374 + struct drm_file *file_priv)
375 +{
376 + struct drm_vc4_create_bo *args = data;
377 + struct vc4_bo *bo = NULL;
378 + int ret;
379 +
380 + bo = vc4_bo_create(dev, args->size);
381 if (!bo)
382 return -ENOMEM;
383
384 @@ -50,3 +330,187 @@ int vc4_dumb_create(struct drm_file *fil
385
386 return ret;
387 }
388 +
389 +int
390 +vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
391 + struct drm_file *file_priv)
392 +{
393 + struct drm_vc4_create_shader_bo *args = data;
394 + struct vc4_bo *bo = NULL;
395 + int ret;
396 +
397 + if (args->size == 0)
398 + return -EINVAL;
399 +
400 + if (args->size % sizeof(u64) != 0)
401 + return -EINVAL;
402 +
403 + if (args->flags != 0) {
404 + DRM_INFO("Unknown flags set: 0x%08x\n", args->flags);
405 + return -EINVAL;
406 + }
407 +
408 + if (args->pad != 0) {
409 + DRM_INFO("Pad set: 0x%08x\n", args->pad);
410 + return -EINVAL;
411 + }
412 +
413 + bo = vc4_bo_create(dev, args->size);
414 + if (!bo)
415 + return -ENOMEM;
416 +
417 + ret = copy_from_user(bo->base.vaddr,
418 + (void __user *)(uintptr_t)args->data,
419 + args->size);
420 + if (ret != 0)
421 + goto fail;
422 +
423 + bo->validated_shader = vc4_validate_shader(&bo->base);
424 + if (!bo->validated_shader) {
425 + ret = -EINVAL;
426 + goto fail;
427 + }
428 +
429 + /* We have to create the handle after validation, to avoid
430 + * races for users to do doing things like mmap the shader BO.
431 + */
432 + ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
433 +
434 + fail:
435 + drm_gem_object_unreference_unlocked(&bo->base.base);
436 +
437 + return ret;
438 +}
439 +
440 +int
441 +vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
442 + struct drm_file *file_priv)
443 +{
444 + struct drm_vc4_mmap_bo *args = data;
445 + struct drm_gem_object *gem_obj;
446 +
447 + gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
448 + if (!gem_obj) {
449 + DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
450 + return -EINVAL;
451 + }
452 +
453 + /* The mmap offset was set up at BO allocation time. */
454 + args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
455 +
456 + drm_gem_object_unreference(gem_obj);
457 + return 0;
458 +}
459 +
460 +int vc4_mmap(struct file *filp, struct vm_area_struct *vma)
461 +{
462 + struct drm_gem_object *gem_obj;
463 + struct vc4_bo *bo;
464 + int ret;
465 +
466 + ret = drm_gem_mmap(filp, vma);
467 + if (ret)
468 + return ret;
469 +
470 + gem_obj = vma->vm_private_data;
471 + bo = to_vc4_bo(gem_obj);
472 +
473 + if (bo->validated_shader) {
474 + DRM_ERROR("mmaping of shader BOs not allowed.\n");
475 + return -EINVAL;
476 + }
477 +
478 + /*
479 + * Clear the VM_PFNMAP flag that was set by drm_gem_mmap(), and set the
480 + * vm_pgoff (used as a fake buffer offset by DRM) to 0 as we want to map
481 + * the whole buffer.
482 + */
483 + vma->vm_flags &= ~VM_PFNMAP;
484 + vma->vm_pgoff = 0;
485 +
486 + ret = dma_mmap_writecombine(bo->base.base.dev->dev, vma,
487 + bo->base.vaddr, bo->base.paddr,
488 + vma->vm_end - vma->vm_start);
489 + if (ret)
490 + drm_gem_vm_close(vma);
491 +
492 + return ret;
493 +}
494 +
495 +int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma)
496 +{
497 + struct vc4_bo *bo = to_vc4_bo(obj);
498 +
499 + if (bo->validated_shader) {
500 + DRM_ERROR("mmaping of shader BOs not allowed.\n");
501 + return -EINVAL;
502 + }
503 +
504 + return drm_gem_cma_prime_mmap(obj, vma);
505 +}
506 +
507 +void *vc4_prime_vmap(struct drm_gem_object *obj)
508 +{
509 + struct vc4_bo *bo = to_vc4_bo(obj);
510 +
511 + if (bo->validated_shader) {
512 + DRM_ERROR("mmaping of shader BOs not allowed.\n");
513 + return ERR_PTR(-EINVAL);
514 + }
515 +
516 + return drm_gem_cma_prime_vmap(obj);
517 +}
518 +
519 +void vc4_bo_cache_init(struct drm_device *dev)
520 +{
521 + struct vc4_dev *vc4 = to_vc4_dev(dev);
522 +
523 + spin_lock_init(&vc4->bo_lock);
524 +
525 + INIT_LIST_HEAD(&vc4->bo_cache.time_list);
526 +
527 + INIT_WORK(&vc4->bo_cache.time_work, vc4_bo_cache_time_work);
528 + setup_timer(&vc4->bo_cache.time_timer,
529 + vc4_bo_cache_time_timer,
530 + (unsigned long) dev);
531 +}
532 +
533 +void vc4_bo_cache_destroy(struct drm_device *dev)
534 +{
535 + struct vc4_dev *vc4 = to_vc4_dev(dev);
536 +
537 + del_timer(&vc4->bo_cache.time_timer);
538 + cancel_work_sync(&vc4->bo_cache.time_work);
539 +
540 + vc4_bo_cache_purge(dev);
541 +
542 + if (vc4->bo_stats.num_allocated) {
543 + DRM_ERROR("Destroying BO cache while BOs still allocated:\n");
544 + vc4_bo_stats_dump(vc4);
545 + }
546 +}
547 +
548 +#ifdef CONFIG_DEBUG_FS
549 +int vc4_bo_stats_debugfs(struct seq_file *m, void *unused)
550 +{
551 + struct drm_info_node *node = (struct drm_info_node *) m->private;
552 + struct drm_device *dev = node->minor->dev;
553 + struct vc4_dev *vc4 = to_vc4_dev(dev);
554 + struct vc4_bo_stats stats;
555 +
556 + spin_lock(&vc4->bo_lock);
557 + stats = vc4->bo_stats;
558 + spin_unlock(&vc4->bo_lock);
559 +
560 + seq_printf(m, "num bos allocated: %d\n", stats.num_allocated);
561 + seq_printf(m, "size bos allocated: %dkb\n", stats.size_allocated / 1024);
562 + seq_printf(m, "num bos used: %d\n", (stats.num_allocated -
563 + stats.num_cached));
564 + seq_printf(m, "size bos used: %dkb\n", (stats.size_allocated -
565 + stats.size_cached) / 1024);
566 + seq_printf(m, "num bos cached: %d\n", stats.num_cached);
567 + seq_printf(m, "size bos cached: %dkb\n", stats.size_cached / 1024);
568 +
569 + return 0;
570 +}
571 +#endif
572 --- a/drivers/gpu/drm/vc4/vc4_crtc.c
573 +++ b/drivers/gpu/drm/vc4/vc4_crtc.c
574 @@ -35,6 +35,7 @@
575 #include "drm_atomic_helper.h"
576 #include "drm_crtc_helper.h"
577 #include "linux/clk.h"
578 +#include "drm_fb_cma_helper.h"
579 #include "linux/component.h"
580 #include "linux/of_device.h"
581 #include "vc4_drv.h"
582 @@ -476,10 +477,105 @@ static irqreturn_t vc4_crtc_irq_handler(
583 return ret;
584 }
585
586 +struct vc4_async_flip_state {
587 + struct drm_crtc *crtc;
588 + struct drm_framebuffer *fb;
589 + struct drm_pending_vblank_event *event;
590 +
591 + struct vc4_seqno_cb cb;
592 +};
593 +
594 +/* Called when the V3D execution for the BO being flipped to is done, so that
595 + * we can actually update the plane's address to point to it.
596 + */
597 +static void
598 +vc4_async_page_flip_complete(struct vc4_seqno_cb *cb)
599 +{
600 + struct vc4_async_flip_state *flip_state =
601 + container_of(cb, struct vc4_async_flip_state, cb);
602 + struct drm_crtc *crtc = flip_state->crtc;
603 + struct drm_device *dev = crtc->dev;
604 + struct vc4_dev *vc4 = to_vc4_dev(dev);
605 + struct drm_plane *plane = crtc->primary;
606 +
607 + vc4_plane_async_set_fb(plane, flip_state->fb);
608 + if (flip_state->event) {
609 + unsigned long flags;
610 + spin_lock_irqsave(&dev->event_lock, flags);
611 + drm_crtc_send_vblank_event(crtc, flip_state->event);
612 + spin_unlock_irqrestore(&dev->event_lock, flags);
613 + }
614 +
615 + drm_framebuffer_unreference(flip_state->fb);
616 + kfree(flip_state);
617 +
618 + up(&vc4->async_modeset);
619 +}
620 +
621 +/* Implements async (non-vblank-synced) page flips.
622 + *
623 + * The page flip ioctl needs to return immediately, so we grab the
624 + * modeset semaphore on the pipe, and queue the address update for
625 + * when V3D is done with the BO being flipped to.
626 + */
627 +static int vc4_async_page_flip(struct drm_crtc *crtc,
628 + struct drm_framebuffer *fb,
629 + struct drm_pending_vblank_event *event,
630 + uint32_t flags)
631 +{
632 + struct drm_device *dev = crtc->dev;
633 + struct vc4_dev *vc4 = to_vc4_dev(dev);
634 + struct drm_plane *plane = crtc->primary;
635 + int ret = 0;
636 + struct vc4_async_flip_state *flip_state;
637 + struct drm_gem_cma_object *cma_bo = drm_fb_cma_get_gem_obj(fb, 0);
638 + struct vc4_bo *bo = to_vc4_bo(&cma_bo->base);
639 +
640 + flip_state = kzalloc(sizeof(*flip_state), GFP_KERNEL);
641 + if (!flip_state)
642 + return -ENOMEM;
643 +
644 + drm_framebuffer_reference(fb);
645 + flip_state->fb = fb;
646 + flip_state->crtc = crtc;
647 + flip_state->event = event;
648 +
649 + /* Make sure all other async modesetes have landed. */
650 + ret = down_interruptible(&vc4->async_modeset);
651 + if (ret) {
652 + kfree(flip_state);
653 + return ret;
654 + }
655 +
656 + /* Immediately update the plane's legacy fb pointer, so that later
657 + * modeset prep sees the state that will be present when the semaphore
658 + * is released.
659 + */
660 + drm_atomic_set_fb_for_plane(plane->state, fb);
661 + plane->fb = fb;
662 +
663 + vc4_queue_seqno_cb(dev, &flip_state->cb, bo->seqno,
664 + vc4_async_page_flip_complete);
665 +
666 + /* Driver takes ownership of state on successful async commit. */
667 + return 0;
668 +}
669 +
670 +static int vc4_page_flip(struct drm_crtc *crtc,
671 + struct drm_framebuffer *fb,
672 + struct drm_pending_vblank_event *event,
673 + uint32_t flags)
674 +{
675 + if (flags & DRM_MODE_PAGE_FLIP_ASYNC)
676 + return vc4_async_page_flip(crtc, fb, event, flags);
677 + else
678 + return drm_atomic_helper_page_flip(crtc, fb, event, flags);
679 +}
680 +
681 static const struct drm_crtc_funcs vc4_crtc_funcs = {
682 .set_config = drm_atomic_helper_set_config,
683 .destroy = vc4_crtc_destroy,
684 - .page_flip = drm_atomic_helper_page_flip,
685 + .page_flip = vc4_page_flip,
686 .set_property = NULL,
687 .cursor_set = NULL, /* handled by drm_mode_cursor_universal */
688 .cursor_move = NULL, /* handled by drm_mode_cursor_universal */
689 --- a/drivers/gpu/drm/vc4/vc4_debugfs.c
690 +++ b/drivers/gpu/drm/vc4/vc4_debugfs.c
691 @@ -16,11 +16,14 @@
692 #include "vc4_regs.h"
693
694 static const struct drm_info_list vc4_debugfs_list[] = {
695 + {"bo_stats", vc4_bo_stats_debugfs, 0},
696 {"hdmi_regs", vc4_hdmi_debugfs_regs, 0},
697 {"hvs_regs", vc4_hvs_debugfs_regs, 0},
698 {"crtc0_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)0},
699 {"crtc1_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)1},
700 {"crtc2_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)2},
701 + {"v3d_ident", vc4_v3d_debugfs_ident, 0},
702 + {"v3d_regs", vc4_v3d_debugfs_regs, 0},
703 };
704
705 #define VC4_DEBUGFS_ENTRIES ARRAY_SIZE(vc4_debugfs_list)
706 --- a/drivers/gpu/drm/vc4/vc4_drv.c
707 +++ b/drivers/gpu/drm/vc4/vc4_drv.c
708 @@ -14,8 +14,10 @@
709 #include <linux/module.h>
710 #include <linux/of_platform.h>
711 #include <linux/platform_device.h>
712 +#include <soc/bcm2835/raspberrypi-firmware.h>
713 #include "drm_fb_cma_helper.h"
714
715 +#include "uapi/drm/vc4_drm.h"
716 #include "vc4_drv.h"
717 #include "vc4_regs.h"
718
719 @@ -63,7 +65,7 @@ static const struct file_operations vc4_
720 .open = drm_open,
721 .release = drm_release,
722 .unlocked_ioctl = drm_ioctl,
723 - .mmap = drm_gem_cma_mmap,
724 + .mmap = vc4_mmap,
725 .poll = drm_poll,
726 .read = drm_read,
727 #ifdef CONFIG_COMPAT
728 @@ -73,16 +75,28 @@ static const struct file_operations vc4_
729 };
730
731 static const struct drm_ioctl_desc vc4_drm_ioctls[] = {
732 + DRM_IOCTL_DEF_DRV(VC4_SUBMIT_CL, vc4_submit_cl_ioctl, 0),
733 + DRM_IOCTL_DEF_DRV(VC4_WAIT_SEQNO, vc4_wait_seqno_ioctl, 0),
734 + DRM_IOCTL_DEF_DRV(VC4_WAIT_BO, vc4_wait_bo_ioctl, 0),
735 + DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0),
736 + DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0),
737 + DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0),
738 };
739
740 static struct drm_driver vc4_drm_driver = {
741 .driver_features = (DRIVER_MODESET |
742 DRIVER_ATOMIC |
743 DRIVER_GEM |
744 + DRIVER_HAVE_IRQ |
745 DRIVER_PRIME),
746 .lastclose = vc4_lastclose,
747 .preclose = vc4_drm_preclose,
748
749 + .irq_handler = vc4_irq,
750 + .irq_preinstall = vc4_irq_preinstall,
751 + .irq_postinstall = vc4_irq_postinstall,
752 + .irq_uninstall = vc4_irq_uninstall,
753 +
754 .enable_vblank = vc4_enable_vblank,
755 .disable_vblank = vc4_disable_vblank,
756 .get_vblank_counter = drm_vblank_count,
757 @@ -92,18 +106,18 @@ static struct drm_driver vc4_drm_driver
758 .debugfs_cleanup = vc4_debugfs_cleanup,
759 #endif
760
761 - .gem_free_object = drm_gem_cma_free_object,
762 + .gem_free_object = vc4_free_object,
763 .gem_vm_ops = &drm_gem_cma_vm_ops,
764
765 .prime_handle_to_fd = drm_gem_prime_handle_to_fd,
766 .prime_fd_to_handle = drm_gem_prime_fd_to_handle,
767 .gem_prime_import = drm_gem_prime_import,
768 - .gem_prime_export = drm_gem_prime_export,
769 + .gem_prime_export = vc4_prime_export,
770 .gem_prime_get_sg_table = drm_gem_cma_prime_get_sg_table,
771 .gem_prime_import_sg_table = drm_gem_cma_prime_import_sg_table,
772 - .gem_prime_vmap = drm_gem_cma_prime_vmap,
773 + .gem_prime_vmap = vc4_prime_vmap,
774 .gem_prime_vunmap = drm_gem_cma_prime_vunmap,
775 - .gem_prime_mmap = drm_gem_cma_prime_mmap,
776 + .gem_prime_mmap = vc4_prime_mmap,
777
778 .dumb_create = vc4_dumb_create,
779 .dumb_map_offset = drm_gem_cma_dumb_map_offset,
780 @@ -113,6 +127,8 @@ static struct drm_driver vc4_drm_driver
781 .num_ioctls = ARRAY_SIZE(vc4_drm_ioctls),
782 .fops = &vc4_drm_fops,
783
784 + .gem_obj_size = sizeof(struct vc4_bo),
785 +
786 .name = DRIVER_NAME,
787 .desc = DRIVER_DESC,
788 .date = DRIVER_DATE,
789 @@ -153,6 +169,7 @@ static int vc4_drm_bind(struct device *d
790 struct drm_device *drm;
791 struct drm_connector *connector;
792 struct vc4_dev *vc4;
793 + struct device_node *firmware_node;
794 int ret = 0;
795
796 dev->coherent_dma_mask = DMA_BIT_MASK(32);
797 @@ -161,6 +178,14 @@ static int vc4_drm_bind(struct device *d
798 if (!vc4)
799 return -ENOMEM;
800
801 + firmware_node = of_parse_phandle(dev->of_node, "firmware", 0);
802 + vc4->firmware = rpi_firmware_get(firmware_node);
803 + if (!vc4->firmware) {
804 + DRM_DEBUG("Failed to get Raspberry Pi firmware reference.\n");
805 + return -EPROBE_DEFER;
806 + }
807 + of_node_put(firmware_node);
808 +
809 drm = drm_dev_alloc(&vc4_drm_driver, dev);
810 if (!drm)
811 return -ENOMEM;
812 @@ -170,13 +195,17 @@ static int vc4_drm_bind(struct device *d
813
814 drm_dev_set_unique(drm, dev_name(dev));
815
816 + vc4_bo_cache_init(drm);
817 +
818 drm_mode_config_init(drm);
819 if (ret)
820 goto unref;
821
822 + vc4_gem_init(drm);
823 +
824 ret = component_bind_all(dev, drm);
825 if (ret)
826 - goto unref;
827 + goto gem_destroy;
828
829 ret = drm_dev_register(drm, 0);
830 if (ret < 0)
831 @@ -200,8 +229,11 @@ unregister:
832 drm_dev_unregister(drm);
833 unbind_all:
834 component_unbind_all(dev, drm);
835 +gem_destroy:
836 + vc4_gem_destroy(drm);
837 unref:
838 drm_dev_unref(drm);
839 + vc4_bo_cache_destroy(drm);
840 return ret;
841 }
842
843 @@ -228,6 +260,7 @@ static struct platform_driver *const com
844 &vc4_hdmi_driver,
845 &vc4_crtc_driver,
846 &vc4_hvs_driver,
847 + &vc4_v3d_driver,
848 };
849
850 static int vc4_platform_drm_probe(struct platform_device *pdev)
851 --- a/drivers/gpu/drm/vc4/vc4_drv.h
852 +++ b/drivers/gpu/drm/vc4/vc4_drv.h
853 @@ -15,8 +15,85 @@ struct vc4_dev {
854 struct vc4_hdmi *hdmi;
855 struct vc4_hvs *hvs;
856 struct vc4_crtc *crtc[3];
857 + struct vc4_v3d *v3d;
858
859 struct drm_fbdev_cma *fbdev;
860 + struct rpi_firmware *firmware;
861 +
862 + /* The kernel-space BO cache. Tracks buffers that have been
863 + * unreferenced by all other users (refcounts of 0!) but not
864 + * yet freed, so we can do cheap allocations.
865 + */
866 + struct vc4_bo_cache {
867 + /* Array of list heads for entries in the BO cache,
868 + * based on number of pages, so we can do O(1) lookups
869 + * in the cache when allocating.
870 + */
871 + struct list_head *size_list;
872 + uint32_t size_list_size;
873 +
874 + /* List of all BOs in the cache, ordered by age, so we
875 + * can do O(1) lookups when trying to free old
876 + * buffers.
877 + */
878 + struct list_head time_list;
879 + struct work_struct time_work;
880 + struct timer_list time_timer;
881 + } bo_cache;
882 +
883 + struct vc4_bo_stats {
884 + u32 num_allocated;
885 + u32 size_allocated;
886 + u32 num_cached;
887 + u32 size_cached;
888 + } bo_stats;
889 +
890 + /* Protects bo_cache and the BO stats. */
891 + spinlock_t bo_lock;
892 +
893 + /* Sequence number for the last job queued in job_list.
894 + * Starts at 0 (no jobs emitted).
895 + */
896 + uint64_t emit_seqno;
897 +
898 + /* Sequence number for the last completed job on the GPU.
899 + * Starts at 0 (no jobs completed).
900 + */
901 + uint64_t finished_seqno;
902 +
903 + /* List of all struct vc4_exec_info for jobs to be executed.
904 + * The first job in the list is the one currently programmed
905 + * into ct0ca/ct1ca for execution.
906 + */
907 + struct list_head job_list;
908 + /* List of the finished vc4_exec_infos waiting to be freed by
909 + * job_done_work.
910 + */
911 + struct list_head job_done_list;
912 + spinlock_t job_lock;
913 + wait_queue_head_t job_wait_queue;
914 + struct work_struct job_done_work;
915 +
916 + /* List of struct vc4_seqno_cb for callbacks to be made from a
917 + * workqueue when the given seqno is passed.
918 + */
919 + struct list_head seqno_cb_list;
920 +
921 + /* The binner overflow memory that's currently set up in
922 + * BPOA/BPOS registers. When overflow occurs and a new one is
923 + * allocated, the previous one will be moved to
924 + * vc4->current_exec's free list.
925 + */
926 + struct vc4_bo *overflow_mem;
927 + struct work_struct overflow_mem_work;
928 +
929 + struct {
930 + uint32_t last_ct0ca, last_ct1ca;
931 + struct timer_list timer;
932 + struct work_struct reset_work;
933 + } hangcheck;
934 +
935 + struct semaphore async_modeset;
936 };
937
938 static inline struct vc4_dev *
939 @@ -27,6 +104,25 @@ to_vc4_dev(struct drm_device *dev)
940
941 struct vc4_bo {
942 struct drm_gem_cma_object base;
943 +
944 + /* seqno of the last job to render to this BO. */
945 + uint64_t seqno;
946 +
947 + /* List entry for the BO's position in either
948 + * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
949 + */
950 + struct list_head unref_head;
951 +
952 + /* Time in jiffies when the BO was put in vc4->bo_cache. */
953 + unsigned long free_time;
954 +
955 + /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
956 + struct list_head size_head;
957 +
958 + /* Struct for shader validation state, if created by
959 + * DRM_IOCTL_VC4_CREATE_SHADER_BO.
960 + */
961 + struct vc4_validated_shader_info *validated_shader;
962 };
963
964 static inline struct vc4_bo *
965 @@ -35,6 +131,17 @@ to_vc4_bo(struct drm_gem_object *bo)
966 return (struct vc4_bo *)bo;
967 }
968
969 +struct vc4_seqno_cb {
970 + struct work_struct work;
971 + uint64_t seqno;
972 + void (*func)(struct vc4_seqno_cb *cb);
973 +};
974 +
975 +struct vc4_v3d {
976 + struct platform_device *pdev;
977 + void __iomem *regs;
978 +};
979 +
980 struct vc4_hvs {
981 struct platform_device *pdev;
982 void __iomem *regs;
983 @@ -72,9 +179,151 @@ to_vc4_encoder(struct drm_encoder *encod
984 return container_of(encoder, struct vc4_encoder, base);
985 }
986
987 +#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
988 +#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
989 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
990 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
991
992 +enum vc4_bo_mode {
993 + VC4_MODE_UNDECIDED,
994 + VC4_MODE_RENDER,
995 + VC4_MODE_SHADER,
996 +};
997 +
998 +struct vc4_bo_exec_state {
999 + struct drm_gem_cma_object *bo;
1000 + enum vc4_bo_mode mode;
1001 +};
1002 +
1003 +struct vc4_exec_info {
1004 + /* Sequence number for this bin/render job. */
1005 + uint64_t seqno;
1006 +
1007 + /* Kernel-space copy of the ioctl arguments */
1008 + struct drm_vc4_submit_cl *args;
1009 +
1010 + /* This is the array of BOs that were looked up at the start of exec.
1011 + * Command validation will use indices into this array.
1012 + */
1013 + struct vc4_bo_exec_state *bo;
1014 + uint32_t bo_count;
1015 +
1016 + /* Pointers for our position in vc4->job_list */
1017 + struct list_head head;
1018 +
1019 + /* List of other BOs used in the job that need to be released
1020 + * once the job is complete.
1021 + */
1022 + struct list_head unref_list;
1023 +
1024 + /* Current unvalidated indices into @bo loaded by the non-hardware
1025 + * VC4_PACKET_GEM_HANDLES.
1026 + */
1027 + uint32_t bo_index[2];
1028 +
1029 + /* This is the BO where we store the validated command lists, shader
1030 + * records, and uniforms.
1031 + */
1032 + struct drm_gem_cma_object *exec_bo;
1033 +
1034 + /**
1035 + * This tracks the per-shader-record state (packet 64) that
1036 + * determines the length of the shader record and the offset
1037 + * it's expected to be found at. It gets read in from the
1038 + * command lists.
1039 + */
1040 + struct vc4_shader_state {
1041 + uint8_t packet;
1042 + uint32_t addr;
1043 + /* Maximum vertex index referenced by any primitive using this
1044 + * shader state.
1045 + */
1046 + uint32_t max_index;
1047 + } *shader_state;
1048 +
1049 + /** How many shader states the user declared they were using. */
1050 + uint32_t shader_state_size;
1051 + /** How many shader state records the validator has seen. */
1052 + uint32_t shader_state_count;
1053 +
1054 + bool found_tile_binning_mode_config_packet;
1055 + bool found_start_tile_binning_packet;
1056 + bool found_increment_semaphore_packet;
1057 + uint8_t bin_tiles_x, bin_tiles_y;
1058 + struct drm_gem_cma_object *tile_bo;
1059 + uint32_t tile_alloc_offset;
1060 +
1061 + /**
1062 + * Computed addresses pointing into exec_bo where we start the
1063 + * bin thread (ct0) and render thread (ct1).
1064 + */
1065 + uint32_t ct0ca, ct0ea;
1066 + uint32_t ct1ca, ct1ea;
1067 +
1068 + /* Pointers to the shader recs. These paddr gets incremented as CL
1069 + * packets are relocated in validate_gl_shader_state, and the vaddrs
1070 + * (u and v) get incremented and size decremented as the shader recs
1071 + * themselves are validated.
1072 + */
1073 + void *shader_rec_u;
1074 + void *shader_rec_v;
1075 + uint32_t shader_rec_p;
1076 + uint32_t shader_rec_size;
1077 +
1078 + /* Pointers to the uniform data. These pointers are incremented, and
1079 + * size decremented, as each batch of uniforms is uploaded.
1080 + */
1081 + void *uniforms_u;
1082 + void *uniforms_v;
1083 + uint32_t uniforms_p;
1084 + uint32_t uniforms_size;
1085 +};
1086 +
1087 +static inline struct vc4_exec_info *
1088 +vc4_first_job(struct vc4_dev *vc4)
1089 +{
1090 + if (list_empty(&vc4->job_list))
1091 + return NULL;
1092 + return list_first_entry(&vc4->job_list, struct vc4_exec_info, head);
1093 +}
1094 +
1095 +/**
1096 + * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
1097 + * setup parameters.
1098 + *
1099 + * This will be used at draw time to relocate the reference to the texture
1100 + * contents in p0, and validate that the offset combined with
1101 + * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
1102 + * Note that the hardware treats unprovided config parameters as 0, so not all
1103 + * of them need to be set up for every texure sample, and we'll store ~0 as
1104 + * the offset to mark the unused ones.
1105 + *
1106 + * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
1107 + * Setup") for definitions of the texture parameters.
1108 + */
1109 +struct vc4_texture_sample_info {
1110 + bool is_direct;
1111 + uint32_t p_offset[4];
1112 +};
1113 +
1114 +/**
1115 + * struct vc4_validated_shader_info - information about validated shaders that
1116 + * needs to be used from command list validation.
1117 + *
1118 + * For a given shader, each time a shader state record references it, we need
1119 + * to verify that the shader doesn't read more uniforms than the shader state
1120 + * record's uniform BO pointer can provide, and we need to apply relocations
1121 + * and validate the shader state record's uniforms that define the texture
1122 + * samples.
1123 + */
1124 +struct vc4_validated_shader_info
1125 +{
1126 + uint32_t uniforms_size;
1127 + uint32_t uniforms_src_size;
1128 + uint32_t num_texture_samples;
1129 + struct vc4_texture_sample_info *texture_samples;
1130 +};
1131 +
1132 /**
1133 * _wait_for - magic (register) wait macro
1134 *
1135 @@ -111,6 +360,18 @@ int vc4_dumb_create(struct drm_file *fil
1136 struct drm_mode_create_dumb *args);
1137 struct dma_buf *vc4_prime_export(struct drm_device *dev,
1138 struct drm_gem_object *obj, int flags);
1139 +int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
1140 + struct drm_file *file_priv);
1141 +int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
1142 + struct drm_file *file_priv);
1143 +int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
1144 + struct drm_file *file_priv);
1145 +int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
1146 +int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
1147 +void *vc4_prime_vmap(struct drm_gem_object *obj);
1148 +void vc4_bo_cache_init(struct drm_device *dev);
1149 +void vc4_bo_cache_destroy(struct drm_device *dev);
1150 +int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
1151
1152 /* vc4_crtc.c */
1153 extern struct platform_driver vc4_crtc_driver;
1154 @@ -126,10 +387,34 @@ void vc4_debugfs_cleanup(struct drm_mino
1155 /* vc4_drv.c */
1156 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
1157
1158 +/* vc4_gem.c */
1159 +void vc4_gem_init(struct drm_device *dev);
1160 +void vc4_gem_destroy(struct drm_device *dev);
1161 +int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
1162 + struct drm_file *file_priv);
1163 +int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
1164 + struct drm_file *file_priv);
1165 +int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
1166 + struct drm_file *file_priv);
1167 +void vc4_submit_next_job(struct drm_device *dev);
1168 +int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
1169 + uint64_t timeout_ns, bool interruptible);
1170 +void vc4_job_handle_completed(struct vc4_dev *vc4);
1171 +int vc4_queue_seqno_cb(struct drm_device *dev,
1172 + struct vc4_seqno_cb *cb, uint64_t seqno,
1173 + void (*func)(struct vc4_seqno_cb *cb));
1174 +
1175 /* vc4_hdmi.c */
1176 extern struct platform_driver vc4_hdmi_driver;
1177 int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
1178
1179 +/* vc4_irq.c */
1180 +irqreturn_t vc4_irq(int irq, void *arg);
1181 +void vc4_irq_preinstall(struct drm_device *dev);
1182 +int vc4_irq_postinstall(struct drm_device *dev);
1183 +void vc4_irq_uninstall(struct drm_device *dev);
1184 +void vc4_irq_reset(struct drm_device *dev);
1185 +
1186 /* vc4_hvs.c */
1187 extern struct platform_driver vc4_hvs_driver;
1188 void vc4_hvs_dump_state(struct drm_device *dev);
1189 @@ -143,3 +428,35 @@ struct drm_plane *vc4_plane_init(struct
1190 enum drm_plane_type type);
1191 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
1192 u32 vc4_plane_dlist_size(struct drm_plane_state *state);
1193 +void vc4_plane_async_set_fb(struct drm_plane *plane, struct drm_framebuffer *fb);
1194 +
1195 +/* vc4_v3d.c */
1196 +extern struct platform_driver vc4_v3d_driver;
1197 +int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
1198 +int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
1199 +int vc4_v3d_set_power(struct vc4_dev *vc4, bool on);
1200 +
1201 +/* vc4_validate.c */
1202 +int
1203 +vc4_validate_bin_cl(struct drm_device *dev,
1204 + void *validated,
1205 + void *unvalidated,
1206 + struct vc4_exec_info *exec);
1207 +
1208 +int
1209 +vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
1210 +
1211 +struct vc4_validated_shader_info *
1212 +vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
1213 +
1214 +bool vc4_use_bo(struct vc4_exec_info *exec,
1215 + uint32_t hindex,
1216 + enum vc4_bo_mode mode,
1217 + struct drm_gem_cma_object **obj);
1218 +
1219 +int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
1220 +
1221 +bool vc4_check_tex_size(struct vc4_exec_info *exec,
1222 + struct drm_gem_cma_object *fbo,
1223 + uint32_t offset, uint8_t tiling_format,
1224 + uint32_t width, uint32_t height, uint8_t cpp);
1225 --- /dev/null
1226 +++ b/drivers/gpu/drm/vc4/vc4_gem.c
1227 @@ -0,0 +1,686 @@
1228 +/*
1229 + * Copyright © 2014 Broadcom
1230 + *
1231 + * Permission is hereby granted, free of charge, to any person obtaining a
1232 + * copy of this software and associated documentation files (the "Software"),
1233 + * to deal in the Software without restriction, including without limitation
1234 + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
1235 + * and/or sell copies of the Software, and to permit persons to whom the
1236 + * Software is furnished to do so, subject to the following conditions:
1237 + *
1238 + * The above copyright notice and this permission notice (including the next
1239 + * paragraph) shall be included in all copies or substantial portions of the
1240 + * Software.
1241 + *
1242 + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
1243 + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
1244 + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
1245 + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
1246 + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
1247 + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
1248 + * IN THE SOFTWARE.
1249 + */
1250 +
1251 +#include <linux/module.h>
1252 +#include <linux/platform_device.h>
1253 +#include <linux/device.h>
1254 +#include <linux/io.h>
1255 +
1256 +#include "uapi/drm/vc4_drm.h"
1257 +#include "vc4_drv.h"
1258 +#include "vc4_regs.h"
1259 +#include "vc4_trace.h"
1260 +
1261 +static void
1262 +vc4_queue_hangcheck(struct drm_device *dev)
1263 +{
1264 + struct vc4_dev *vc4 = to_vc4_dev(dev);
1265 +
1266 + mod_timer(&vc4->hangcheck.timer,
1267 + round_jiffies_up(jiffies + msecs_to_jiffies(100)));
1268 +}
1269 +
1270 +static void
1271 +vc4_reset(struct drm_device *dev)
1272 +{
1273 + struct vc4_dev *vc4 = to_vc4_dev(dev);
1274 +
1275 + DRM_INFO("Resetting GPU.\n");
1276 + vc4_v3d_set_power(vc4, false);
1277 + vc4_v3d_set_power(vc4, true);
1278 +
1279 + vc4_irq_reset(dev);
1280 +
1281 + /* Rearm the hangcheck -- another job might have been waiting
1282 + * for our hung one to get kicked off, and vc4_irq_reset()
1283 + * would have started it.
1284 + */
1285 + vc4_queue_hangcheck(dev);
1286 +}
1287 +
1288 +static void
1289 +vc4_reset_work(struct work_struct *work)
1290 +{
1291 + struct vc4_dev *vc4 =
1292 + container_of(work, struct vc4_dev, hangcheck.reset_work);
1293 +
1294 + vc4_reset(vc4->dev);
1295 +}
1296 +
1297 +static void
1298 +vc4_hangcheck_elapsed(unsigned long data)
1299 +{
1300 + struct drm_device *dev = (struct drm_device *)data;
1301 + struct vc4_dev *vc4 = to_vc4_dev(dev);
1302 + uint32_t ct0ca, ct1ca;
1303 +
1304 + /* If idle, we can stop watching for hangs. */
1305 + if (list_empty(&vc4->job_list))
1306 + return;
1307 +
1308 + ct0ca = V3D_READ(V3D_CTNCA(0));
1309 + ct1ca = V3D_READ(V3D_CTNCA(1));
1310 +
1311 + /* If we've made any progress in execution, rearm the timer
1312 + * and wait.
1313 + */
1314 + if (ct0ca != vc4->hangcheck.last_ct0ca ||
1315 + ct1ca != vc4->hangcheck.last_ct1ca) {
1316 + vc4->hangcheck.last_ct0ca = ct0ca;
1317 + vc4->hangcheck.last_ct1ca = ct1ca;
1318 + vc4_queue_hangcheck(dev);
1319 + return;
1320 + }
1321 +
1322 + /* We've gone too long with no progress, reset. This has to
1323 + * be done from a work struct, since resetting can sleep and
1324 + * this timer hook isn't allowed to.
1325 + */
1326 + schedule_work(&vc4->hangcheck.reset_work);
1327 +}
1328 +
1329 +static void
1330 +submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
1331 +{
1332 + struct vc4_dev *vc4 = to_vc4_dev(dev);
1333 +
1334 + /* Stop any existing thread and set state to "stopped at halt" */
1335 + V3D_WRITE(V3D_CTNCS(thread), V3D_CTRUN);
1336 + barrier();
1337 +
1338 + V3D_WRITE(V3D_CTNCA(thread), start);
1339 + barrier();
1340 +
1341 + /* Set the end address of the control list. Writing this
1342 + * register is what starts the job.
1343 + */
1344 + V3D_WRITE(V3D_CTNEA(thread), end);
1345 + barrier();
1346 +}
1347 +
1348 +int
1349 +vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
1350 + bool interruptible)
1351 +{
1352 + struct vc4_dev *vc4 = to_vc4_dev(dev);
1353 + int ret = 0;
1354 + unsigned long timeout_expire;
1355 + DEFINE_WAIT(wait);
1356 +
1357 + if (vc4->finished_seqno >= seqno)
1358 + return 0;
1359 +
1360 + if (timeout_ns == 0)
1361 + return -ETIME;
1362 +
1363 + timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
1364 +
1365 + trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
1366 + for (;;) {
1367 + prepare_to_wait(&vc4->job_wait_queue, &wait,
1368 + interruptible ? TASK_INTERRUPTIBLE :
1369 + TASK_UNINTERRUPTIBLE);
1370 +
1371 + if (interruptible && signal_pending(current)) {
1372 + ret = -ERESTARTSYS;
1373 + break;
1374 + }
1375 +
1376 + if (vc4->finished_seqno >= seqno)
1377 + break;
1378 +
1379 + if (timeout_ns != ~0ull) {
1380 + if (time_after_eq(jiffies, timeout_expire)) {
1381 + ret = -ETIME;
1382 + break;
1383 + }
1384 + schedule_timeout(timeout_expire - jiffies);
1385 + } else {
1386 + schedule();
1387 + }
1388 + }
1389 +
1390 + finish_wait(&vc4->job_wait_queue, &wait);
1391 + trace_vc4_wait_for_seqno_end(dev, seqno);
1392 +
1393 + if (ret && ret != -ERESTARTSYS) {
1394 + DRM_ERROR("timeout waiting for render thread idle\n");
1395 + return ret;
1396 + }
1397 +
1398 + return 0;
1399 +}
1400 +
1401 +static void
1402 +vc4_flush_caches(struct drm_device *dev)
1403 +{
1404 + struct vc4_dev *vc4 = to_vc4_dev(dev);
1405 +
1406 + /* Flush the GPU L2 caches. These caches sit on top of system
1407 + * L3 (the 128kb or so shared with the CPU), and are
1408 + * non-allocating in the L3.
1409 + */
1410 + V3D_WRITE(V3D_L2CACTL,
1411 + V3D_L2CACTL_L2CCLR);
1412 +
1413 + V3D_WRITE(V3D_SLCACTL,
1414 + VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
1415 + VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
1416 + VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
1417 + VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
1418 +}
1419 +
1420 +/* Sets the registers for the next job to be actually be executed in
1421 + * the hardware.
1422 + *
1423 + * The job_lock should be held during this.
1424 + */
1425 +void
1426 +vc4_submit_next_job(struct drm_device *dev)
1427 +{
1428 + struct vc4_dev *vc4 = to_vc4_dev(dev);
1429 + struct vc4_exec_info *exec = vc4_first_job(vc4);
1430 +
1431 + if (!exec)
1432 + return;
1433 +
1434 + vc4_flush_caches(dev);
1435 +
1436 + /* Disable the binner's pre-loaded overflow memory address */
1437 + V3D_WRITE(V3D_BPOA, 0);
1438 + V3D_WRITE(V3D_BPOS, 0);
1439 +
1440 + if (exec->ct0ca != exec->ct0ea)
1441 + submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
1442 + submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
1443 +}
1444 +
1445 +static void
1446 +vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
1447 +{
1448 + struct vc4_bo *bo;
1449 + unsigned i;
1450 +
1451 + for (i = 0; i < exec->bo_count; i++) {
1452 + bo = to_vc4_bo(&exec->bo[i].bo->base);
1453 + bo->seqno = seqno;
1454 + }
1455 +
1456 + list_for_each_entry(bo, &exec->unref_list, unref_head) {
1457 + bo->seqno = seqno;
1458 + }
1459 +}
1460 +
1461 +/* Queues a struct vc4_exec_info for execution. If no job is
1462 + * currently executing, then submits it.
1463 + *
1464 + * Unlike most GPUs, our hardware only handles one command list at a
1465 + * time. To queue multiple jobs at once, we'd need to edit the
1466 + * previous command list to have a jump to the new one at the end, and
1467 + * then bump the end address. That's a change for a later date,
1468 + * though.
1469 + */
1470 +static void
1471 +vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
1472 +{
1473 + struct vc4_dev *vc4 = to_vc4_dev(dev);
1474 + uint64_t seqno = ++vc4->emit_seqno;
1475 + unsigned long irqflags;
1476 +
1477 + exec->seqno = seqno;
1478 + vc4_update_bo_seqnos(exec, seqno);
1479 +
1480 + spin_lock_irqsave(&vc4->job_lock, irqflags);
1481 + list_add_tail(&exec->head, &vc4->job_list);
1482 +
1483 + /* If no job was executing, kick ours off. Otherwise, it'll
1484 + * get started when the previous job's frame done interrupt
1485 + * occurs.
1486 + */
1487 + if (vc4_first_job(vc4) == exec) {
1488 + vc4_submit_next_job(dev);
1489 + vc4_queue_hangcheck(dev);
1490 + }
1491 +
1492 + spin_unlock_irqrestore(&vc4->job_lock, irqflags);
1493 +}
1494 +
1495 +/**
1496 + * Looks up a bunch of GEM handles for BOs and stores the array for
1497 + * use in the command validator that actually writes relocated
1498 + * addresses pointing to them.
1499 + */
1500 +static int
1501 +vc4_cl_lookup_bos(struct drm_device *dev,
1502 + struct drm_file *file_priv,
1503 + struct vc4_exec_info *exec)
1504 +{
1505 + struct drm_vc4_submit_cl *args = exec->args;
1506 + uint32_t *handles;
1507 + int ret = 0;
1508 + int i;
1509 +
1510 + exec->bo_count = args->bo_handle_count;
1511 +
1512 + if (!exec->bo_count) {
1513 + /* See comment on bo_index for why we have to check
1514 + * this.
1515 + */
1516 + DRM_ERROR("Rendering requires BOs to validate\n");
1517 + return -EINVAL;
1518 + }
1519 +
1520 + exec->bo = kcalloc(exec->bo_count, sizeof(struct vc4_bo_exec_state),
1521 + GFP_KERNEL);
1522 + if (!exec->bo) {
1523 + DRM_ERROR("Failed to allocate validated BO pointers\n");
1524 + return -ENOMEM;
1525 + }
1526 +
1527 + handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
1528 + if (!handles) {
1529 + DRM_ERROR("Failed to allocate incoming GEM handles\n");
1530 + goto fail;
1531 + }
1532 +
1533 + ret = copy_from_user(handles,
1534 + (void __user *)(uintptr_t)args->bo_handles,
1535 + exec->bo_count * sizeof(uint32_t));
1536 + if (ret) {
1537 + DRM_ERROR("Failed to copy in GEM handles\n");
1538 + goto fail;
1539 + }
1540 +
1541 + spin_lock(&file_priv->table_lock);
1542 + for (i = 0; i < exec->bo_count; i++) {
1543 + struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
1544 + handles[i]);
1545 + if (!bo) {
1546 + DRM_ERROR("Failed to look up GEM BO %d: %d\n",
1547 + i, handles[i]);
1548 + ret = -EINVAL;
1549 + spin_unlock(&file_priv->table_lock);
1550 + goto fail;
1551 + }
1552 + drm_gem_object_reference(bo);
1553 + exec->bo[i].bo = (struct drm_gem_cma_object *)bo;
1554 + }
1555 + spin_unlock(&file_priv->table_lock);
1556 +
1557 +fail:
1558 + kfree(handles);
1559 + return 0;
1560 +}
1561 +
1562 +static int
1563 +vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
1564 +{
1565 + struct drm_vc4_submit_cl *args = exec->args;
1566 + void *temp = NULL;
1567 + void *bin;
1568 + int ret = 0;
1569 + uint32_t bin_offset = 0;
1570 + uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
1571 + 16);
1572 + uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
1573 + uint32_t exec_size = uniforms_offset + args->uniforms_size;
1574 + uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
1575 + args->shader_rec_count);
1576 + struct vc4_bo *bo;
1577 +
1578 + if (uniforms_offset < shader_rec_offset ||
1579 + exec_size < uniforms_offset ||
1580 + args->shader_rec_count >= (UINT_MAX /
1581 + sizeof(struct vc4_shader_state)) ||
1582 + temp_size < exec_size) {
1583 + DRM_ERROR("overflow in exec arguments\n");
1584 + goto fail;
1585 + }
1586 +
1587 + /* Allocate space where we'll store the copied in user command lists
1588 + * and shader records.
1589 + *
1590 + * We don't just copy directly into the BOs because we need to
1591 + * read the contents back for validation, and I think the
1592 + * bo->vaddr is uncached access.
1593 + */
1594 + temp = kmalloc(temp_size, GFP_KERNEL);
1595 + if (!temp) {
1596 + DRM_ERROR("Failed to allocate storage for copying "
1597 + "in bin/render CLs.\n");
1598 + ret = -ENOMEM;
1599 + goto fail;
1600 + }
1601 + bin = temp + bin_offset;
1602 + exec->shader_rec_u = temp + shader_rec_offset;
1603 + exec->uniforms_u = temp + uniforms_offset;
1604 + exec->shader_state = temp + exec_size;
1605 + exec->shader_state_size = args->shader_rec_count;
1606 +
1607 + ret = copy_from_user(bin,
1608 + (void __user *)(uintptr_t)args->bin_cl,
1609 + args->bin_cl_size);
1610 + if (ret) {
1611 + DRM_ERROR("Failed to copy in bin cl\n");
1612 + goto fail;
1613 + }
1614 +
1615 + ret = copy_from_user(exec->shader_rec_u,
1616 + (void __user *)(uintptr_t)args->shader_rec,
1617 + args->shader_rec_size);
1618 + if (ret) {
1619 + DRM_ERROR("Failed to copy in shader recs\n");
1620 + goto fail;
1621 + }
1622 +
1623 + ret = copy_from_user(exec->uniforms_u,
1624 + (void __user *)(uintptr_t)args->uniforms,
1625 + args->uniforms_size);
1626 + if (ret) {
1627 + DRM_ERROR("Failed to copy in uniforms cl\n");
1628 + goto fail;
1629 + }
1630 +
1631 + bo = vc4_bo_create(dev, exec_size);
1632 + if (!bo) {
1633 + DRM_ERROR("Couldn't allocate BO for binning\n");
1634 + ret = PTR_ERR(exec->exec_bo);
1635 + goto fail;
1636 + }
1637 + exec->exec_bo = &bo->base;
1638 +
1639 + list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
1640 + &exec->unref_list);
1641 +
1642 + exec->ct0ca = exec->exec_bo->paddr + bin_offset;
1643 +
1644 + exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
1645 + exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
1646 + exec->shader_rec_size = args->shader_rec_size;
1647 +
1648 + exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
1649 + exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
1650 + exec->uniforms_size = args->uniforms_size;
1651 +
1652 + ret = vc4_validate_bin_cl(dev,
1653 + exec->exec_bo->vaddr + bin_offset,
1654 + bin,
1655 + exec);
1656 + if (ret)
1657 + goto fail;
1658 +
1659 + ret = vc4_validate_shader_recs(dev, exec);
1660 +
1661 +fail:
1662 + kfree(temp);
1663 + return ret;
1664 +}
1665 +
1666 +static void
1667 +vc4_complete_exec(struct vc4_exec_info *exec)
1668 +{
1669 + unsigned i;
1670 +
1671 + if (exec->bo) {
1672 + for (i = 0; i < exec->bo_count; i++)
1673 + drm_gem_object_unreference(&exec->bo[i].bo->base);
1674 + kfree(exec->bo);
1675 + }
1676 +
1677 + while (!list_empty(&exec->unref_list)) {
1678 + struct vc4_bo *bo = list_first_entry(&exec->unref_list,
1679 + struct vc4_bo, unref_head);
1680 + list_del(&bo->unref_head);
1681 + drm_gem_object_unreference(&bo->base.base);
1682 + }
1683 +
1684 + kfree(exec);
1685 +}
1686 +
1687 +void
1688 +vc4_job_handle_completed(struct vc4_dev *vc4)
1689 +{
1690 + unsigned long irqflags;
1691 + struct vc4_seqno_cb *cb, *cb_temp;
1692 +
1693 + spin_lock_irqsave(&vc4->job_lock, irqflags);
1694 + while (!list_empty(&vc4->job_done_list)) {
1695 + struct vc4_exec_info *exec =
1696 + list_first_entry(&vc4->job_done_list,
1697 + struct vc4_exec_info, head);
1698 + list_del(&exec->head);
1699 +
1700 + spin_unlock_irqrestore(&vc4->job_lock, irqflags);
1701 + vc4_complete_exec(exec);
1702 + spin_lock_irqsave(&vc4->job_lock, irqflags);
1703 + }
1704 + spin_unlock_irqrestore(&vc4->job_lock, irqflags);
1705 +
1706 + list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
1707 + if (cb->seqno <= vc4->finished_seqno) {
1708 + list_del_init(&cb->work.entry);
1709 + schedule_work(&cb->work);
1710 + }
1711 + }
1712 +}
1713 +
1714 +static void vc4_seqno_cb_work(struct work_struct *work)
1715 +{
1716 + struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
1717 + cb->func(cb);
1718 +}
1719 +
1720 +int vc4_queue_seqno_cb(struct drm_device *dev,
1721 + struct vc4_seqno_cb *cb, uint64_t seqno,
1722 + void (*func)(struct vc4_seqno_cb *cb))
1723 +{
1724 + struct vc4_dev *vc4 = to_vc4_dev(dev);
1725 + int ret = 0;
1726 +
1727 + cb->func = func;
1728 + INIT_WORK(&cb->work, vc4_seqno_cb_work);
1729 +
1730 + mutex_lock(&dev->struct_mutex);
1731 + if (seqno > vc4->finished_seqno) {
1732 + cb->seqno = seqno;
1733 + list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
1734 + } else {
1735 + schedule_work(&cb->work);
1736 + }
1737 + mutex_unlock(&dev->struct_mutex);
1738 +
1739 + return ret;
1740 +}
1741 +
1742 +/* Scheduled when any job has been completed, this walks the list of
1743 + * jobs that had completed and unrefs their BOs and frees their exec
1744 + * structs.
1745 + */
1746 +static void
1747 +vc4_job_done_work(struct work_struct *work)
1748 +{
1749 + struct vc4_dev *vc4 =
1750 + container_of(work, struct vc4_dev, job_done_work);
1751 + struct drm_device *dev = vc4->dev;
1752 +
1753 + /* Need the struct lock for drm_gem_object_unreference(). */
1754 + mutex_lock(&dev->struct_mutex);
1755 + vc4_job_handle_completed(vc4);
1756 + mutex_unlock(&dev->struct_mutex);
1757 +}
1758 +
1759 +static int
1760 +vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
1761 + uint64_t seqno,
1762 + uint64_t *timeout_ns)
1763 +{
1764 + unsigned long start = jiffies;
1765 + int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
1766 +
1767 + if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
1768 + uint64_t delta = jiffies_to_nsecs(jiffies - start);
1769 + if (*timeout_ns >= delta)
1770 + *timeout_ns -= delta;
1771 + }
1772 +
1773 + return ret;
1774 +}
1775 +
1776 +int
1777 +vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
1778 + struct drm_file *file_priv)
1779 +{
1780 + struct drm_vc4_wait_seqno *args = data;
1781 +
1782 + return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
1783 + &args->timeout_ns);
1784 +}
1785 +
1786 +int
1787 +vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
1788 + struct drm_file *file_priv)
1789 +{
1790 + int ret;
1791 + struct drm_vc4_wait_bo *args = data;
1792 + struct drm_gem_object *gem_obj;
1793 + struct vc4_bo *bo;
1794 +
1795 + gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
1796 + if (!gem_obj) {
1797 + DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
1798 + return -EINVAL;
1799 + }
1800 + bo = to_vc4_bo(gem_obj);
1801 +
1802 + ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno, &args->timeout_ns);
1803 +
1804 + drm_gem_object_unreference(gem_obj);
1805 + return ret;
1806 +}
1807 +
1808 +/**
1809 + * Submits a command list to the VC4.
1810 + *
1811 + * This is what is called batchbuffer emitting on other hardware.
1812 + */
1813 +int
1814 +vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
1815 + struct drm_file *file_priv)
1816 +{
1817 + struct vc4_dev *vc4 = to_vc4_dev(dev);
1818 + struct drm_vc4_submit_cl *args = data;
1819 + struct vc4_exec_info *exec;
1820 + int ret;
1821 +
1822 + if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
1823 + DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
1824 + return -EINVAL;
1825 + }
1826 +
1827 + exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
1828 + if (!exec) {
1829 + DRM_ERROR("malloc failure on exec struct\n");
1830 + return -ENOMEM;
1831 + }
1832 +
1833 + exec->args = args;
1834 + INIT_LIST_HEAD(&exec->unref_list);
1835 +
1836 + mutex_lock(&dev->struct_mutex);
1837 +
1838 + ret = vc4_cl_lookup_bos(dev, file_priv, exec);
1839 + if (ret)
1840 + goto fail;
1841 +
1842 + if (exec->args->bin_cl_size != 0) {
1843 + ret = vc4_get_bcl(dev, exec);
1844 + if (ret)
1845 + goto fail;
1846 + } else {
1847 + exec->ct0ca = exec->ct0ea = 0;
1848 + }
1849 +
1850 + ret = vc4_get_rcl(dev, exec);
1851 + if (ret)
1852 + goto fail;
1853 +
1854 + /* Clear this out of the struct we'll be putting in the queue,
1855 + * since it's part of our stack.
1856 + */
1857 + exec->args = NULL;
1858 +
1859 + vc4_queue_submit(dev, exec);
1860 +
1861 + /* Return the seqno for our job. */
1862 + args->seqno = vc4->emit_seqno;
1863 +
1864 + mutex_unlock(&dev->struct_mutex);
1865 +
1866 + return 0;
1867 +
1868 +fail:
1869 + vc4_complete_exec(exec);
1870 +
1871 + mutex_unlock(&dev->struct_mutex);
1872 +
1873 + return ret;
1874 +}
1875 +
1876 +void
1877 +vc4_gem_init(struct drm_device *dev)
1878 +{
1879 + struct vc4_dev *vc4 = to_vc4_dev(dev);
1880 +
1881 + INIT_LIST_HEAD(&vc4->job_list);
1882 + INIT_LIST_HEAD(&vc4->job_done_list);
1883 + INIT_LIST_HEAD(&vc4->seqno_cb_list);
1884 + spin_lock_init(&vc4->job_lock);
1885 +
1886 + INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
1887 + setup_timer(&vc4->hangcheck.timer,
1888 + vc4_hangcheck_elapsed,
1889 + (unsigned long) dev);
1890 +
1891 + INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
1892 +}
1893 +
1894 +void
1895 +vc4_gem_destroy(struct drm_device *dev)
1896 +{
1897 + struct vc4_dev *vc4 = to_vc4_dev(dev);
1898 +
1899 + /* Waiting for exec to finish would need to be done before
1900 + * unregistering V3D.
1901 + */
1902 + WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
1903 +
1904 + /* V3D should already have disabled its interrupt and cleared
1905 + * the overflow allocation registers. Now free the object.
1906 + */
1907 + if (vc4->overflow_mem) {
1908 + drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
1909 + vc4->overflow_mem = NULL;
1910 + }
1911 +
1912 + vc4_bo_cache_destroy(dev);
1913 +}
1914 --- /dev/null
1915 +++ b/drivers/gpu/drm/vc4/vc4_irq.c
1916 @@ -0,0 +1,211 @@
1917 +/*
1918 + * Copyright © 2014 Broadcom
1919 + *
1920 + * Permission is hereby granted, free of charge, to any person obtaining a
1921 + * copy of this software and associated documentation files (the "Software"),
1922 + * to deal in the Software without restriction, including without limitation
1923 + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
1924 + * and/or sell copies of the Software, and to permit persons to whom the
1925 + * Software is furnished to do so, subject to the following conditions:
1926 + *
1927 + * The above copyright notice and this permission notice (including the next
1928 + * paragraph) shall be included in all copies or substantial portions of the
1929 + * Software.
1930 + *
1931 + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
1932 + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
1933 + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
1934 + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
1935 + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
1936 + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
1937 + * IN THE SOFTWARE.
1938 + */
1939 +
1940 +/** DOC: Interrupt management for the V3D engine.
1941 + *
1942 + * We have an interrupt status register (V3D_INTCTL) which reports
1943 + * interrupts, and where writing 1 bits clears those interrupts.
1944 + * There are also a pair of interrupt registers
1945 + * (V3D_INTENA/V3D_INTDIS) where writing a 1 to their bits enables or
1946 + * disables that specific interrupt, and 0s written are ignored
1947 + * (reading either one returns the set of enabled interrupts).
1948 + *
1949 + * When we take a render frame interrupt, we need to wake the
1950 + * processes waiting for some frame to be done, and get the next frame
1951 + * submitted ASAP (so the hardware doesn't sit idle when there's work
1952 + * to do).
1953 + *
1954 + * When we take the binner out of memory interrupt, we need to
1955 + * allocate some new memory and pass it to the binner so that the
1956 + * current job can make progress.
1957 + */
1958 +
1959 +#include "vc4_drv.h"
1960 +#include "vc4_regs.h"
1961 +
1962 +#define V3D_DRIVER_IRQS (V3D_INT_OUTOMEM | \
1963 + V3D_INT_FRDONE)
1964 +
1965 +DECLARE_WAIT_QUEUE_HEAD(render_wait);
1966 +
1967 +static void
1968 +vc4_overflow_mem_work(struct work_struct *work)
1969 +{
1970 + struct vc4_dev *vc4 =
1971 + container_of(work, struct vc4_dev, overflow_mem_work);
1972 + struct drm_device *dev = vc4->dev;
1973 + struct vc4_bo *bo;
1974 +
1975 + bo = vc4_bo_create(dev, 256 * 1024);
1976 + if (!bo) {
1977 + DRM_ERROR("Couldn't allocate binner overflow mem\n");
1978 + return;
1979 + }
1980 +
1981 + /* If there's a job executing currently, then our previous
1982 + * overflow allocation is getting used in that job and we need
1983 + * to queue it to be released when the job is done. But if no
1984 + * job is executing at all, then we can free the old overflow
1985 + * object direcctly.
1986 + *
1987 + * No lock necessary for this pointer since we're the only
1988 + * ones that update the pointer, and our workqueue won't
1989 + * reenter.
1990 + */
1991 + if (vc4->overflow_mem) {
1992 + struct vc4_exec_info *current_exec;
1993 + unsigned long irqflags;
1994 +
1995 + spin_lock_irqsave(&vc4->job_lock, irqflags);
1996 + current_exec = vc4_first_job(vc4);
1997 + if (current_exec) {
1998 + vc4->overflow_mem->seqno = vc4->finished_seqno + 1;
1999 + list_add_tail(&vc4->overflow_mem->unref_head,
2000 + &current_exec->unref_list);
2001 + vc4->overflow_mem = NULL;
2002 + }
2003 + spin_unlock_irqrestore(&vc4->job_lock, irqflags);
2004 + }
2005 +
2006 + if (vc4->overflow_mem) {
2007 + drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
2008 + }
2009 + vc4->overflow_mem = bo;
2010 +
2011 + V3D_WRITE(V3D_BPOA, bo->base.paddr);
2012 + V3D_WRITE(V3D_BPOS, bo->base.base.size);
2013 + V3D_WRITE(V3D_INTCTL, V3D_INT_OUTOMEM);
2014 + V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
2015 +}
2016 +
2017 +static void
2018 +vc4_irq_finish_job(struct drm_device *dev)
2019 +{
2020 + struct vc4_dev *vc4 = to_vc4_dev(dev);
2021 + struct vc4_exec_info *exec = vc4_first_job(vc4);
2022 +
2023 + if (!exec)
2024 + return;
2025 +
2026 + vc4->finished_seqno++;
2027 + list_move_tail(&exec->head, &vc4->job_done_list);
2028 + vc4_submit_next_job(dev);
2029 +
2030 + wake_up_all(&vc4->job_wait_queue);
2031 + schedule_work(&vc4->job_done_work);
2032 +}
2033 +
2034 +irqreturn_t
2035 +vc4_irq(int irq, void *arg)
2036 +{
2037 + struct drm_device *dev = arg;
2038 + struct vc4_dev *vc4 = to_vc4_dev(dev);
2039 + uint32_t intctl;
2040 + irqreturn_t status = IRQ_NONE;
2041 +
2042 + barrier();
2043 + intctl = V3D_READ(V3D_INTCTL);
2044 +
2045 + /* Acknowledge the interrupts we're handling here. The render
2046 + * frame done interrupt will be cleared, while OUTOMEM will
2047 + * stay high until the underlying cause is cleared.
2048 + */
2049 + V3D_WRITE(V3D_INTCTL, intctl);
2050 +
2051 + if (intctl & V3D_INT_OUTOMEM) {
2052 + /* Disable OUTOMEM until the work is done. */
2053 + V3D_WRITE(V3D_INTDIS, V3D_INT_OUTOMEM);
2054 + schedule_work(&vc4->overflow_mem_work);
2055 + status = IRQ_HANDLED;
2056 + }
2057 +
2058 + if (intctl & V3D_INT_FRDONE) {
2059 + spin_lock(&vc4->job_lock);
2060 + vc4_irq_finish_job(dev);
2061 + spin_unlock(&vc4->job_lock);
2062 + status = IRQ_HANDLED;
2063 + }
2064 +
2065 + return status;
2066 +}
2067 +
2068 +void
2069 +vc4_irq_preinstall(struct drm_device *dev)
2070 +{
2071 + struct vc4_dev *vc4 = to_vc4_dev(dev);
2072 +
2073 + init_waitqueue_head(&vc4->job_wait_queue);
2074 + INIT_WORK(&vc4->overflow_mem_work, vc4_overflow_mem_work);
2075 +
2076 + /* Clear any pending interrupts someone might have left around
2077 + * for us.
2078 + */
2079 + V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
2080 +}
2081 +
2082 +int
2083 +vc4_irq_postinstall(struct drm_device *dev)
2084 +{
2085 + struct vc4_dev *vc4 = to_vc4_dev(dev);
2086 +
2087 + /* Enable both the render done and out of memory interrupts. */
2088 + V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
2089 +
2090 + return 0;
2091 +}
2092 +
2093 +void
2094 +vc4_irq_uninstall(struct drm_device *dev)
2095 +{
2096 + struct vc4_dev *vc4 = to_vc4_dev(dev);
2097 +
2098 + /* Disable sending interrupts for our driver's IRQs. */
2099 + V3D_WRITE(V3D_INTDIS, V3D_DRIVER_IRQS);
2100 +
2101 + /* Clear any pending interrupts we might have left. */
2102 + V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
2103 +
2104 + cancel_work_sync(&vc4->overflow_mem_work);
2105 +}
2106 +
2107 +/** Reinitializes interrupt registers when a GPU reset is performed. */
2108 +void vc4_irq_reset(struct drm_device *dev)
2109 +{
2110 + struct vc4_dev *vc4 = to_vc4_dev(dev);
2111 + unsigned long irqflags;
2112 +
2113 + /* Acknowledge any stale IRQs. */
2114 + V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
2115 +
2116 + /*
2117 + * Turn all our interrupts on. Binner out of memory is the
2118 + * only one we expect to trigger at this point, since we've
2119 + * just come from poweron and haven't supplied any overflow
2120 + * memory yet.
2121 + */
2122 + V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
2123 +
2124 + spin_lock_irqsave(&vc4->job_lock, irqflags);
2125 + vc4_irq_finish_job(dev);
2126 + spin_unlock_irqrestore(&vc4->job_lock, irqflags);
2127 +}
2128 --- a/drivers/gpu/drm/vc4/vc4_kms.c
2129 +++ b/drivers/gpu/drm/vc4/vc4_kms.c
2130 @@ -15,6 +15,7 @@
2131 */
2132
2133 #include "drm_crtc.h"
2134 +#include "drm_atomic.h"
2135 #include "drm_atomic_helper.h"
2136 #include "drm_crtc_helper.h"
2137 #include "drm_plane_helper.h"
2138 @@ -29,10 +30,151 @@ static void vc4_output_poll_changed(stru
2139 drm_fbdev_cma_hotplug_event(vc4->fbdev);
2140 }
2141
2142 +struct vc4_commit {
2143 + struct drm_device *dev;
2144 + struct drm_atomic_state *state;
2145 + struct vc4_seqno_cb cb;
2146 +};
2147 +
2148 +static void
2149 +vc4_atomic_complete_commit(struct vc4_commit *c)
2150 +{
2151 + struct drm_atomic_state *state = c->state;
2152 + struct drm_device *dev = state->dev;
2153 + struct vc4_dev *vc4 = to_vc4_dev(dev);
2154 +
2155 + drm_atomic_helper_commit_modeset_disables(dev, state);
2156 +
2157 + drm_atomic_helper_commit_planes(dev, state);
2158 +
2159 + drm_atomic_helper_commit_modeset_enables(dev, state);
2160 +
2161 + drm_atomic_helper_wait_for_vblanks(dev, state);
2162 +
2163 + drm_atomic_helper_cleanup_planes(dev, state);
2164 +
2165 + drm_atomic_state_free(state);
2166 +
2167 + up(&vc4->async_modeset);
2168 +
2169 + kfree(c);
2170 +}
2171 +
2172 +static void
2173 +vc4_atomic_complete_commit_seqno_cb(struct vc4_seqno_cb *cb)
2174 +{
2175 + struct vc4_commit *c = container_of(cb, struct vc4_commit, cb);
2176 +
2177 + vc4_atomic_complete_commit(c);
2178 +}
2179 +
2180 +static struct vc4_commit *commit_init(struct drm_atomic_state *state)
2181 +{
2182 + struct vc4_commit *c = kzalloc(sizeof(*c), GFP_KERNEL);
2183 +
2184 + if (!c)
2185 + return NULL;
2186 + c->dev = state->dev;
2187 + c->state = state;
2188 +
2189 + return c;
2190 +}
2191 +
2192 +/**
2193 + * vc4_atomic_commit - commit validated state object
2194 + * @dev: DRM device
2195 + * @state: the driver state object
2196 + * @async: asynchronous commit
2197 + *
2198 + * This function commits a with drm_atomic_helper_check() pre-validated state
2199 + * object. This can still fail when e.g. the framebuffer reservation fails. For
2200 + * now this doesn't implement asynchronous commits.
2201 + *
2202 + * RETURNS
2203 + * Zero for success or -errno.
2204 + */
2205 +static int vc4_atomic_commit(struct drm_device *dev,
2206 + struct drm_atomic_state *state,
2207 + bool async)
2208 +{
2209 + struct vc4_dev *vc4 = to_vc4_dev(dev);
2210 + int ret;
2211 + int i;
2212 + uint64_t wait_seqno = 0;
2213 + struct vc4_commit *c;
2214 +
2215 + c = commit_init(state);
2216 + if (!c)
2217 + return -ENOMEM;
2218 +
2219 + /* Make sure that any outstanding modesets have finished. */
2220 + ret = down_interruptible(&vc4->async_modeset);
2221 + if (ret) {
2222 + kfree(c);
2223 + return ret;
2224 + }
2225 +
2226 + ret = drm_atomic_helper_prepare_planes(dev, state);
2227 + if (ret) {
2228 + kfree(c);
2229 + up(&vc4->async_modeset);
2230 + return ret;
2231 + }
2232 +
2233 + for (i = 0; i < dev->mode_config.num_total_plane; i++) {
2234 + struct drm_plane *plane = state->planes[i];
2235 + struct drm_plane_state *new_state = state->plane_states[i];
2236 +
2237 + if (!plane)
2238 + continue;
2239 +
2240 + if ((plane->state->fb != new_state->fb) && new_state->fb) {
2241 + struct drm_gem_cma_object *cma_bo =
2242 + drm_fb_cma_get_gem_obj(new_state->fb, 0);
2243 + struct vc4_bo *bo = to_vc4_bo(&cma_bo->base);
2244 + wait_seqno = max(bo->seqno, wait_seqno);
2245 + }
2246 + }
2247 +
2248 + /*
2249 + * This is the point of no return - everything below never fails except
2250 + * when the hw goes bonghits. Which means we can commit the new state on
2251 + * the software side now.
2252 + */
2253 +
2254 + drm_atomic_helper_swap_state(dev, state);
2255 +
2256 + /*
2257 + * Everything below can be run asynchronously without the need to grab
2258 + * any modeset locks at all under one condition: It must be guaranteed
2259 + * that the asynchronous work has either been cancelled (if the driver
2260 + * supports it, which at least requires that the framebuffers get
2261 + * cleaned up with drm_atomic_helper_cleanup_planes()) or completed
2262 + * before the new state gets committed on the software side with
2263 + * drm_atomic_helper_swap_state().
2264 + *
2265 + * This scheme allows new atomic state updates to be prepared and
2266 + * checked in parallel to the asynchronous completion of the previous
2267 + * update. Which is important since compositors need to figure out the
2268 + * composition of the next frame right after having submitted the
2269 + * current layout.
2270 + */
2271 +
2272 + if (async) {
2273 + vc4_queue_seqno_cb(dev, &c->cb, wait_seqno,
2274 + vc4_atomic_complete_commit_seqno_cb);
2275 + } else {
2276 + vc4_wait_for_seqno(dev, wait_seqno, ~0ull, false);
2277 + vc4_atomic_complete_commit(c);
2278 + }
2279 +
2280 + return 0;
2281 +}
2282 +
2283 static const struct drm_mode_config_funcs vc4_mode_funcs = {
2284 .output_poll_changed = vc4_output_poll_changed,
2285 .atomic_check = drm_atomic_helper_check,
2286 - .atomic_commit = drm_atomic_helper_commit,
2287 + .atomic_commit = vc4_atomic_commit,
2288 .fb_create = drm_fb_cma_create,
2289 };
2290
2291 @@ -41,6 +183,8 @@ int vc4_kms_load(struct drm_device *dev)
2292 struct vc4_dev *vc4 = to_vc4_dev(dev);
2293 int ret;
2294
2295 + sema_init(&vc4->async_modeset, 1);
2296 +
2297 ret = drm_vblank_init(dev, dev->mode_config.num_crtc);
2298 if (ret < 0) {
2299 dev_err(dev->dev, "failed to initialize vblank\n");
2300 @@ -51,6 +195,8 @@ int vc4_kms_load(struct drm_device *dev)
2301 dev->mode_config.max_height = 2048;
2302 dev->mode_config.funcs = &vc4_mode_funcs;
2303 dev->mode_config.preferred_depth = 24;
2304 + dev->mode_config.async_page_flip = true;
2305 +
2306 dev->vblank_disable_allowed = true;
2307
2308 drm_mode_config_reset(dev);
2309 --- /dev/null
2310 +++ b/drivers/gpu/drm/vc4/vc4_packet.h
2311 @@ -0,0 +1,384 @@
2312 +/*
2313 + * Copyright © 2014 Broadcom
2314 + *
2315 + * Permission is hereby granted, free of charge, to any person obtaining a
2316 + * copy of this software and associated documentation files (the "Software"),
2317 + * to deal in the Software without restriction, including without limitation
2318 + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
2319 + * and/or sell copies of the Software, and to permit persons to whom the
2320 + * Software is furnished to do so, subject to the following conditions:
2321 + *
2322 + * The above copyright notice and this permission notice (including the next
2323 + * paragraph) shall be included in all copies or substantial portions of the
2324 + * Software.
2325 + *
2326 + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
2327 + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
2328 + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
2329 + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
2330 + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
2331 + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
2332 + * IN THE SOFTWARE.
2333 + */
2334 +
2335 +#ifndef VC4_PACKET_H
2336 +#define VC4_PACKET_H
2337 +
2338 +#include "vc4_regs.h" /* for VC4_MASK, VC4_GET_FIELD, VC4_SET_FIELD */
2339 +
2340 +enum vc4_packet {
2341 + VC4_PACKET_HALT = 0,
2342 + VC4_PACKET_NOP = 1,
2343 +
2344 + VC4_PACKET_FLUSH = 4,
2345 + VC4_PACKET_FLUSH_ALL = 5,
2346 + VC4_PACKET_START_TILE_BINNING = 6,
2347 + VC4_PACKET_INCREMENT_SEMAPHORE = 7,
2348 + VC4_PACKET_WAIT_ON_SEMAPHORE = 8,
2349 +
2350 + VC4_PACKET_BRANCH = 16,
2351 + VC4_PACKET_BRANCH_TO_SUB_LIST = 17,
2352 +
2353 + VC4_PACKET_STORE_MS_TILE_BUFFER = 24,
2354 + VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25,
2355 + VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26,
2356 + VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27,
2357 + VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28,
2358 + VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29,
2359 +
2360 + VC4_PACKET_GL_INDEXED_PRIMITIVE = 32,
2361 + VC4_PACKET_GL_ARRAY_PRIMITIVE = 33,
2362 +
2363 + VC4_PACKET_COMPRESSED_PRIMITIVE = 48,
2364 + VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49,
2365 +
2366 + VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56,
2367 +
2368 + VC4_PACKET_GL_SHADER_STATE = 64,
2369 + VC4_PACKET_NV_SHADER_STATE = 65,
2370 + VC4_PACKET_VG_SHADER_STATE = 66,
2371 +
2372 + VC4_PACKET_CONFIGURATION_BITS = 96,
2373 + VC4_PACKET_FLAT_SHADE_FLAGS = 97,
2374 + VC4_PACKET_POINT_SIZE = 98,
2375 + VC4_PACKET_LINE_WIDTH = 99,
2376 + VC4_PACKET_RHT_X_BOUNDARY = 100,
2377 + VC4_PACKET_DEPTH_OFFSET = 101,
2378 + VC4_PACKET_CLIP_WINDOW = 102,
2379 + VC4_PACKET_VIEWPORT_OFFSET = 103,
2380 + VC4_PACKET_Z_CLIPPING = 104,
2381 + VC4_PACKET_CLIPPER_XY_SCALING = 105,
2382 + VC4_PACKET_CLIPPER_Z_SCALING = 106,
2383 +
2384 + VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112,
2385 + VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113,
2386 + VC4_PACKET_CLEAR_COLORS = 114,
2387 + VC4_PACKET_TILE_COORDINATES = 115,
2388 +
2389 + /* Not an actual hardware packet -- this is what we use to put
2390 + * references to GEM bos in the command stream, since we need the u32
2391 + * int the actual address packet in order to store the offset from the
2392 + * start of the BO.
2393 + */
2394 + VC4_PACKET_GEM_HANDLES = 254,
2395 +} __attribute__ ((__packed__));
2396 +
2397 +#define VC4_PACKET_HALT_SIZE 1
2398 +#define VC4_PACKET_NOP_SIZE 1
2399 +#define VC4_PACKET_FLUSH_SIZE 1
2400 +#define VC4_PACKET_FLUSH_ALL_SIZE 1
2401 +#define VC4_PACKET_START_TILE_BINNING_SIZE 1
2402 +#define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE 1
2403 +#define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE 1
2404 +#define VC4_PACKET_BRANCH_SIZE 5
2405 +#define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE 5
2406 +#define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE 1
2407 +#define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE 1
2408 +#define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE 5
2409 +#define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE 5
2410 +#define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE 7
2411 +#define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE 7
2412 +#define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE 14
2413 +#define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE 10
2414 +#define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE 1
2415 +#define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE 1
2416 +#define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE 2
2417 +#define VC4_PACKET_GL_SHADER_STATE_SIZE 5
2418 +#define VC4_PACKET_NV_SHADER_STATE_SIZE 5
2419 +#define VC4_PACKET_VG_SHADER_STATE_SIZE 5
2420 +#define VC4_PACKET_CONFIGURATION_BITS_SIZE 4
2421 +#define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE 5
2422 +#define VC4_PACKET_POINT_SIZE_SIZE 5
2423 +#define VC4_PACKET_LINE_WIDTH_SIZE 5
2424 +#define VC4_PACKET_RHT_X_BOUNDARY_SIZE 3
2425 +#define VC4_PACKET_DEPTH_OFFSET_SIZE 5
2426 +#define VC4_PACKET_CLIP_WINDOW_SIZE 9
2427 +#define VC4_PACKET_VIEWPORT_OFFSET_SIZE 5
2428 +#define VC4_PACKET_Z_CLIPPING_SIZE 9
2429 +#define VC4_PACKET_CLIPPER_XY_SCALING_SIZE 9
2430 +#define VC4_PACKET_CLIPPER_Z_SCALING_SIZE 9
2431 +#define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE 16
2432 +#define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE 11
2433 +#define VC4_PACKET_CLEAR_COLORS_SIZE 14
2434 +#define VC4_PACKET_TILE_COORDINATES_SIZE 3
2435 +#define VC4_PACKET_GEM_HANDLES_SIZE 9
2436 +
2437 +/** @{
2438 + * Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
2439 + * VC4_PACKET_TILE_RENDERING_MODE_CONFIG.
2440 +*/
2441 +#define VC4_TILING_FORMAT_LINEAR 0
2442 +#define VC4_TILING_FORMAT_T 1
2443 +#define VC4_TILING_FORMAT_LT 2
2444 +/** @} */
2445 +
2446 +/** @{
2447 + *
2448 + * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
2449 + * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
2450 + */
2451 +#define VC4_LOADSTORE_FULL_RES_EOF (1 << 3)
2452 +#define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL (1 << 2)
2453 +#define VC4_LOADSTORE_FULL_RES_DISABLE_ZS (1 << 1)
2454 +#define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR (1 << 0)
2455 +
2456 +/** @{
2457 + *
2458 + * byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
2459 + * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address)
2460 + */
2461 +
2462 +#define VC4_LOADSTORE_TILE_BUFFER_EOF (1 << 3)
2463 +#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK (1 << 2)
2464 +#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS (1 << 1)
2465 +#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR (1 << 0)
2466 +
2467 +/** @} */
2468 +
2469 +/** @{
2470 + *
2471 + * byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
2472 + * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
2473 + */
2474 +#define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR (1 << 15)
2475 +#define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR (1 << 14)
2476 +#define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR (1 << 13)
2477 +#define VC4_STORE_TILE_BUFFER_DISABLE_SWAP (1 << 12)
2478 +
2479 +#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK VC4_MASK(9, 8)
2480 +#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT 8
2481 +#define VC4_LOADSTORE_TILE_BUFFER_RGBA8888 0
2482 +#define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER 1
2483 +#define VC4_LOADSTORE_TILE_BUFFER_BGR565 2
2484 +/** @} */
2485 +
2486 +/** @{
2487 + *
2488 + * byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
2489 + * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
2490 + */
2491 +#define VC4_STORE_TILE_BUFFER_MODE_MASK VC4_MASK(7, 6)
2492 +#define VC4_STORE_TILE_BUFFER_MODE_SHIFT 6
2493 +#define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0 (0 << 6)
2494 +#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4 (1 << 6)
2495 +#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16 (2 << 6)
2496 +
2497 +/** The values of the field are VC4_TILING_FORMAT_* */
2498 +#define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK VC4_MASK(5, 4)
2499 +#define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT 4
2500 +
2501 +#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK VC4_MASK(2, 0)
2502 +#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT 0
2503 +#define VC4_LOADSTORE_TILE_BUFFER_NONE 0
2504 +#define VC4_LOADSTORE_TILE_BUFFER_COLOR 1
2505 +#define VC4_LOADSTORE_TILE_BUFFER_ZS 2
2506 +#define VC4_LOADSTORE_TILE_BUFFER_Z 3
2507 +#define VC4_LOADSTORE_TILE_BUFFER_VG_MASK 4
2508 +#define VC4_LOADSTORE_TILE_BUFFER_FULL 5
2509 +/** @} */
2510 +
2511 +#define VC4_INDEX_BUFFER_U8 (0 << 4)
2512 +#define VC4_INDEX_BUFFER_U16 (1 << 4)
2513 +
2514 +/* This flag is only present in NV shader state. */
2515 +#define VC4_SHADER_FLAG_SHADED_CLIP_COORDS (1 << 3)
2516 +#define VC4_SHADER_FLAG_ENABLE_CLIPPING (1 << 2)
2517 +#define VC4_SHADER_FLAG_VS_POINT_SIZE (1 << 1)
2518 +#define VC4_SHADER_FLAG_FS_SINGLE_THREAD (1 << 0)
2519 +
2520 +/** @{ byte 2 of config bits. */
2521 +#define VC4_CONFIG_BITS_EARLY_Z_UPDATE (1 << 1)
2522 +#define VC4_CONFIG_BITS_EARLY_Z (1 << 0)
2523 +/** @} */
2524 +
2525 +/** @{ byte 1 of config bits. */
2526 +#define VC4_CONFIG_BITS_Z_UPDATE (1 << 7)
2527 +/** same values in this 3-bit field as PIPE_FUNC_* */
2528 +#define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT 4
2529 +#define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE (1 << 3)
2530 +
2531 +#define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO (0 << 1)
2532 +#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD (1 << 1)
2533 +#define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR (2 << 1)
2534 +#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO (3 << 1)
2535 +
2536 +#define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT (1 << 0)
2537 +/** @} */
2538 +
2539 +/** @{ byte 0 of config bits. */
2540 +#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6)
2541 +#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X (1 << 6)
2542 +#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X (2 << 6)
2543 +
2544 +#define VC4_CONFIG_BITS_AA_POINTS_AND_LINES (1 << 4)
2545 +#define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET (1 << 3)
2546 +#define VC4_CONFIG_BITS_CW_PRIMITIVES (1 << 2)
2547 +#define VC4_CONFIG_BITS_ENABLE_PRIM_BACK (1 << 1)
2548 +#define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT (1 << 0)
2549 +/** @} */
2550 +
2551 +/** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */
2552 +#define VC4_BIN_CONFIG_DB_NON_MS (1 << 7)
2553 +
2554 +#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK VC4_MASK(6, 5)
2555 +#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT 5
2556 +#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32 0
2557 +#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64 1
2558 +#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128 2
2559 +#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256 3
2560 +
2561 +#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK VC4_MASK(4, 3)
2562 +#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3
2563 +#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32 0
2564 +#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64 1
2565 +#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128 2
2566 +#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256 3
2567 +
2568 +#define VC4_BIN_CONFIG_AUTO_INIT_TSDA (1 << 2)
2569 +#define VC4_BIN_CONFIG_TILE_BUFFER_64BIT (1 << 1)
2570 +#define VC4_BIN_CONFIG_MS_MODE_4X (1 << 0)
2571 +/** @} */
2572 +
2573 +/** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */
2574 +#define VC4_RENDER_CONFIG_DB_NON_MS (1 << 12)
2575 +#define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE (1 << 11)
2576 +#define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G (1 << 10)
2577 +#define VC4_RENDER_CONFIG_COVERAGE_MODE (1 << 9)
2578 +#define VC4_RENDER_CONFIG_ENABLE_VG_MASK (1 << 8)
2579 +
2580 +/** The values of the field are VC4_TILING_FORMAT_* */
2581 +#define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK VC4_MASK(7, 6)
2582 +#define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT 6
2583 +
2584 +#define VC4_RENDER_CONFIG_DECIMATE_MODE_1X (0 << 4)
2585 +#define VC4_RENDER_CONFIG_DECIMATE_MODE_4X (1 << 4)
2586 +#define VC4_RENDER_CONFIG_DECIMATE_MODE_16X (2 << 4)
2587 +
2588 +#define VC4_RENDER_CONFIG_FORMAT_MASK VC4_MASK(3, 2)
2589 +#define VC4_RENDER_CONFIG_FORMAT_SHIFT 2
2590 +#define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED 0
2591 +#define VC4_RENDER_CONFIG_FORMAT_RGBA8888 1
2592 +#define VC4_RENDER_CONFIG_FORMAT_BGR565 2
2593 +
2594 +#define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT (1 << 1)
2595 +#define VC4_RENDER_CONFIG_MS_MODE_4X (1 << 0)
2596 +
2597 +#define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX (1 << 4)
2598 +#define VC4_PRIMITIVE_LIST_FORMAT_32_XY (3 << 4)
2599 +#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS (0 << 0)
2600 +#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES (1 << 0)
2601 +#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES (2 << 0)
2602 +#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT (3 << 0)
2603 +
2604 +enum vc4_texture_data_type {
2605 + VC4_TEXTURE_TYPE_RGBA8888 = 0,
2606 + VC4_TEXTURE_TYPE_RGBX8888 = 1,
2607 + VC4_TEXTURE_TYPE_RGBA4444 = 2,
2608 + VC4_TEXTURE_TYPE_RGBA5551 = 3,
2609 + VC4_TEXTURE_TYPE_RGB565 = 4,
2610 + VC4_TEXTURE_TYPE_LUMINANCE = 5,
2611 + VC4_TEXTURE_TYPE_ALPHA = 6,
2612 + VC4_TEXTURE_TYPE_LUMALPHA = 7,
2613 + VC4_TEXTURE_TYPE_ETC1 = 8,
2614 + VC4_TEXTURE_TYPE_S16F = 9,
2615 + VC4_TEXTURE_TYPE_S8 = 10,
2616 + VC4_TEXTURE_TYPE_S16 = 11,
2617 + VC4_TEXTURE_TYPE_BW1 = 12,
2618 + VC4_TEXTURE_TYPE_A4 = 13,
2619 + VC4_TEXTURE_TYPE_A1 = 14,
2620 + VC4_TEXTURE_TYPE_RGBA64 = 15,
2621 + VC4_TEXTURE_TYPE_RGBA32R = 16,
2622 + VC4_TEXTURE_TYPE_YUV422R = 17,
2623 +};
2624 +
2625 +#define VC4_TEX_P0_OFFSET_MASK VC4_MASK(31, 12)
2626 +#define VC4_TEX_P0_OFFSET_SHIFT 12
2627 +#define VC4_TEX_P0_CSWIZ_MASK VC4_MASK(11, 10)
2628 +#define VC4_TEX_P0_CSWIZ_SHIFT 10
2629 +#define VC4_TEX_P0_CMMODE_MASK VC4_MASK(9, 9)
2630 +#define VC4_TEX_P0_CMMODE_SHIFT 9
2631 +#define VC4_TEX_P0_FLIPY_MASK VC4_MASK(8, 8)
2632 +#define VC4_TEX_P0_FLIPY_SHIFT 8
2633 +#define VC4_TEX_P0_TYPE_MASK VC4_MASK(7, 4)
2634 +#define VC4_TEX_P0_TYPE_SHIFT 4
2635 +#define VC4_TEX_P0_MIPLVLS_MASK VC4_MASK(3, 0)
2636 +#define VC4_TEX_P0_MIPLVLS_SHIFT 0
2637 +
2638 +#define VC4_TEX_P1_TYPE4_MASK VC4_MASK(31, 31)
2639 +#define VC4_TEX_P1_TYPE4_SHIFT 31
2640 +#define VC4_TEX_P1_HEIGHT_MASK VC4_MASK(30, 20)
2641 +#define VC4_TEX_P1_HEIGHT_SHIFT 20
2642 +#define VC4_TEX_P1_ETCFLIP_MASK VC4_MASK(19, 19)
2643 +#define VC4_TEX_P1_ETCFLIP_SHIFT 19
2644 +#define VC4_TEX_P1_WIDTH_MASK VC4_MASK(18, 8)
2645 +#define VC4_TEX_P1_WIDTH_SHIFT 8
2646 +
2647 +#define VC4_TEX_P1_MAGFILT_MASK VC4_MASK(7, 7)
2648 +#define VC4_TEX_P1_MAGFILT_SHIFT 7
2649 +# define VC4_TEX_P1_MAGFILT_LINEAR 0
2650 +# define VC4_TEX_P1_MAGFILT_NEAREST 1
2651 +
2652 +#define VC4_TEX_P1_MINFILT_MASK VC4_MASK(6, 4)
2653 +#define VC4_TEX_P1_MINFILT_SHIFT 4
2654 +# define VC4_TEX_P1_MINFILT_LINEAR 0
2655 +# define VC4_TEX_P1_MINFILT_NEAREST 1
2656 +# define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR 2
2657 +# define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN 3
2658 +# define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR 4
2659 +# define VC4_TEX_P1_MINFILT_LIN_MIP_LIN 5
2660 +
2661 +#define VC4_TEX_P1_WRAP_T_MASK VC4_MASK(3, 2)
2662 +#define VC4_TEX_P1_WRAP_T_SHIFT 2
2663 +#define VC4_TEX_P1_WRAP_S_MASK VC4_MASK(1, 0)
2664 +#define VC4_TEX_P1_WRAP_S_SHIFT 0
2665 +# define VC4_TEX_P1_WRAP_REPEAT 0
2666 +# define VC4_TEX_P1_WRAP_CLAMP 1
2667 +# define VC4_TEX_P1_WRAP_MIRROR 2
2668 +# define VC4_TEX_P1_WRAP_BORDER 3
2669 +
2670 +#define VC4_TEX_P2_PTYPE_MASK VC4_MASK(31, 30)
2671 +#define VC4_TEX_P2_PTYPE_SHIFT 30
2672 +# define VC4_TEX_P2_PTYPE_IGNORED 0
2673 +# define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE 1
2674 +# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS 2
2675 +# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS 3
2676 +
2677 +/* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */
2678 +#define VC4_TEX_P2_CMST_MASK VC4_MASK(29, 12)
2679 +#define VC4_TEX_P2_CMST_SHIFT 12
2680 +#define VC4_TEX_P2_BSLOD_MASK VC4_MASK(0, 0)
2681 +#define VC4_TEX_P2_BSLOD_SHIFT 0
2682 +
2683 +/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */
2684 +#define VC4_TEX_P2_CHEIGHT_MASK VC4_MASK(22, 12)
2685 +#define VC4_TEX_P2_CHEIGHT_SHIFT 12
2686 +#define VC4_TEX_P2_CWIDTH_MASK VC4_MASK(10, 0)
2687 +#define VC4_TEX_P2_CWIDTH_SHIFT 0
2688 +
2689 +/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */
2690 +#define VC4_TEX_P2_CYOFF_MASK VC4_MASK(22, 12)
2691 +#define VC4_TEX_P2_CYOFF_SHIFT 12
2692 +#define VC4_TEX_P2_CXOFF_MASK VC4_MASK(10, 0)
2693 +#define VC4_TEX_P2_CXOFF_SHIFT 0
2694 +
2695 +#endif /* VC4_PACKET_H */
2696 --- a/drivers/gpu/drm/vc4/vc4_plane.c
2697 +++ b/drivers/gpu/drm/vc4/vc4_plane.c
2698 @@ -29,6 +29,14 @@ struct vc4_plane_state {
2699 u32 *dlist;
2700 u32 dlist_size; /* Number of dwords in allocated for the display list */
2701 u32 dlist_count; /* Number of used dwords in the display list. */
2702 +
2703 + /* Offset in the dlist to pointer word 0. */
2704 + u32 pw0_offset;
2705 +
2706 + /* Offset where the plane's dlist was last stored in the
2707 + hardware at vc4_crtc_atomic_flush() time.
2708 + */
2709 + u32 *hw_dlist;
2710 };
2711
2712 static inline struct vc4_plane_state *
2713 @@ -207,6 +215,8 @@ static int vc4_plane_mode_set(struct drm
2714 /* Position Word 3: Context. Written by the HVS. */
2715 vc4_dlist_write(vc4_state, 0xc0c0c0c0);
2716
2717 + vc4_state->pw0_offset = vc4_state->dlist_count;
2718 +
2719 /* Pointer Word 0: RGB / Y Pointer */
2720 vc4_dlist_write(vc4_state, bo->paddr + offset);
2721
2722 @@ -258,6 +268,8 @@ u32 vc4_plane_write_dlist(struct drm_pla
2723 struct vc4_plane_state *vc4_state = to_vc4_plane_state(plane->state);
2724 int i;
2725
2726 + vc4_state->hw_dlist = dlist;
2727 +
2728 /* Can't memcpy_toio() because it needs to be 32-bit writes. */
2729 for (i = 0; i < vc4_state->dlist_count; i++)
2730 writel(vc4_state->dlist[i], &dlist[i]);
2731 @@ -272,6 +284,34 @@ u32 vc4_plane_dlist_size(struct drm_plan
2732 return vc4_state->dlist_count;
2733 }
2734
2735 +/* Updates the plane to immediately (well, once the FIFO needs
2736 + * refilling) scan out from at a new framebuffer.
2737 + */
2738 +void vc4_plane_async_set_fb(struct drm_plane *plane, struct drm_framebuffer *fb)
2739 +{
2740 + struct vc4_plane_state *vc4_state = to_vc4_plane_state(plane->state);
2741 + struct drm_gem_cma_object *bo = drm_fb_cma_get_gem_obj(fb, 0);
2742 + uint32_t addr;
2743 +
2744 + /* We're skipping the address adjustment for negative origin,
2745 + * because this is only called on the primary plane.
2746 + */
2747 + WARN_ON_ONCE(plane->state->crtc_x < 0 || plane->state->crtc_y < 0);
2748 + addr = bo->paddr + fb->offsets[0];
2749 +
2750 + /* Write the new address into the hardware immediately. The
2751 + * scanout will start from this address as soon as the FIFO
2752 + * needs to refill with pixels.
2753 + */
2754 + writel(addr, &vc4_state->hw_dlist[vc4_state->pw0_offset]);
2755 +
2756 + /* Also update the CPU-side dlist copy, so that any later
2757 + * atomic updates that don't do a new modeset on our plane
2758 + * also use our updated address.
2759 + */
2760 + vc4_state->dlist[vc4_state->pw0_offset] = addr;
2761 +}
2762 +
2763 static const struct drm_plane_helper_funcs vc4_plane_helper_funcs = {
2764 .prepare_fb = NULL,
2765 .cleanup_fb = NULL,
2766 --- /dev/null
2767 +++ b/drivers/gpu/drm/vc4/vc4_qpu_defines.h
2768 @@ -0,0 +1,268 @@
2769 +/*
2770 + * Copyright © 2014 Broadcom
2771 + *
2772 + * Permission is hereby granted, free of charge, to any person obtaining a
2773 + * copy of this software and associated documentation files (the "Software"),
2774 + * to deal in the Software without restriction, including without limitation
2775 + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
2776 + * and/or sell copies of the Software, and to permit persons to whom the
2777 + * Software is furnished to do so, subject to the following conditions:
2778 + *
2779 + * The above copyright notice and this permission notice (including the next
2780 + * paragraph) shall be included in all copies or substantial portions of the
2781 + * Software.
2782 + *
2783 + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
2784 + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
2785 + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
2786 + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
2787 + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
2788 + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
2789 + * IN THE SOFTWARE.
2790 + */
2791 +
2792 +#ifndef VC4_QPU_DEFINES_H
2793 +#define VC4_QPU_DEFINES_H
2794 +
2795 +enum qpu_op_add {
2796 + QPU_A_NOP,
2797 + QPU_A_FADD,
2798 + QPU_A_FSUB,
2799 + QPU_A_FMIN,
2800 + QPU_A_FMAX,
2801 + QPU_A_FMINABS,
2802 + QPU_A_FMAXABS,
2803 + QPU_A_FTOI,
2804 + QPU_A_ITOF,
2805 + QPU_A_ADD = 12,
2806 + QPU_A_SUB,
2807 + QPU_A_SHR,
2808 + QPU_A_ASR,
2809 + QPU_A_ROR,
2810 + QPU_A_SHL,
2811 + QPU_A_MIN,
2812 + QPU_A_MAX,
2813 + QPU_A_AND,
2814 + QPU_A_OR,
2815 + QPU_A_XOR,
2816 + QPU_A_NOT,
2817 + QPU_A_CLZ,
2818 + QPU_A_V8ADDS = 30,
2819 + QPU_A_V8SUBS = 31,
2820 +};
2821 +
2822 +enum qpu_op_mul {
2823 + QPU_M_NOP,
2824 + QPU_M_FMUL,
2825 + QPU_M_MUL24,
2826 + QPU_M_V8MULD,
2827 + QPU_M_V8MIN,
2828 + QPU_M_V8MAX,
2829 + QPU_M_V8ADDS,
2830 + QPU_M_V8SUBS,
2831 +};
2832 +
2833 +enum qpu_raddr {
2834 + QPU_R_FRAG_PAYLOAD_ZW = 15, /* W for A file, Z for B file */
2835 + /* 0-31 are the plain regfile a or b fields */
2836 + QPU_R_UNIF = 32,
2837 + QPU_R_VARY = 35,
2838 + QPU_R_ELEM_QPU = 38,
2839 + QPU_R_NOP,
2840 + QPU_R_XY_PIXEL_COORD = 41,
2841 + QPU_R_MS_REV_FLAGS = 41,
2842 + QPU_R_VPM = 48,
2843 + QPU_R_VPM_LD_BUSY,
2844 + QPU_R_VPM_LD_WAIT,
2845 + QPU_R_MUTEX_ACQUIRE,
2846 +};
2847 +
2848 +enum qpu_waddr {
2849 + /* 0-31 are the plain regfile a or b fields */
2850 + QPU_W_ACC0 = 32, /* aka r0 */
2851 + QPU_W_ACC1,
2852 + QPU_W_ACC2,
2853 + QPU_W_ACC3,
2854 + QPU_W_TMU_NOSWAP,
2855 + QPU_W_ACC5,
2856 + QPU_W_HOST_INT,
2857 + QPU_W_NOP,
2858 + QPU_W_UNIFORMS_ADDRESS,
2859 + QPU_W_QUAD_XY, /* X for regfile a, Y for regfile b */
2860 + QPU_W_MS_FLAGS = 42,
2861 + QPU_W_REV_FLAG = 42,
2862 + QPU_W_TLB_STENCIL_SETUP = 43,
2863 + QPU_W_TLB_Z,
2864 + QPU_W_TLB_COLOR_MS,
2865 + QPU_W_TLB_COLOR_ALL,
2866 + QPU_W_TLB_ALPHA_MASK,
2867 + QPU_W_VPM,
2868 + QPU_W_VPMVCD_SETUP, /* LD for regfile a, ST for regfile b */
2869 + QPU_W_VPM_ADDR, /* LD for regfile a, ST for regfile b */
2870 + QPU_W_MUTEX_RELEASE,
2871 + QPU_W_SFU_RECIP,
2872 + QPU_W_SFU_RECIPSQRT,
2873 + QPU_W_SFU_EXP,
2874 + QPU_W_SFU_LOG,
2875 + QPU_W_TMU0_S,
2876 + QPU_W_TMU0_T,
2877 + QPU_W_TMU0_R,
2878 + QPU_W_TMU0_B,
2879 + QPU_W_TMU1_S,
2880 + QPU_W_TMU1_T,
2881 + QPU_W_TMU1_R,
2882 + QPU_W_TMU1_B,
2883 +};
2884 +
2885 +enum qpu_sig_bits {
2886 + QPU_SIG_SW_BREAKPOINT,
2887 + QPU_SIG_NONE,
2888 + QPU_SIG_THREAD_SWITCH,
2889 + QPU_SIG_PROG_END,
2890 + QPU_SIG_WAIT_FOR_SCOREBOARD,
2891 + QPU_SIG_SCOREBOARD_UNLOCK,
2892 + QPU_SIG_LAST_THREAD_SWITCH,
2893 + QPU_SIG_COVERAGE_LOAD,
2894 + QPU_SIG_COLOR_LOAD,
2895 + QPU_SIG_COLOR_LOAD_END,
2896 + QPU_SIG_LOAD_TMU0,
2897 + QPU_SIG_LOAD_TMU1,
2898 + QPU_SIG_ALPHA_MASK_LOAD,
2899 + QPU_SIG_SMALL_IMM,
2900 + QPU_SIG_LOAD_IMM,
2901 + QPU_SIG_BRANCH
2902 +};
2903 +
2904 +enum qpu_mux {
2905 + /* hardware mux values */
2906 + QPU_MUX_R0,
2907 + QPU_MUX_R1,
2908 + QPU_MUX_R2,
2909 + QPU_MUX_R3,
2910 + QPU_MUX_R4,
2911 + QPU_MUX_R5,
2912 + QPU_MUX_A,
2913 + QPU_MUX_B,
2914 +
2915 + /* non-hardware mux values */
2916 + QPU_MUX_IMM,
2917 +};
2918 +
2919 +enum qpu_cond {
2920 + QPU_COND_NEVER,
2921 + QPU_COND_ALWAYS,
2922 + QPU_COND_ZS,
2923 + QPU_COND_ZC,
2924 + QPU_COND_NS,
2925 + QPU_COND_NC,
2926 + QPU_COND_CS,
2927 + QPU_COND_CC,
2928 +};
2929 +
2930 +enum qpu_pack_mul {
2931 + QPU_PACK_MUL_NOP,
2932 + QPU_PACK_MUL_8888 = 3, /* replicated to each 8 bits of the 32-bit dst. */
2933 + QPU_PACK_MUL_8A,
2934 + QPU_PACK_MUL_8B,
2935 + QPU_PACK_MUL_8C,
2936 + QPU_PACK_MUL_8D,
2937 +};
2938 +
2939 +enum qpu_pack_a {
2940 + QPU_PACK_A_NOP,
2941 + /* convert to 16 bit float if float input, or to int16. */
2942 + QPU_PACK_A_16A,
2943 + QPU_PACK_A_16B,
2944 + /* replicated to each 8 bits of the 32-bit dst. */
2945 + QPU_PACK_A_8888,
2946 + /* Convert to 8-bit unsigned int. */
2947 + QPU_PACK_A_8A,
2948 + QPU_PACK_A_8B,
2949 + QPU_PACK_A_8C,
2950 + QPU_PACK_A_8D,
2951 +
2952 + /* Saturating variants of the previous instructions. */
2953 + QPU_PACK_A_32_SAT, /* int-only */
2954 + QPU_PACK_A_16A_SAT, /* int or float */
2955 + QPU_PACK_A_16B_SAT,
2956 + QPU_PACK_A_8888_SAT,
2957 + QPU_PACK_A_8A_SAT,
2958 + QPU_PACK_A_8B_SAT,
2959 + QPU_PACK_A_8C_SAT,
2960 + QPU_PACK_A_8D_SAT,
2961 +};
2962 +
2963 +enum qpu_unpack_r4 {
2964 + QPU_UNPACK_R4_NOP,
2965 + QPU_UNPACK_R4_F16A_TO_F32,
2966 + QPU_UNPACK_R4_F16B_TO_F32,
2967 + QPU_UNPACK_R4_8D_REP,
2968 + QPU_UNPACK_R4_8A,
2969 + QPU_UNPACK_R4_8B,
2970 + QPU_UNPACK_R4_8C,
2971 + QPU_UNPACK_R4_8D,
2972 +};
2973 +
2974 +#define QPU_MASK(high, low) ((((uint64_t)1<<((high)-(low)+1))-1)<<(low))
2975 +/* Using the GNU statement expression extension */
2976 +#define QPU_SET_FIELD(value, field) \
2977 + ({ \
2978 + uint64_t fieldval = (uint64_t)(value) << field ## _SHIFT; \
2979 + assert((fieldval & ~ field ## _MASK) == 0); \
2980 + fieldval & field ## _MASK; \
2981 + })
2982 +
2983 +#define QPU_GET_FIELD(word, field) ((uint32_t)(((word) & field ## _MASK) >> field ## _SHIFT))
2984 +
2985 +#define QPU_SIG_SHIFT 60
2986 +#define QPU_SIG_MASK QPU_MASK(63, 60)
2987 +
2988 +#define QPU_UNPACK_SHIFT 57
2989 +#define QPU_UNPACK_MASK QPU_MASK(59, 57)
2990 +
2991 +/**
2992 + * If set, the pack field means PACK_MUL or R4 packing, instead of normal
2993 + * regfile a packing.
2994 + */
2995 +#define QPU_PM ((uint64_t)1 << 56)
2996 +
2997 +#define QPU_PACK_SHIFT 52
2998 +#define QPU_PACK_MASK QPU_MASK(55, 52)
2999 +
3000 +#define QPU_COND_ADD_SHIFT 49
3001 +#define QPU_COND_ADD_MASK QPU_MASK(51, 49)
3002 +#define QPU_COND_MUL_SHIFT 46
3003 +#define QPU_COND_MUL_MASK QPU_MASK(48, 46)
3004 +
3005 +#define QPU_SF ((uint64_t)1 << 45)
3006 +
3007 +#define QPU_WADDR_ADD_SHIFT 38
3008 +#define QPU_WADDR_ADD_MASK QPU_MASK(43, 38)
3009 +#define QPU_WADDR_MUL_SHIFT 32
3010 +#define QPU_WADDR_MUL_MASK QPU_MASK(37, 32)
3011 +
3012 +#define QPU_OP_MUL_SHIFT 29
3013 +#define QPU_OP_MUL_MASK QPU_MASK(31, 29)
3014 +
3015 +#define QPU_RADDR_A_SHIFT 18
3016 +#define QPU_RADDR_A_MASK QPU_MASK(23, 18)
3017 +#define QPU_RADDR_B_SHIFT 12
3018 +#define QPU_RADDR_B_MASK QPU_MASK(17, 12)
3019 +#define QPU_SMALL_IMM_SHIFT 12
3020 +#define QPU_SMALL_IMM_MASK QPU_MASK(17, 12)
3021 +
3022 +#define QPU_ADD_A_SHIFT 9
3023 +#define QPU_ADD_A_MASK QPU_MASK(11, 9)
3024 +#define QPU_ADD_B_SHIFT 6
3025 +#define QPU_ADD_B_MASK QPU_MASK(8, 6)
3026 +#define QPU_MUL_A_SHIFT 3
3027 +#define QPU_MUL_A_MASK QPU_MASK(5, 3)
3028 +#define QPU_MUL_B_SHIFT 0
3029 +#define QPU_MUL_B_MASK QPU_MASK(2, 0)
3030 +
3031 +#define QPU_WS ((uint64_t)1 << 44)
3032 +
3033 +#define QPU_OP_ADD_SHIFT 24
3034 +#define QPU_OP_ADD_MASK QPU_MASK(28, 24)
3035 +
3036 +#endif /* VC4_QPU_DEFINES_H */
3037 --- /dev/null
3038 +++ b/drivers/gpu/drm/vc4/vc4_render_cl.c
3039 @@ -0,0 +1,448 @@
3040 +/*
3041 + * Copyright © 2014-2015 Broadcom
3042 + *
3043 + * Permission is hereby granted, free of charge, to any person obtaining a
3044 + * copy of this software and associated documentation files (the "Software"),
3045 + * to deal in the Software without restriction, including without limitation
3046 + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
3047 + * and/or sell copies of the Software, and to permit persons to whom the
3048 + * Software is furnished to do so, subject to the following conditions:
3049 + *
3050 + * The above copyright notice and this permission notice (including the next
3051 + * paragraph) shall be included in all copies or substantial portions of the
3052 + * Software.
3053 + *
3054 + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
3055 + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
3056 + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
3057 + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
3058 + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
3059 + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
3060 + * IN THE SOFTWARE.
3061 + */
3062 +
3063 +/**
3064 + * DOC: Render command list generation
3065 + *
3066 + * In the VC4 driver, render command list generation is performed by the
3067 + * kernel instead of userspace. We do this because validating a
3068 + * user-submitted command list is hard to get right and has high CPU overhead,
3069 + * while the number of valid configurations for render command lists is
3070 + * actually fairly low.
3071 + */
3072 +
3073 +#include "uapi/drm/vc4_drm.h"
3074 +#include "vc4_drv.h"
3075 +#include "vc4_packet.h"
3076 +
3077 +struct vc4_rcl_setup {
3078 + struct drm_gem_cma_object *color_read;
3079 + struct drm_gem_cma_object *color_ms_write;
3080 + struct drm_gem_cma_object *zs_read;
3081 + struct drm_gem_cma_object *zs_write;
3082 +
3083 + struct drm_gem_cma_object *rcl;
3084 + u32 next_offset;
3085 +};
3086 +
3087 +static inline void rcl_u8(struct vc4_rcl_setup *setup, u8 val)
3088 +{
3089 + *(u8 *)(setup->rcl->vaddr + setup->next_offset) = val;
3090 + setup->next_offset += 1;
3091 +}
3092 +
3093 +static inline void rcl_u16(struct vc4_rcl_setup *setup, u16 val)
3094 +{
3095 + *(u16 *)(setup->rcl->vaddr + setup->next_offset) = val;
3096 + setup->next_offset += 2;
3097 +}
3098 +
3099 +static inline void rcl_u32(struct vc4_rcl_setup *setup, u32 val)
3100 +{
3101 + *(u32 *)(setup->rcl->vaddr + setup->next_offset) = val;
3102 + setup->next_offset += 4;
3103 +}
3104 +
3105 +
3106 +/*
3107 + * Emits a no-op STORE_TILE_BUFFER_GENERAL.
3108 + *
3109 + * If we emit a PACKET_TILE_COORDINATES, it must be followed by a store of
3110 + * some sort before another load is triggered.
3111 + */
3112 +static void vc4_store_before_load(struct vc4_rcl_setup *setup)
3113 +{
3114 + rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
3115 + rcl_u16(setup,
3116 + VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_NONE,
3117 + VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
3118 + VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR |
3119 + VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR |
3120 + VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR);
3121 + rcl_u32(setup, 0); /* no address, since we're in None mode */
3122 +}
3123 +
3124 +/*
3125 + * Emits a PACKET_TILE_COORDINATES if one isn't already pending.
3126 + *
3127 + * The tile coordinates packet triggers a pending load if there is one, are
3128 + * used for clipping during rendering, and determine where loads/stores happen
3129 + * relative to their base address.
3130 + */
3131 +static void vc4_tile_coordinates(struct vc4_rcl_setup *setup,
3132 + uint32_t x, uint32_t y)
3133 +{
3134 + rcl_u8(setup, VC4_PACKET_TILE_COORDINATES);
3135 + rcl_u8(setup, x);
3136 + rcl_u8(setup, y);
3137 +}
3138 +
3139 +static void emit_tile(struct vc4_exec_info *exec,
3140 + struct vc4_rcl_setup *setup,
3141 + uint8_t x, uint8_t y, bool first, bool last)
3142 +{
3143 + struct drm_vc4_submit_cl *args = exec->args;
3144 + bool has_bin = args->bin_cl_size != 0;
3145 +
3146 + /* Note that the load doesn't actually occur until the
3147 + * tile coords packet is processed, and only one load
3148 + * may be outstanding at a time.
3149 + */
3150 + if (setup->color_read) {
3151 + rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
3152 + rcl_u16(setup, args->color_read.bits);
3153 + rcl_u32(setup,
3154 + setup->color_read->paddr + args->color_read.offset);
3155 + }
3156 +
3157 + if (setup->zs_read) {
3158 + if (setup->color_read) {
3159 + /* Exec previous load. */
3160 + vc4_tile_coordinates(setup, x, y);
3161 + vc4_store_before_load(setup);
3162 + }
3163 +
3164 + rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
3165 + rcl_u16(setup, args->zs_read.bits);
3166 + rcl_u32(setup, setup->zs_read->paddr + args->zs_read.offset);
3167 + }
3168 +
3169 + /* Clipping depends on tile coordinates having been
3170 + * emitted, so we always need one here.
3171 + */
3172 + vc4_tile_coordinates(setup, x, y);
3173 +
3174 + /* Wait for the binner before jumping to the first
3175 + * tile's lists.
3176 + */
3177 + if (first && has_bin)
3178 + rcl_u8(setup, VC4_PACKET_WAIT_ON_SEMAPHORE);
3179 +
3180 + if (has_bin) {
3181 + rcl_u8(setup, VC4_PACKET_BRANCH_TO_SUB_LIST);
3182 + rcl_u32(setup, (exec->tile_bo->paddr +
3183 + exec->tile_alloc_offset +
3184 + (y * exec->bin_tiles_x + x) * 32));
3185 + }
3186 +
3187 + if (setup->zs_write) {
3188 + rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
3189 + rcl_u16(setup, args->zs_write.bits |
3190 + (setup->color_ms_write ?
3191 + VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR : 0));
3192 + rcl_u32(setup,
3193 + (setup->zs_write->paddr + args->zs_write.offset) |
3194 + ((last && !setup->color_ms_write) ?
3195 + VC4_LOADSTORE_TILE_BUFFER_EOF : 0));
3196 + }
3197 +
3198 + if (setup->color_ms_write) {
3199 + if (setup->zs_write) {
3200 + /* Reset after previous store */
3201 + vc4_tile_coordinates(setup, x, y);
3202 + }
3203 +
3204 + if (last)
3205 + rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF);
3206 + else
3207 + rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER);
3208 + }
3209 +}
3210 +
3211 +static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec,
3212 + struct vc4_rcl_setup *setup)
3213 +{
3214 + struct drm_vc4_submit_cl *args = exec->args;
3215 + bool has_bin = args->bin_cl_size != 0;
3216 + uint8_t min_x_tile = args->min_x_tile;
3217 + uint8_t min_y_tile = args->min_y_tile;
3218 + uint8_t max_x_tile = args->max_x_tile;
3219 + uint8_t max_y_tile = args->max_y_tile;
3220 + uint8_t xtiles = max_x_tile - min_x_tile + 1;
3221 + uint8_t ytiles = max_y_tile - min_y_tile + 1;
3222 + uint8_t x, y;
3223 + uint32_t size, loop_body_size;
3224 +
3225 + size = VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE;
3226 + loop_body_size = VC4_PACKET_TILE_COORDINATES_SIZE;
3227 +
3228 + if (args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) {
3229 + size += VC4_PACKET_CLEAR_COLORS_SIZE +
3230 + VC4_PACKET_TILE_COORDINATES_SIZE +
3231 + VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
3232 + }
3233 +
3234 + if (setup->color_read) {
3235 + loop_body_size += (VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE);
3236 + }
3237 + if (setup->zs_read) {
3238 + if (setup->color_read) {
3239 + loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE;
3240 + loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
3241 + }
3242 + loop_body_size += VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE;
3243 + }
3244 +
3245 + if (has_bin) {
3246 + size += VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE;
3247 + loop_body_size += VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE;
3248 + }
3249 +
3250 + if (setup->zs_write)
3251 + loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
3252 + if (setup->color_ms_write) {
3253 + if (setup->zs_write)
3254 + loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE;
3255 + loop_body_size += VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE;
3256 + }
3257 + size += xtiles * ytiles * loop_body_size;
3258 +
3259 + setup->rcl = &vc4_bo_create(dev, size)->base;
3260 + if (!setup->rcl)
3261 + return -ENOMEM;
3262 + list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head,
3263 + &exec->unref_list);
3264 +
3265 + rcl_u8(setup, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
3266 + rcl_u32(setup,
3267 + (setup->color_ms_write ?
3268 + (setup->color_ms_write->paddr +
3269 + args->color_ms_write.offset) :
3270 + 0));
3271 + rcl_u16(setup, args->width);
3272 + rcl_u16(setup, args->height);
3273 + rcl_u16(setup, args->color_ms_write.bits);
3274 +
3275 + /* The tile buffer gets cleared when the previous tile is stored. If
3276 + * the clear values changed between frames, then the tile buffer has
3277 + * stale clear values in it, so we have to do a store in None mode (no
3278 + * writes) so that we trigger the tile buffer clear.
3279 + */
3280 + if (args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) {
3281 + rcl_u8(setup, VC4_PACKET_CLEAR_COLORS);
3282 + rcl_u32(setup, args->clear_color[0]);
3283 + rcl_u32(setup, args->clear_color[1]);
3284 + rcl_u32(setup, args->clear_z);
3285 + rcl_u8(setup, args->clear_s);
3286 +
3287 + vc4_tile_coordinates(setup, 0, 0);
3288 +
3289 + rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
3290 + rcl_u16(setup, VC4_LOADSTORE_TILE_BUFFER_NONE);
3291 + rcl_u32(setup, 0); /* no address, since we're in None mode */
3292 + }
3293 +
3294 + for (y = min_y_tile; y <= max_y_tile; y++) {
3295 + for (x = min_x_tile; x <= max_x_tile; x++) {
3296 + bool first = (x == min_x_tile && y == min_y_tile);
3297 + bool last = (x == max_x_tile && y == max_y_tile);
3298 + emit_tile(exec, setup, x, y, first, last);
3299 + }
3300 + }
3301 +
3302 + BUG_ON(setup->next_offset != size);
3303 + exec->ct1ca = setup->rcl->paddr;
3304 + exec->ct1ea = setup->rcl->paddr + setup->next_offset;
3305 +
3306 + return 0;
3307 +}
3308 +
3309 +static int vc4_rcl_surface_setup(struct vc4_exec_info *exec,
3310 + struct drm_gem_cma_object **obj,
3311 + struct drm_vc4_submit_rcl_surface *surf)
3312 +{
3313 + uint8_t tiling = VC4_GET_FIELD(surf->bits,
3314 + VC4_LOADSTORE_TILE_BUFFER_TILING);
3315 + uint8_t buffer = VC4_GET_FIELD(surf->bits,
3316 + VC4_LOADSTORE_TILE_BUFFER_BUFFER);
3317 + uint8_t format = VC4_GET_FIELD(surf->bits,
3318 + VC4_LOADSTORE_TILE_BUFFER_FORMAT);
3319 + int cpp;
3320 +
3321 + if (surf->pad != 0) {
3322 + DRM_ERROR("Padding unset\n");
3323 + return -EINVAL;
3324 + }
3325 +
3326 + if (surf->hindex == ~0)
3327 + return 0;
3328 +
3329 + if (!vc4_use_bo(exec, surf->hindex, VC4_MODE_RENDER, obj))
3330 + return -EINVAL;
3331 +
3332 + if (surf->bits & ~(VC4_LOADSTORE_TILE_BUFFER_TILING_MASK |
3333 + VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK |
3334 + VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK)) {
3335 + DRM_ERROR("Unknown bits in load/store: 0x%04x\n",
3336 + surf->bits);
3337 + return -EINVAL;
3338 + }
3339 +
3340 + if (tiling > VC4_TILING_FORMAT_LT) {
3341 + DRM_ERROR("Bad tiling format\n");
3342 + return -EINVAL;
3343 + }
3344 +
3345 + if (buffer == VC4_LOADSTORE_TILE_BUFFER_ZS) {
3346 + if (format != 0) {
3347 + DRM_ERROR("No color format should be set for ZS\n");
3348 + return -EINVAL;
3349 + }
3350 + cpp = 4;
3351 + } else if (buffer == VC4_LOADSTORE_TILE_BUFFER_COLOR) {
3352 + switch (format) {
3353 + case VC4_LOADSTORE_TILE_BUFFER_BGR565:
3354 + case VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER:
3355 + cpp = 2;
3356 + break;
3357 + case VC4_LOADSTORE_TILE_BUFFER_RGBA8888:
3358 + cpp = 4;
3359 + break;
3360 + default:
3361 + DRM_ERROR("Bad tile buffer format\n");
3362 + return -EINVAL;
3363 + }
3364 + } else {
3365 + DRM_ERROR("Bad load/store buffer %d.\n", buffer);
3366 + return -EINVAL;
3367 + }
3368 +
3369 + if (surf->offset & 0xf) {
3370 + DRM_ERROR("load/store buffer must be 16b aligned.\n");
3371 + return -EINVAL;
3372 + }
3373 +
3374 + if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling,
3375 + exec->args->width, exec->args->height, cpp)) {
3376 + return -EINVAL;
3377 + }
3378 +
3379 + return 0;
3380 +}
3381 +
3382 +static int
3383 +vc4_rcl_ms_surface_setup(struct vc4_exec_info *exec,
3384 + struct drm_gem_cma_object **obj,
3385 + struct drm_vc4_submit_rcl_surface *surf)
3386 +{
3387 + uint8_t tiling = VC4_GET_FIELD(surf->bits,
3388 + VC4_RENDER_CONFIG_MEMORY_FORMAT);
3389 + uint8_t format = VC4_GET_FIELD(surf->bits,
3390 + VC4_RENDER_CONFIG_FORMAT);
3391 + int cpp;
3392 +
3393 + if (surf->pad != 0) {
3394 + DRM_ERROR("Padding unset\n");
3395 + return -EINVAL;
3396 + }
3397 +
3398 + if (surf->bits & ~(VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK |
3399 + VC4_RENDER_CONFIG_FORMAT_MASK)) {
3400 + DRM_ERROR("Unknown bits in render config: 0x%04x\n",
3401 + surf->bits);
3402 + return -EINVAL;
3403 + }
3404 +
3405 + if (surf->hindex == ~0)
3406 + return 0;
3407 +
3408 + if (!vc4_use_bo(exec, surf->hindex, VC4_MODE_RENDER, obj))
3409 + return -EINVAL;
3410 +
3411 + if (tiling > VC4_TILING_FORMAT_LT) {
3412 + DRM_ERROR("Bad tiling format\n");
3413 + return -EINVAL;
3414 + }
3415 +
3416 + switch (format) {
3417 + case VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED:
3418 + case VC4_RENDER_CONFIG_FORMAT_BGR565:
3419 + cpp = 2;
3420 + break;
3421 + case VC4_RENDER_CONFIG_FORMAT_RGBA8888:
3422 + cpp = 4;
3423 + break;
3424 + default:
3425 + DRM_ERROR("Bad tile buffer format\n");
3426 + return -EINVAL;
3427 + }
3428 +
3429 + if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling,
3430 + exec->args->width, exec->args->height, cpp)) {
3431 + return -EINVAL;
3432 + }
3433 +
3434 + return 0;
3435 +}
3436 +
3437 +int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec)
3438 +{
3439 + struct vc4_rcl_setup setup = {0};
3440 + struct drm_vc4_submit_cl *args = exec->args;
3441 + bool has_bin = args->bin_cl_size != 0;
3442 + int ret;
3443 +
3444 + if (args->min_x_tile > args->max_x_tile ||
3445 + args->min_y_tile > args->max_y_tile) {
3446 + DRM_ERROR("Bad render tile set (%d,%d)-(%d,%d)\n",
3447 + args->min_x_tile, args->min_y_tile,
3448 + args->max_x_tile, args->max_y_tile);
3449 + return -EINVAL;
3450 + }
3451 +
3452 + if (has_bin &&
3453 + (args->max_x_tile > exec->bin_tiles_x ||
3454 + args->max_y_tile > exec->bin_tiles_y)) {
3455 + DRM_ERROR("Render tiles (%d,%d) outside of bin config (%d,%d)\n",
3456 + args->max_x_tile, args->max_y_tile,
3457 + exec->bin_tiles_x, exec->bin_tiles_y);
3458 + return -EINVAL;
3459 + }
3460 +
3461 + ret = vc4_rcl_surface_setup(exec, &setup.color_read, &args->color_read);
3462 + if (ret)
3463 + return ret;
3464 +
3465 + ret = vc4_rcl_ms_surface_setup(exec, &setup.color_ms_write,
3466 + &args->color_ms_write);
3467 + if (ret)
3468 + return ret;
3469 +
3470 + ret = vc4_rcl_surface_setup(exec, &setup.zs_read, &args->zs_read);
3471 + if (ret)
3472 + return ret;
3473 +
3474 + ret = vc4_rcl_surface_setup(exec, &setup.zs_write, &args->zs_write);
3475 + if (ret)
3476 + return ret;
3477 +
3478 + /* We shouldn't even have the job submitted to us if there's no
3479 + * surface to write out.
3480 + */
3481 + if (!setup.color_ms_write && !setup.zs_write) {
3482 + DRM_ERROR("RCL requires color or Z/S write\n");
3483 + return -EINVAL;
3484 + }
3485 +
3486 + return vc4_create_rcl_bo(dev, exec, &setup);
3487 +}
3488 --- /dev/null
3489 +++ b/drivers/gpu/drm/vc4/vc4_trace.h
3490 @@ -0,0 +1,63 @@
3491 +/*
3492 + * Copyright (C) 2015 Broadcom
3493 + *
3494 + * This program is free software; you can redistribute it and/or modify
3495 + * it under the terms of the GNU General Public License version 2 as
3496 + * published by the Free Software Foundation.
3497 + */
3498 +
3499 +#if !defined(_VC4_TRACE_H_) || defined(TRACE_HEADER_MULTI_READ)
3500 +#define _VC4_TRACE_H_
3501 +
3502 +#include <linux/stringify.h>
3503 +#include <linux/types.h>
3504 +#include <linux/tracepoint.h>
3505 +
3506 +#undef TRACE_SYSTEM
3507 +#define TRACE_SYSTEM vc4
3508 +#define TRACE_INCLUDE_FILE vc4_trace
3509 +
3510 +TRACE_EVENT(vc4_wait_for_seqno_begin,
3511 + TP_PROTO(struct drm_device *dev, uint64_t seqno, uint64_t timeout),
3512 + TP_ARGS(dev, seqno, timeout),
3513 +
3514 + TP_STRUCT__entry(
3515 + __field(u32, dev)
3516 + __field(u64, seqno)
3517 + __field(u64, timeout)
3518 + ),
3519 +
3520 + TP_fast_assign(
3521 + __entry->dev = dev->primary->index;
3522 + __entry->seqno = seqno;
3523 + __entry->timeout = timeout;
3524 + ),
3525 +
3526 + TP_printk("dev=%u, seqno=%llu, timeout=%llu",
3527 + __entry->dev, __entry->seqno, __entry->timeout)
3528 +);
3529 +
3530 +TRACE_EVENT(vc4_wait_for_seqno_end,
3531 + TP_PROTO(struct drm_device *dev, uint64_t seqno),
3532 + TP_ARGS(dev, seqno),
3533 +
3534 + TP_STRUCT__entry(
3535 + __field(u32, dev)
3536 + __field(u64, seqno)
3537 + ),
3538 +
3539 + TP_fast_assign(
3540 + __entry->dev = dev->primary->index;
3541 + __entry->seqno = seqno;
3542 + ),
3543 +
3544 + TP_printk("dev=%u, seqno=%llu",
3545 + __entry->dev, __entry->seqno)
3546 +);
3547 +
3548 +#endif /* _VC4_TRACE_H_ */
3549 +
3550 +/* This part must be outside protection */
3551 +#undef TRACE_INCLUDE_PATH
3552 +#define TRACE_INCLUDE_PATH .
3553 +#include <trace/define_trace.h>
3554 --- /dev/null
3555 +++ b/drivers/gpu/drm/vc4/vc4_trace_points.c
3556 @@ -0,0 +1,14 @@
3557 +/*
3558 + * Copyright (C) 2015 Broadcom
3559 + *
3560 + * This program is free software; you can redistribute it and/or modify
3561 + * it under the terms of the GNU General Public License version 2 as
3562 + * published by the Free Software Foundation.
3563 + */
3564 +
3565 +#include "vc4_drv.h"
3566 +
3567 +#ifndef __CHECKER__
3568 +#define CREATE_TRACE_POINTS
3569 +#include "vc4_trace.h"
3570 +#endif
3571 --- /dev/null
3572 +++ b/drivers/gpu/drm/vc4/vc4_v3d.c
3573 @@ -0,0 +1,268 @@
3574 +/*
3575 + * Copyright (c) 2014 The Linux Foundation. All rights reserved.
3576 + * Copyright (C) 2013 Red Hat
3577 + * Author: Rob Clark <robdclark@gmail.com>
3578 + *
3579 + * This program is free software; you can redistribute it and/or modify it
3580 + * under the terms of the GNU General Public License version 2 as published by
3581 + * the Free Software Foundation.
3582 + *
3583 + * This program is distributed in the hope that it will be useful, but WITHOUT
3584 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
3585 + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
3586 + * more details.
3587 + *
3588 + * You should have received a copy of the GNU General Public License along with
3589 + * this program. If not, see <http://www.gnu.org/licenses/>.
3590 + */
3591 +
3592 +#include "linux/component.h"
3593 +#include "soc/bcm2835/raspberrypi-firmware.h"
3594 +#include "vc4_drv.h"
3595 +#include "vc4_regs.h"
3596 +
3597 +#ifdef CONFIG_DEBUG_FS
3598 +#define REGDEF(reg) { reg, #reg }
3599 +static const struct {
3600 + uint32_t reg;
3601 + const char *name;
3602 +} vc4_reg_defs[] = {
3603 + REGDEF(V3D_IDENT0),
3604 + REGDEF(V3D_IDENT1),
3605 + REGDEF(V3D_IDENT2),
3606 + REGDEF(V3D_SCRATCH),
3607 + REGDEF(V3D_L2CACTL),
3608 + REGDEF(V3D_SLCACTL),
3609 + REGDEF(V3D_INTCTL),
3610 + REGDEF(V3D_INTENA),
3611 + REGDEF(V3D_INTDIS),
3612 + REGDEF(V3D_CT0CS),
3613 + REGDEF(V3D_CT1CS),
3614 + REGDEF(V3D_CT0EA),
3615 + REGDEF(V3D_CT1EA),
3616 + REGDEF(V3D_CT0CA),
3617 + REGDEF(V3D_CT1CA),
3618 + REGDEF(V3D_CT00RA0),
3619 + REGDEF(V3D_CT01RA0),
3620 + REGDEF(V3D_CT0LC),
3621 + REGDEF(V3D_CT1LC),
3622 + REGDEF(V3D_CT0PC),
3623 + REGDEF(V3D_CT1PC),
3624 + REGDEF(V3D_PCS),
3625 + REGDEF(V3D_BFC),
3626 + REGDEF(V3D_RFC),
3627 + REGDEF(V3D_BPCA),
3628 + REGDEF(V3D_BPCS),
3629 + REGDEF(V3D_BPOA),
3630 + REGDEF(V3D_BPOS),
3631 + REGDEF(V3D_BXCF),
3632 + REGDEF(V3D_SQRSV0),
3633 + REGDEF(V3D_SQRSV1),
3634 + REGDEF(V3D_SQCNTL),
3635 + REGDEF(V3D_SRQPC),
3636 + REGDEF(V3D_SRQUA),
3637 + REGDEF(V3D_SRQUL),
3638 + REGDEF(V3D_SRQCS),
3639 + REGDEF(V3D_VPACNTL),
3640 + REGDEF(V3D_VPMBASE),
3641 + REGDEF(V3D_PCTRC),
3642 + REGDEF(V3D_PCTRE),
3643 + REGDEF(V3D_PCTR0),
3644 + REGDEF(V3D_PCTRS0),
3645 + REGDEF(V3D_PCTR1),
3646 + REGDEF(V3D_PCTRS1),
3647 + REGDEF(V3D_PCTR2),
3648 + REGDEF(V3D_PCTRS2),
3649 + REGDEF(V3D_PCTR3),
3650 + REGDEF(V3D_PCTRS3),
3651 + REGDEF(V3D_PCTR4),
3652 + REGDEF(V3D_PCTRS4),
3653 + REGDEF(V3D_PCTR5),
3654 + REGDEF(V3D_PCTRS5),
3655 + REGDEF(V3D_PCTR6),
3656 + REGDEF(V3D_PCTRS6),
3657 + REGDEF(V3D_PCTR7),
3658 + REGDEF(V3D_PCTRS7),
3659 + REGDEF(V3D_PCTR8),
3660 + REGDEF(V3D_PCTRS8),
3661 + REGDEF(V3D_PCTR9),
3662 + REGDEF(V3D_PCTRS9),
3663 + REGDEF(V3D_PCTR10),
3664 + REGDEF(V3D_PCTRS10),
3665 + REGDEF(V3D_PCTR11),
3666 + REGDEF(V3D_PCTRS11),
3667 + REGDEF(V3D_PCTR12),
3668 + REGDEF(V3D_PCTRS12),
3669 + REGDEF(V3D_PCTR13),
3670 + REGDEF(V3D_PCTRS13),
3671 + REGDEF(V3D_PCTR14),
3672 + REGDEF(V3D_PCTRS14),
3673 + REGDEF(V3D_PCTR15),
3674 + REGDEF(V3D_PCTRS15),
3675 + REGDEF(V3D_BGE),
3676 + REGDEF(V3D_FDBGO),
3677 + REGDEF(V3D_FDBGB),
3678 + REGDEF(V3D_FDBGR),
3679 + REGDEF(V3D_FDBGS),
3680 + REGDEF(V3D_ERRSTAT),
3681 +};
3682 +
3683 +int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused)
3684 +{
3685 + struct drm_info_node *node = (struct drm_info_node *) m->private;
3686 + struct drm_device *dev = node->minor->dev;
3687 + struct vc4_dev *vc4 = to_vc4_dev(dev);
3688 + int i;
3689 +
3690 + for (i = 0; i < ARRAY_SIZE(vc4_reg_defs); i++) {
3691 + seq_printf(m, "%s (0x%04x): 0x%08x\n",
3692 + vc4_reg_defs[i].name, vc4_reg_defs[i].reg,
3693 + V3D_READ(vc4_reg_defs[i].reg));
3694 + }
3695 +
3696 + return 0;
3697 +}
3698 +
3699 +int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
3700 +{
3701 + struct drm_info_node *node = (struct drm_info_node *) m->private;
3702 + struct drm_device *dev = node->minor->dev;
3703 + struct vc4_dev *vc4 = to_vc4_dev(dev);
3704 + uint32_t ident1 = V3D_READ(V3D_IDENT1);
3705 + uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
3706 + uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
3707 + uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
3708 +
3709 + seq_printf(m, "Revision: %d\n", VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
3710 + seq_printf(m, "Slices: %d\n", nslc);
3711 + seq_printf(m, "TMUs: %d\n", nslc * tups);
3712 + seq_printf(m, "QPUs: %d\n", nslc * qups);
3713 + seq_printf(m, "Semaphores: %d\n", VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
3714 +
3715 + return 0;
3716 +}
3717 +#endif /* CONFIG_DEBUG_FS */
3718 +
3719 +/*
3720 + * Asks the firmware to turn on power to the V3D engine.
3721 + *
3722 + * This may be doable with just the clocks interface, though this
3723 + * packet does some other register setup from the firmware, too.
3724 + */
3725 +int
3726 +vc4_v3d_set_power(struct vc4_dev *vc4, bool on)
3727 +{
3728 + u32 packet = on;
3729 +
3730 + return rpi_firmware_property(vc4->firmware,
3731 + RPI_FIRMWARE_SET_ENABLE_QPU,
3732 + &packet, sizeof(packet));
3733 +}
3734 +
3735 +static void vc4_v3d_init_hw(struct drm_device *dev)
3736 +{
3737 + struct vc4_dev *vc4 = to_vc4_dev(dev);
3738 +
3739 + /* Take all the memory that would have been reserved for user
3740 + * QPU programs, since we don't have an interface for running
3741 + * them, anyway.
3742 + */
3743 + V3D_WRITE(V3D_VPMBASE, 0);
3744 +}
3745 +
3746 +static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
3747 +{
3748 + struct platform_device *pdev = to_platform_device(dev);
3749 + struct drm_device *drm = dev_get_drvdata(master);
3750 + struct vc4_dev *vc4 = to_vc4_dev(drm);
3751 + struct vc4_v3d *v3d = NULL;
3752 + int ret;
3753 +
3754 + v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
3755 + if (!v3d)
3756 + return -ENOMEM;
3757 +
3758 + v3d->pdev = pdev;
3759 +
3760 + v3d->regs = vc4_ioremap_regs(pdev, 0);
3761 + if (IS_ERR(v3d->regs))
3762 + return PTR_ERR(v3d->regs);
3763 +
3764 + vc4->v3d = v3d;
3765 +
3766 + ret = vc4_v3d_set_power(vc4, true);
3767 + if (ret)
3768 + return ret;
3769 +
3770 + if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
3771 + DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
3772 + V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
3773 + return -EINVAL;
3774 + }
3775 +
3776 + /* Reset the binner overflow address/size at setup, to be sure
3777 + * we don't reuse an old one.
3778 + */
3779 + V3D_WRITE(V3D_BPOA, 0);
3780 + V3D_WRITE(V3D_BPOS, 0);
3781 +
3782 + vc4_v3d_init_hw(drm);
3783 +
3784 + ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
3785 + if (ret) {
3786 + DRM_ERROR("Failed to install IRQ handler\n");
3787 + return ret;
3788 + }
3789 +
3790 + return 0;
3791 +}
3792 +
3793 +static void vc4_v3d_unbind(struct device *dev, struct device *master,
3794 + void *data)
3795 +{
3796 + struct drm_device *drm = dev_get_drvdata(master);
3797 + struct vc4_dev *vc4 = to_vc4_dev(drm);
3798 +
3799 + drm_irq_uninstall(drm);
3800 +
3801 + /* Disable the binner's overflow memory address, so the next
3802 + * driver probe (if any) doesn't try to reuse our old
3803 + * allocation.
3804 + */
3805 + V3D_WRITE(V3D_BPOA, 0);
3806 + V3D_WRITE(V3D_BPOS, 0);
3807 +
3808 + vc4_v3d_set_power(vc4, false);
3809 +
3810 + vc4->v3d = NULL;
3811 +}
3812 +
3813 +static const struct component_ops vc4_v3d_ops = {
3814 + .bind = vc4_v3d_bind,
3815 + .unbind = vc4_v3d_unbind,
3816 +};
3817 +
3818 +static int vc4_v3d_dev_probe(struct platform_device *pdev)
3819 +{
3820 + return component_add(&pdev->dev, &vc4_v3d_ops);
3821 +}
3822 +
3823 +static int vc4_v3d_dev_remove(struct platform_device *pdev)
3824 +{
3825 + component_del(&pdev->dev, &vc4_v3d_ops);
3826 + return 0;
3827 +}
3828 +
3829 +static const struct of_device_id vc4_v3d_dt_match[] = {
3830 + { .compatible = "brcm,vc4-v3d" },
3831 + {}
3832 +};
3833 +
3834 +struct platform_driver vc4_v3d_driver = {
3835 + .probe = vc4_v3d_dev_probe,
3836 + .remove = vc4_v3d_dev_remove,
3837 + .driver = {
3838 + .name = "vc4_v3d",
3839 + .of_match_table = vc4_v3d_dt_match,
3840 + },
3841 +};
3842 --- /dev/null
3843 +++ b/drivers/gpu/drm/vc4/vc4_validate.c
3844 @@ -0,0 +1,958 @@
3845 +/*
3846 + * Copyright © 2014 Broadcom
3847 + *
3848 + * Permission is hereby granted, free of charge, to any person obtaining a
3849 + * copy of this software and associated documentation files (the "Software"),
3850 + * to deal in the Software without restriction, including without limitation
3851 + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
3852 + * and/or sell copies of the Software, and to permit persons to whom the
3853 + * Software is furnished to do so, subject to the following conditions:
3854 + *
3855 + * The above copyright notice and this permission notice (including the next
3856 + * paragraph) shall be included in all copies or substantial portions of the
3857 + * Software.
3858 + *
3859 + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
3860 + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
3861 + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
3862 + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
3863 + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
3864 + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
3865 + * IN THE SOFTWARE.
3866 + */
3867 +
3868 +/**
3869 + * Command list validator for VC4.
3870 + *
3871 + * The VC4 has no IOMMU between it and system memory. So, a user with
3872 + * access to execute command lists could escalate privilege by
3873 + * overwriting system memory (drawing to it as a framebuffer) or
3874 + * reading system memory it shouldn't (reading it as a texture, or
3875 + * uniform data, or vertex data).
3876 + *
3877 + * This validates command lists to ensure that all accesses are within
3878 + * the bounds of the GEM objects referenced. It explicitly whitelists
3879 + * packets, and looks at the offsets in any address fields to make
3880 + * sure they're constrained within the BOs they reference.
3881 + *
3882 + * Note that because of the validation that's happening anyway, this
3883 + * is where GEM relocation processing happens.
3884 + */
3885 +
3886 +#include "uapi/drm/vc4_drm.h"
3887 +#include "vc4_drv.h"
3888 +#include "vc4_packet.h"
3889 +
3890 +#define VALIDATE_ARGS \
3891 + struct vc4_exec_info *exec, \
3892 + void *validated, \
3893 + void *untrusted
3894 +
3895 +
3896 +/** Return the width in pixels of a 64-byte microtile. */
3897 +static uint32_t
3898 +utile_width(int cpp)
3899 +{
3900 + switch (cpp) {
3901 + case 1:
3902 + case 2:
3903 + return 8;
3904 + case 4:
3905 + return 4;
3906 + case 8:
3907 + return 2;
3908 + default:
3909 + DRM_ERROR("unknown cpp: %d\n", cpp);
3910 + return 1;
3911 + }
3912 +}
3913 +
3914 +/** Return the height in pixels of a 64-byte microtile. */
3915 +static uint32_t
3916 +utile_height(int cpp)
3917 +{
3918 + switch (cpp) {
3919 + case 1:
3920 + return 8;
3921 + case 2:
3922 + case 4:
3923 + case 8:
3924 + return 4;
3925 + default:
3926 + DRM_ERROR("unknown cpp: %d\n", cpp);
3927 + return 1;
3928 + }
3929 +}
3930 +
3931 +/**
3932 + * The texture unit decides what tiling format a particular miplevel is using
3933 + * this function, so we lay out our miptrees accordingly.
3934 + */
3935 +static bool
3936 +size_is_lt(uint32_t width, uint32_t height, int cpp)
3937 +{
3938 + return (width <= 4 * utile_width(cpp) ||
3939 + height <= 4 * utile_height(cpp));
3940 +}
3941 +
3942 +bool
3943 +vc4_use_bo(struct vc4_exec_info *exec,
3944 + uint32_t hindex,
3945 + enum vc4_bo_mode mode,
3946 + struct drm_gem_cma_object **obj)
3947 +{
3948 + *obj = NULL;
3949 +
3950 + if (hindex >= exec->bo_count) {
3951 + DRM_ERROR("BO index %d greater than BO count %d\n",
3952 + hindex, exec->bo_count);
3953 + return false;
3954 + }
3955 +
3956 + if (exec->bo[hindex].mode != mode) {
3957 + if (exec->bo[hindex].mode == VC4_MODE_UNDECIDED) {
3958 + exec->bo[hindex].mode = mode;
3959 + } else {
3960 + DRM_ERROR("BO index %d reused with mode %d vs %d\n",
3961 + hindex, exec->bo[hindex].mode, mode);
3962 + return false;
3963 + }
3964 + }
3965 +
3966 + *obj = exec->bo[hindex].bo;
3967 + return true;
3968 +}
3969 +
3970 +static bool
3971 +vc4_use_handle(struct vc4_exec_info *exec,
3972 + uint32_t gem_handles_packet_index,
3973 + enum vc4_bo_mode mode,
3974 + struct drm_gem_cma_object **obj)
3975 +{
3976 + return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index],
3977 + mode, obj);
3978 +}
3979 +
3980 +static uint32_t
3981 +gl_shader_rec_size(uint32_t pointer_bits)
3982 +{
3983 + uint32_t attribute_count = pointer_bits & 7;
3984 + bool extended = pointer_bits & 8;
3985 +
3986 + if (attribute_count == 0)
3987 + attribute_count = 8;
3988 +
3989 + if (extended)
3990 + return 100 + attribute_count * 4;
3991 + else
3992 + return 36 + attribute_count * 8;
3993 +}
3994 +
3995 +bool
3996 +vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
3997 + uint32_t offset, uint8_t tiling_format,
3998 + uint32_t width, uint32_t height, uint8_t cpp)
3999 +{
4000 + uint32_t aligned_width, aligned_height, stride, size;
4001 + uint32_t utile_w = utile_width(cpp);
4002 + uint32_t utile_h = utile_height(cpp);
4003 +
4004 + /* The shaded vertex format stores signed 12.4 fixed point
4005 + * (-2048,2047) offsets from the viewport center, so we should
4006 + * never have a render target larger than 4096. The texture
4007 + * unit can only sample from 2048x2048, so it's even more
4008 + * restricted. This lets us avoid worrying about overflow in
4009 + * our math.
4010 + */
4011 + if (width > 4096 || height > 4096) {
4012 + DRM_ERROR("Surface dimesions (%d,%d) too large", width, height);
4013 + return false;
4014 + }
4015 +
4016 + switch (tiling_format) {
4017 + case VC4_TILING_FORMAT_LINEAR:
4018 + aligned_width = round_up(width, utile_w);
4019 + aligned_height = height;
4020 + break;
4021 + case VC4_TILING_FORMAT_T:
4022 + aligned_width = round_up(width, utile_w * 8);
4023 + aligned_height = round_up(height, utile_h * 8);
4024 + break;
4025 + case VC4_TILING_FORMAT_LT:
4026 + aligned_width = round_up(width, utile_w);
4027 + aligned_height = round_up(height, utile_h);
4028 + break;
4029 + default:
4030 + DRM_ERROR("buffer tiling %d unsupported\n", tiling_format);
4031 + return false;
4032 + }
4033 +
4034 + stride = aligned_width * cpp;
4035 + size = stride * aligned_height;
4036 +
4037 + if (size + offset < size ||
4038 + size + offset > fbo->base.size) {
4039 + DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %d)\n",
4040 + width, height,
4041 + aligned_width, aligned_height,
4042 + size, offset, fbo->base.size);
4043 + return false;
4044 + }
4045 +
4046 + return true;
4047 +}
4048 +
4049 +static int
4050 +validate_flush_all(VALIDATE_ARGS)
4051 +{
4052 + if (exec->found_increment_semaphore_packet) {
4053 + DRM_ERROR("VC4_PACKET_FLUSH_ALL after "
4054 + "VC4_PACKET_INCREMENT_SEMAPHORE\n");
4055 + return -EINVAL;
4056 + }
4057 +
4058 + return 0;
4059 +}
4060 +
4061 +static int
4062 +validate_start_tile_binning(VALIDATE_ARGS)
4063 +{
4064 + if (exec->found_start_tile_binning_packet) {
4065 + DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n");
4066 + return -EINVAL;
4067 + }
4068 + exec->found_start_tile_binning_packet = true;
4069 +
4070 + if (!exec->found_tile_binning_mode_config_packet) {
4071 + DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
4072 + return -EINVAL;
4073 + }
4074 +
4075 + return 0;
4076 +}
4077 +
4078 +static int
4079 +validate_increment_semaphore(VALIDATE_ARGS)
4080 +{
4081 + if (exec->found_increment_semaphore_packet) {
4082 + DRM_ERROR("Duplicate VC4_PACKET_INCREMENT_SEMAPHORE\n");
4083 + return -EINVAL;
4084 + }
4085 + exec->found_increment_semaphore_packet = true;
4086 +
4087 + /* Once we've found the semaphore increment, there should be one FLUSH
4088 + * then the end of the command list. The FLUSH actually triggers the
4089 + * increment, so we only need to make sure there
4090 + */
4091 +
4092 + return 0;
4093 +}
4094 +
4095 +static int
4096 +validate_indexed_prim_list(VALIDATE_ARGS)
4097 +{
4098 + struct drm_gem_cma_object *ib;
4099 + uint32_t length = *(uint32_t *)(untrusted + 1);
4100 + uint32_t offset = *(uint32_t *)(untrusted + 5);
4101 + uint32_t max_index = *(uint32_t *)(untrusted + 9);
4102 + uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1;
4103 + struct vc4_shader_state *shader_state;
4104 +
4105 + if (exec->found_increment_semaphore_packet) {
4106 + DRM_ERROR("Drawing after VC4_PACKET_INCREMENT_SEMAPHORE\n");
4107 + return -EINVAL;
4108 + }
4109 +
4110 + /* Check overflow condition */
4111 + if (exec->shader_state_count == 0) {
4112 + DRM_ERROR("shader state must precede primitives\n");
4113 + return -EINVAL;
4114 + }
4115 + shader_state = &exec->shader_state[exec->shader_state_count - 1];
4116 +
4117 + if (max_index > shader_state->max_index)
4118 + shader_state->max_index = max_index;
4119 +
4120 + if (!vc4_use_handle(exec, 0, VC4_MODE_RENDER, &ib))
4121 + return -EINVAL;
4122 +
4123 + if (offset > ib->base.size ||
4124 + (ib->base.size - offset) / index_size < length) {
4125 + DRM_ERROR("IB access overflow (%d + %d*%d > %d)\n",
4126 + offset, length, index_size, ib->base.size);
4127 + return -EINVAL;
4128 + }
4129 +
4130 + *(uint32_t *)(validated + 5) = ib->paddr + offset;
4131 +
4132 + return 0;
4133 +}
4134 +
4135 +static int
4136 +validate_gl_array_primitive(VALIDATE_ARGS)
4137 +{
4138 + uint32_t length = *(uint32_t *)(untrusted + 1);
4139 + uint32_t base_index = *(uint32_t *)(untrusted + 5);
4140 + uint32_t max_index;
4141 + struct vc4_shader_state *shader_state;
4142 +
4143 + if (exec->found_increment_semaphore_packet) {
4144 + DRM_ERROR("Drawing after VC4_PACKET_INCREMENT_SEMAPHORE\n");
4145 + return -EINVAL;
4146 + }
4147 +
4148 + /* Check overflow condition */
4149 + if (exec->shader_state_count == 0) {
4150 + DRM_ERROR("shader state must precede primitives\n");
4151 + return -EINVAL;
4152 + }
4153 + shader_state = &exec->shader_state[exec->shader_state_count - 1];
4154 +
4155 + if (length + base_index < length) {
4156 + DRM_ERROR("primitive vertex count overflow\n");
4157 + return -EINVAL;
4158 + }
4159 + max_index = length + base_index - 1;
4160 +
4161 + if (max_index > shader_state->max_index)
4162 + shader_state->max_index = max_index;
4163 +
4164 + return 0;
4165 +}
4166 +
4167 +static int
4168 +validate_gl_shader_state(VALIDATE_ARGS)
4169 +{
4170 + uint32_t i = exec->shader_state_count++;
4171 +
4172 + if (i >= exec->shader_state_size) {
4173 + DRM_ERROR("More requests for shader states than declared\n");
4174 + return -EINVAL;
4175 + }
4176 +
4177 + exec->shader_state[i].packet = VC4_PACKET_GL_SHADER_STATE;
4178 + exec->shader_state[i].addr = *(uint32_t *)untrusted;
4179 + exec->shader_state[i].max_index = 0;
4180 +
4181 + if (exec->shader_state[i].addr & ~0xf) {
4182 + DRM_ERROR("high bits set in GL shader rec reference\n");
4183 + return -EINVAL;
4184 + }
4185 +
4186 + *(uint32_t *)validated = (exec->shader_rec_p +
4187 + exec->shader_state[i].addr);
4188 +
4189 + exec->shader_rec_p +=
4190 + roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16);
4191 +
4192 + return 0;
4193 +}
4194 +
4195 +static int
4196 +validate_nv_shader_state(VALIDATE_ARGS)
4197 +{
4198 + uint32_t i = exec->shader_state_count++;
4199 +
4200 + if (i >= exec->shader_state_size) {
4201 + DRM_ERROR("More requests for shader states than declared\n");
4202 + return -EINVAL;
4203 + }
4204 +
4205 + exec->shader_state[i].packet = VC4_PACKET_NV_SHADER_STATE;
4206 + exec->shader_state[i].addr = *(uint32_t *)untrusted;
4207 +
4208 + if (exec->shader_state[i].addr & 15) {
4209 + DRM_ERROR("NV shader state address 0x%08x misaligned\n",
4210 + exec->shader_state[i].addr);
4211 + return -EINVAL;
4212 + }
4213 +
4214 + *(uint32_t *)validated = (exec->shader_state[i].addr +
4215 + exec->shader_rec_p);
4216 +
4217 + return 0;
4218 +}
4219 +
4220 +static int
4221 +validate_tile_binning_config(VALIDATE_ARGS)
4222 +{
4223 + struct drm_device *dev = exec->exec_bo->base.dev;
4224 + uint8_t flags;
4225 + uint32_t tile_state_size, tile_alloc_size;
4226 + uint32_t tile_count;
4227 +
4228 + if (exec->found_tile_binning_mode_config_packet) {
4229 + DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
4230 + return -EINVAL;
4231 + }
4232 + exec->found_tile_binning_mode_config_packet = true;
4233 +
4234 + exec->bin_tiles_x = *(uint8_t *)(untrusted + 12);
4235 + exec->bin_tiles_y = *(uint8_t *)(untrusted + 13);
4236 + tile_count = exec->bin_tiles_x * exec->bin_tiles_y;
4237 + flags = *(uint8_t *)(untrusted + 14);
4238 +
4239 + if (exec->bin_tiles_x == 0 ||
4240 + exec->bin_tiles_y == 0) {
4241 + DRM_ERROR("Tile binning config of %dx%d too small\n",
4242 + exec->bin_tiles_x, exec->bin_tiles_y);
4243 + return -EINVAL;
4244 + }
4245 +
4246 + if (flags & (VC4_BIN_CONFIG_DB_NON_MS |
4247 + VC4_BIN_CONFIG_TILE_BUFFER_64BIT |
4248 + VC4_BIN_CONFIG_MS_MODE_4X)) {
4249 + DRM_ERROR("unsupported bining config flags 0x%02x\n", flags);
4250 + return -EINVAL;
4251 + }
4252 +
4253 + /* The tile state data array is 48 bytes per tile, and we put it at
4254 + * the start of a BO containing both it and the tile alloc.
4255 + */
4256 + tile_state_size = 48 * tile_count;
4257 +
4258 + /* Since the tile alloc array will follow us, align. */
4259 + exec->tile_alloc_offset = roundup(tile_state_size, 4096);
4260 +
4261 + *(uint8_t *)(validated + 14) =
4262 + ((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK |
4263 + VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK)) |
4264 + VC4_BIN_CONFIG_AUTO_INIT_TSDA |
4265 + VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32,
4266 + VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE) |
4267 + VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128,
4268 + VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE));
4269 +
4270 + /* Initial block size. */
4271 + tile_alloc_size = 32 * tile_count;
4272 +
4273 + /*
4274 + * The initial allocation gets rounded to the next 256 bytes before
4275 + * the hardware starts fulfilling further allocations.
4276 + */
4277 + tile_alloc_size = roundup(tile_alloc_size, 256);
4278 +
4279 + /* Add space for the extra allocations. This is what gets used first,
4280 + * before overflow memory. It must have at least 4096 bytes, but we
4281 + * want to avoid overflow memory usage if possible.
4282 + */
4283 + tile_alloc_size += 1024 * 1024;
4284 +
4285 + exec->tile_bo = &vc4_bo_create(dev, exec->tile_alloc_offset +
4286 + tile_alloc_size)->base;
4287 + if (!exec->tile_bo)
4288 + return -ENOMEM;
4289 + list_add_tail(&to_vc4_bo(&exec->tile_bo->base)->unref_head,
4290 + &exec->unref_list);
4291 +
4292 + /* tile alloc address. */
4293 + *(uint32_t *)(validated + 0) = (exec->tile_bo->paddr +
4294 + exec->tile_alloc_offset);
4295 + /* tile alloc size. */
4296 + *(uint32_t *)(validated + 4) = tile_alloc_size;
4297 + /* tile state address. */
4298 + *(uint32_t *)(validated + 8) = exec->tile_bo->paddr;
4299 +
4300 + return 0;
4301 +}
4302 +
4303 +static int
4304 +validate_gem_handles(VALIDATE_ARGS)
4305 +{
4306 + memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index));
4307 + return 0;
4308 +}
4309 +
4310 +#define VC4_DEFINE_PACKET(packet, name, func) \
4311 + [packet] = { packet ## _SIZE, name, func }
4312 +
4313 +static const struct cmd_info {
4314 + uint16_t len;
4315 + const char *name;
4316 + int (*func)(struct vc4_exec_info *exec, void *validated,
4317 + void *untrusted);
4318 +} cmd_info[] = {
4319 + VC4_DEFINE_PACKET(VC4_PACKET_HALT, "halt", NULL),
4320 + VC4_DEFINE_PACKET(VC4_PACKET_NOP, "nop", NULL),
4321 + VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, "flush", NULL),
4322 + VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, "flush all state", validate_flush_all),
4323 + VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING, "start tile binning", validate_start_tile_binning),
4324 + VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE, "increment semaphore", validate_increment_semaphore),
4325 +
4326 + VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE, "Indexed Primitive List", validate_indexed_prim_list),
4327 +
4328 + VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE, "Vertex Array Primitives", validate_gl_array_primitive),
4329 +
4330 + /* This is only used by clipped primitives (packets 48 and 49), which
4331 + * we don't support parsing yet.
4332 + */
4333 + VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, "primitive list format", NULL),
4334 +
4335 + VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, "GL Shader State", validate_gl_shader_state),
4336 + VC4_DEFINE_PACKET(VC4_PACKET_NV_SHADER_STATE, "NV Shader State", validate_nv_shader_state),
4337 +
4338 + VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, "configuration bits", NULL),
4339 + VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, "flat shade flags", NULL),
4340 + VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, "point size", NULL),
4341 + VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, "line width", NULL),
4342 + VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, "RHT X boundary", NULL),
4343 + VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, "Depth Offset", NULL),
4344 + VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, "Clip Window", NULL),
4345 + VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, "Viewport Offset", NULL),
4346 + VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, "Clipper XY Scaling", NULL),
4347 + /* Note: The docs say this was also 105, but it was 106 in the
4348 + * initial userland code drop.
4349 + */
4350 + VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, "Clipper Z Scale and Offset", NULL),
4351 +
4352 + VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG, "tile binning configuration", validate_tile_binning_config),
4353 +
4354 + VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, "GEM handles", validate_gem_handles),
4355 +};
4356 +
4357 +int
4358 +vc4_validate_bin_cl(struct drm_device *dev,
4359 + void *validated,
4360 + void *unvalidated,
4361 + struct vc4_exec_info *exec)
4362 +{
4363 + uint32_t len = exec->args->bin_cl_size;
4364 + uint32_t dst_offset = 0;
4365 + uint32_t src_offset = 0;
4366 +
4367 + while (src_offset < len) {
4368 + void *dst_pkt = validated + dst_offset;
4369 + void *src_pkt = unvalidated + src_offset;
4370 + u8 cmd = *(uint8_t *)src_pkt;
4371 + const struct cmd_info *info;
4372 +
4373 + if (cmd > ARRAY_SIZE(cmd_info)) {
4374 + DRM_ERROR("0x%08x: packet %d out of bounds\n",
4375 + src_offset, cmd);
4376 + return -EINVAL;
4377 + }
4378 +
4379 + info = &cmd_info[cmd];
4380 + if (!info->name) {
4381 + DRM_ERROR("0x%08x: packet %d invalid\n",
4382 + src_offset, cmd);
4383 + return -EINVAL;
4384 + }
4385 +
4386 +#if 0
4387 + DRM_INFO("0x%08x: packet %d (%s) size %d processing...\n",
4388 + src_offset, cmd, info->name, info->len);
4389 +#endif
4390 +
4391 + if (src_offset + info->len > len) {
4392 + DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x "
4393 + "exceeds bounds (0x%08x)\n",
4394 + src_offset, cmd, info->name, info->len,
4395 + src_offset + len);
4396 + return -EINVAL;
4397 + }
4398 +
4399 + if (cmd != VC4_PACKET_GEM_HANDLES)
4400 + memcpy(dst_pkt, src_pkt, info->len);
4401 +
4402 + if (info->func && info->func(exec,
4403 + dst_pkt + 1,
4404 + src_pkt + 1)) {
4405 + DRM_ERROR("0x%08x: packet %d (%s) failed to "
4406 + "validate\n",
4407 + src_offset, cmd, info->name);
4408 + return -EINVAL;
4409 + }
4410 +
4411 + src_offset += info->len;
4412 + /* GEM handle loading doesn't produce HW packets. */
4413 + if (cmd != VC4_PACKET_GEM_HANDLES)
4414 + dst_offset += info->len;
4415 +
4416 + /* When the CL hits halt, it'll stop reading anything else. */
4417 + if (cmd == VC4_PACKET_HALT)
4418 + break;
4419 + }
4420 +
4421 + exec->ct0ea = exec->ct0ca + dst_offset;
4422 +
4423 + if (!exec->found_start_tile_binning_packet) {
4424 + DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
4425 + return -EINVAL;
4426 + }
4427 +
4428 + if (!exec->found_increment_semaphore_packet) {
4429 + DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE\n");
4430 + return -EINVAL;
4431 + }
4432 +
4433 + return 0;
4434 +}
4435 +
4436 +static bool
4437 +reloc_tex(struct vc4_exec_info *exec,
4438 + void *uniform_data_u,
4439 + struct vc4_texture_sample_info *sample,
4440 + uint32_t texture_handle_index)
4441 +
4442 +{
4443 + struct drm_gem_cma_object *tex;
4444 + uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);
4445 + uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]);
4446 + uint32_t p2 = (sample->p_offset[2] != ~0 ?
4447 + *(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0);
4448 + uint32_t p3 = (sample->p_offset[3] != ~0 ?
4449 + *(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0);
4450 + uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0];
4451 + uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK;
4452 + uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS);
4453 + uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH);
4454 + uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT);
4455 + uint32_t cpp, tiling_format, utile_w, utile_h;
4456 + uint32_t i;
4457 + uint32_t cube_map_stride = 0;
4458 + enum vc4_texture_data_type type;
4459 +
4460 + if (!vc4_use_bo(exec, texture_handle_index, VC4_MODE_RENDER, &tex))
4461 + return false;
4462 +
4463 + if (sample->is_direct) {
4464 + uint32_t remaining_size = tex->base.size - p0;
4465 + if (p0 > tex->base.size - 4) {
4466 + DRM_ERROR("UBO offset greater than UBO size\n");
4467 + goto fail;
4468 + }
4469 + if (p1 > remaining_size - 4) {
4470 + DRM_ERROR("UBO clamp would allow reads outside of UBO\n");
4471 + goto fail;
4472 + }
4473 + *validated_p0 = tex->paddr + p0;
4474 + return true;
4475 + }
4476 +
4477 + if (width == 0)
4478 + width = 2048;
4479 + if (height == 0)
4480 + height = 2048;
4481 +
4482 + if (p0 & VC4_TEX_P0_CMMODE_MASK) {
4483 + if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) ==
4484 + VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE)
4485 + cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK;
4486 + if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) ==
4487 + VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) {
4488 + if (cube_map_stride) {
4489 + DRM_ERROR("Cube map stride set twice\n");
4490 + goto fail;
4491 + }
4492 +
4493 + cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK;
4494 + }
4495 + if (!cube_map_stride) {
4496 + DRM_ERROR("Cube map stride not set\n");
4497 + goto fail;
4498 + }
4499 + }
4500 +
4501 + type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) |
4502 + (VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4));
4503 +
4504 + switch (type) {
4505 + case VC4_TEXTURE_TYPE_RGBA8888:
4506 + case VC4_TEXTURE_TYPE_RGBX8888:
4507 + case VC4_TEXTURE_TYPE_RGBA32R:
4508 + cpp = 4;
4509 + break;
4510 + case VC4_TEXTURE_TYPE_RGBA4444:
4511 + case VC4_TEXTURE_TYPE_RGBA5551:
4512 + case VC4_TEXTURE_TYPE_RGB565:
4513 + case VC4_TEXTURE_TYPE_LUMALPHA:
4514 + case VC4_TEXTURE_TYPE_S16F:
4515 + case VC4_TEXTURE_TYPE_S16:
4516 + cpp = 2;
4517 + break;
4518 + case VC4_TEXTURE_TYPE_LUMINANCE:
4519 + case VC4_TEXTURE_TYPE_ALPHA:
4520 + case VC4_TEXTURE_TYPE_S8:
4521 + cpp = 1;
4522 + break;
4523 + case VC4_TEXTURE_TYPE_ETC1:
4524 + case VC4_TEXTURE_TYPE_BW1:
4525 + case VC4_TEXTURE_TYPE_A4:
4526 + case VC4_TEXTURE_TYPE_A1:
4527 + case VC4_TEXTURE_TYPE_RGBA64:
4528 + case VC4_TEXTURE_TYPE_YUV422R:
4529 + default:
4530 + DRM_ERROR("Texture format %d unsupported\n", type);
4531 + goto fail;
4532 + }
4533 + utile_w = utile_width(cpp);
4534 + utile_h = utile_height(cpp);
4535 +
4536 + if (type == VC4_TEXTURE_TYPE_RGBA32R) {
4537 + tiling_format = VC4_TILING_FORMAT_LINEAR;
4538 + } else {
4539 + if (size_is_lt(width, height, cpp))
4540 + tiling_format = VC4_TILING_FORMAT_LT;
4541 + else
4542 + tiling_format = VC4_TILING_FORMAT_T;
4543 + }
4544 +
4545 + if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5,
4546 + tiling_format, width, height, cpp)) {
4547 + goto fail;
4548 + }
4549 +
4550 + /* The mipmap levels are stored before the base of the texture. Make
4551 + * sure there is actually space in the BO.
4552 + */
4553 + for (i = 1; i <= miplevels; i++) {
4554 + uint32_t level_width = max(width >> i, 1u);
4555 + uint32_t level_height = max(height >> i, 1u);
4556 + uint32_t aligned_width, aligned_height;
4557 + uint32_t level_size;
4558 +
4559 + /* Once the levels get small enough, they drop from T to LT. */
4560 + if (tiling_format == VC4_TILING_FORMAT_T &&
4561 + size_is_lt(level_width, level_height, cpp)) {
4562 + tiling_format = VC4_TILING_FORMAT_LT;
4563 + }
4564 +
4565 + switch (tiling_format) {
4566 + case VC4_TILING_FORMAT_T:
4567 + aligned_width = round_up(level_width, utile_w * 8);
4568 + aligned_height = round_up(level_height, utile_h * 8);
4569 + break;
4570 + case VC4_TILING_FORMAT_LT:
4571 + aligned_width = round_up(level_width, utile_w);
4572 + aligned_height = round_up(level_height, utile_h);
4573 + break;
4574 + default:
4575 + aligned_width = round_up(level_width, utile_w);
4576 + aligned_height = level_height;
4577 + break;
4578 + }
4579 +
4580 + level_size = aligned_width * cpp * aligned_height;
4581 +
4582 + if (offset < level_size) {
4583 + DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db "
4584 + "overflowed buffer bounds (offset %d)\n",
4585 + i, level_width, level_height,
4586 + aligned_width, aligned_height,
4587 + level_size, offset);
4588 + goto fail;
4589 + }
4590 +
4591 + offset -= level_size;
4592 + }
4593 +
4594 + *validated_p0 = tex->paddr + p0;
4595 +
4596 + return true;
4597 + fail:
4598 + DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0);
4599 + DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1);
4600 + DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2);
4601 + DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3);
4602 + return false;
4603 +}
4604 +
4605 +static int
4606 +validate_shader_rec(struct drm_device *dev,
4607 + struct vc4_exec_info *exec,
4608 + struct vc4_shader_state *state)
4609 +{
4610 + uint32_t *src_handles;
4611 + void *pkt_u, *pkt_v;
4612 + enum shader_rec_reloc_type {
4613 + RELOC_CODE,
4614 + RELOC_VBO,
4615 + };
4616 + struct shader_rec_reloc {
4617 + enum shader_rec_reloc_type type;
4618 + uint32_t offset;
4619 + };
4620 + static const struct shader_rec_reloc gl_relocs[] = {
4621 + { RELOC_CODE, 4 }, /* fs */
4622 + { RELOC_CODE, 16 }, /* vs */
4623 + { RELOC_CODE, 28 }, /* cs */
4624 + };
4625 + static const struct shader_rec_reloc nv_relocs[] = {
4626 + { RELOC_CODE, 4 }, /* fs */
4627 + { RELOC_VBO, 12 }
4628 + };
4629 + const struct shader_rec_reloc *relocs;
4630 + struct drm_gem_cma_object *bo[ARRAY_SIZE(gl_relocs) + 8];
4631 + uint32_t nr_attributes = 0, nr_fixed_relocs, nr_relocs, packet_size;
4632 + int i;
4633 + struct vc4_validated_shader_info *validated_shader;
4634 +
4635 + if (state->packet == VC4_PACKET_NV_SHADER_STATE) {
4636 + relocs = nv_relocs;
4637 + nr_fixed_relocs = ARRAY_SIZE(nv_relocs);
4638 +
4639 + packet_size = 16;
4640 + } else {
4641 + relocs = gl_relocs;
4642 + nr_fixed_relocs = ARRAY_SIZE(gl_relocs);
4643 +
4644 + nr_attributes = state->addr & 0x7;
4645 + if (nr_attributes == 0)
4646 + nr_attributes = 8;
4647 + packet_size = gl_shader_rec_size(state->addr);
4648 + }
4649 + nr_relocs = nr_fixed_relocs + nr_attributes;
4650 +
4651 + if (nr_relocs * 4 > exec->shader_rec_size) {
4652 + DRM_ERROR("overflowed shader recs reading %d handles "
4653 + "from %d bytes left\n",
4654 + nr_relocs, exec->shader_rec_size);
4655 + return -EINVAL;
4656 + }
4657 + src_handles = exec->shader_rec_u;
4658 + exec->shader_rec_u += nr_relocs * 4;
4659 + exec->shader_rec_size -= nr_relocs * 4;
4660 +
4661 + if (packet_size > exec->shader_rec_size) {
4662 + DRM_ERROR("overflowed shader recs copying %db packet "
4663 + "from %d bytes left\n",
4664 + packet_size, exec->shader_rec_size);
4665 + return -EINVAL;
4666 + }
4667 + pkt_u = exec->shader_rec_u;
4668 + pkt_v = exec->shader_rec_v;
4669 + memcpy(pkt_v, pkt_u, packet_size);
4670 + exec->shader_rec_u += packet_size;
4671 + /* Shader recs have to be aligned to 16 bytes (due to the attribute
4672 + * flags being in the low bytes), so round the next validated shader
4673 + * rec address up. This should be safe, since we've got so many
4674 + * relocations in a shader rec packet.
4675 + */
4676 + BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4);
4677 + exec->shader_rec_v += roundup(packet_size, 16);
4678 + exec->shader_rec_size -= packet_size;
4679 +
4680 + for (i = 0; i < nr_relocs; i++) {
4681 + enum vc4_bo_mode mode;
4682 +
4683 + if (i < nr_fixed_relocs && relocs[i].type == RELOC_CODE)
4684 + mode = VC4_MODE_SHADER;
4685 + else
4686 + mode = VC4_MODE_RENDER;
4687 +
4688 + if (!vc4_use_bo(exec, src_handles[i], mode, &bo[i])) {
4689 + return false;
4690 + }
4691 + }
4692 +
4693 + for (i = 0; i < nr_fixed_relocs; i++) {
4694 + uint32_t o = relocs[i].offset;
4695 + uint32_t src_offset = *(uint32_t *)(pkt_u + o);
4696 + uint32_t *texture_handles_u;
4697 + void *uniform_data_u;
4698 + uint32_t tex;
4699 +
4700 + *(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
4701 +
4702 + switch (relocs[i].type) {
4703 + case RELOC_CODE:
4704 + if (src_offset != 0) {
4705 + DRM_ERROR("Shaders must be at offset 0 of "
4706 + "the BO.\n");
4707 + goto fail;
4708 + }
4709 +
4710 + validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
4711 + if (!validated_shader)
4712 + goto fail;
4713 +
4714 + if (validated_shader->uniforms_src_size >
4715 + exec->uniforms_size) {
4716 + DRM_ERROR("Uniforms src buffer overflow\n");
4717 + goto fail;
4718 + }
4719 +
4720 + texture_handles_u = exec->uniforms_u;
4721 + uniform_data_u = (texture_handles_u +
4722 + validated_shader->num_texture_samples);
4723 +
4724 + memcpy(exec->uniforms_v, uniform_data_u,
4725 + validated_shader->uniforms_size);
4726 +
4727 + for (tex = 0;
4728 + tex < validated_shader->num_texture_samples;
4729 + tex++) {
4730 + if (!reloc_tex(exec,
4731 + uniform_data_u,
4732 + &validated_shader->texture_samples[tex],
4733 + texture_handles_u[tex])) {
4734 + goto fail;
4735 + }
4736 + }
4737 +
4738 + *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
4739 +
4740 + exec->uniforms_u += validated_shader->uniforms_src_size;
4741 + exec->uniforms_v += validated_shader->uniforms_size;
4742 + exec->uniforms_p += validated_shader->uniforms_size;
4743 +
4744 + break;
4745 +
4746 + case RELOC_VBO:
4747 + break;
4748 + }
4749 + }
4750 +
4751 + for (i = 0; i < nr_attributes; i++) {
4752 + struct drm_gem_cma_object *vbo = bo[nr_fixed_relocs + i];
4753 + uint32_t o = 36 + i * 8;
4754 + uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
4755 + uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
4756 + uint32_t stride = *(uint8_t *)(pkt_u + o + 5);
4757 + uint32_t max_index;
4758 +
4759 + if (state->addr & 0x8)
4760 + stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;
4761 +
4762 + if (vbo->base.size < offset ||
4763 + vbo->base.size - offset < attr_size) {
4764 + DRM_ERROR("BO offset overflow (%d + %d > %d)\n",
4765 + offset, attr_size, vbo->base.size);
4766 + return -EINVAL;
4767 + }
4768 +
4769 + if (stride != 0) {
4770 + max_index = ((vbo->base.size - offset - attr_size) /
4771 + stride);
4772 + if (state->max_index > max_index) {
4773 + DRM_ERROR("primitives use index %d out of supplied %d\n",
4774 + state->max_index, max_index);
4775 + return -EINVAL;
4776 + }
4777 + }
4778 +
4779 + *(uint32_t *)(pkt_v + o) = vbo->paddr + offset;
4780 + }
4781 +
4782 + return 0;
4783 +
4784 +fail:
4785 + return -EINVAL;
4786 +}
4787 +
4788 +int
4789 +vc4_validate_shader_recs(struct drm_device *dev,
4790 + struct vc4_exec_info *exec)
4791 +{
4792 + uint32_t i;
4793 + int ret = 0;
4794 +
4795 + for (i = 0; i < exec->shader_state_count; i++) {
4796 + ret = validate_shader_rec(dev, exec, &exec->shader_state[i]);
4797 + if (ret)
4798 + return ret;
4799 + }
4800 +
4801 + return ret;
4802 +}
4803 --- /dev/null
4804 +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
4805 @@ -0,0 +1,521 @@
4806 +/*
4807 + * Copyright © 2014 Broadcom
4808 + *
4809 + * Permission is hereby granted, free of charge, to any person obtaining a
4810 + * copy of this software and associated documentation files (the "Software"),
4811 + * to deal in the Software without restriction, including without limitation
4812 + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
4813 + * and/or sell copies of the Software, and to permit persons to whom the
4814 + * Software is furnished to do so, subject to the following conditions:
4815 + *
4816 + * The above copyright notice and this permission notice (including the next
4817 + * paragraph) shall be included in all copies or substantial portions of the
4818 + * Software.
4819 + *
4820 + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
4821 + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
4822 + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
4823 + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
4824 + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
4825 + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
4826 + * IN THE SOFTWARE.
4827 + */
4828 +
4829 +/**
4830 + * DOC: Shader validator for VC4.
4831 + *
4832 + * The VC4 has no IOMMU between it and system memory. So, a user with access
4833 + * to execute shaders could escalate privilege by overwriting system memory
4834 + * (using the VPM write address register in the general-purpose DMA mode) or
4835 + * reading system memory it shouldn't (reading it as a texture, or uniform
4836 + * data, or vertex data).
4837 + *
4838 + * This walks over a shader starting from some offset within a BO, ensuring
4839 + * that its accesses are appropriately bounded, and recording how many texture
4840 + * accesses are made and where so that we can do relocations for them in the
4841 + * uniform stream.
4842 + *
4843 + * The kernel API has shaders stored in user-mapped BOs. The BOs will be
4844 + * forcibly unmapped from the process before validation, and any cache of
4845 + * validated state will be flushed if the mapping is faulted back in.
4846 + *
4847 + * Storing the shaders in BOs means that the validation process will be slow
4848 + * due to uncached reads, but since shaders are long-lived and shader BOs are
4849 + * never actually modified, this shouldn't be a problem.
4850 + */
4851 +
4852 +#include "vc4_drv.h"
4853 +#include "vc4_qpu_defines.h"
4854 +
4855 +struct vc4_shader_validation_state {
4856 + struct vc4_texture_sample_info tmu_setup[2];
4857 + int tmu_write_count[2];
4858 +
4859 + /* For registers that were last written to by a MIN instruction with
4860 + * one argument being a uniform, the address of the uniform.
4861 + * Otherwise, ~0.
4862 + *
4863 + * This is used for the validation of direct address memory reads.
4864 + */
4865 + uint32_t live_min_clamp_offsets[32 + 32 + 4];
4866 + bool live_max_clamp_regs[32 + 32 + 4];
4867 +};
4868 +
4869 +static uint32_t
4870 +waddr_to_live_reg_index(uint32_t waddr, bool is_b)
4871 +{
4872 + if (waddr < 32) {
4873 + if (is_b)
4874 + return 32 + waddr;
4875 + else
4876 + return waddr;
4877 + } else if (waddr <= QPU_W_ACC3) {
4878 +
4879 + return 64 + waddr - QPU_W_ACC0;
4880 + } else {
4881 + return ~0;
4882 + }
4883 +}
4884 +
4885 +static uint32_t
4886 +raddr_add_a_to_live_reg_index(uint64_t inst)
4887 +{
4888 + uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
4889 + uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A);
4890 + uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
4891 + uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
4892 +
4893 + if (add_a == QPU_MUX_A) {
4894 + return raddr_a;
4895 + } else if (add_a == QPU_MUX_B && sig != QPU_SIG_SMALL_IMM) {
4896 + return 32 + raddr_b;
4897 + } else if (add_a <= QPU_MUX_R3) {
4898 + return 64 + add_a;
4899 + } else {
4900 + return ~0;
4901 + }
4902 +}
4903 +
4904 +static bool
4905 +is_tmu_submit(uint32_t waddr)
4906 +{
4907 + return (waddr == QPU_W_TMU0_S ||
4908 + waddr == QPU_W_TMU1_S);
4909 +}
4910 +
4911 +static bool
4912 +is_tmu_write(uint32_t waddr)
4913 +{
4914 + return (waddr >= QPU_W_TMU0_S &&
4915 + waddr <= QPU_W_TMU1_B);
4916 +}
4917 +
4918 +static bool
4919 +record_validated_texture_sample(struct vc4_validated_shader_info *validated_shader,
4920 + struct vc4_shader_validation_state *validation_state,
4921 + int tmu)
4922 +{
4923 + uint32_t s = validated_shader->num_texture_samples;
4924 + int i;
4925 + struct vc4_texture_sample_info *temp_samples;
4926 +
4927 + temp_samples = krealloc(validated_shader->texture_samples,
4928 + (s + 1) * sizeof(*temp_samples),
4929 + GFP_KERNEL);
4930 + if (!temp_samples)
4931 + return false;
4932 +
4933 + memcpy(&temp_samples[s],
4934 + &validation_state->tmu_setup[tmu],
4935 + sizeof(*temp_samples));
4936 +
4937 + validated_shader->num_texture_samples = s + 1;
4938 + validated_shader->texture_samples = temp_samples;
4939 +
4940 + for (i = 0; i < 4; i++)
4941 + validation_state->tmu_setup[tmu].p_offset[i] = ~0;
4942 +
4943 + return true;
4944 +}
4945 +
4946 +static bool
4947 +check_tmu_write(uint64_t inst,
4948 + struct vc4_validated_shader_info *validated_shader,
4949 + struct vc4_shader_validation_state *validation_state,
4950 + bool is_mul)
4951 +{
4952 + uint32_t waddr = (is_mul ?
4953 + QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
4954 + QPU_GET_FIELD(inst, QPU_WADDR_ADD));
4955 + uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
4956 + uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
4957 + int tmu = waddr > QPU_W_TMU0_B;
4958 + bool submit = is_tmu_submit(waddr);
4959 + bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0;
4960 + uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
4961 +
4962 + if (is_direct) {
4963 + uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
4964 + uint32_t clamp_reg, clamp_offset;
4965 +
4966 + if (sig == QPU_SIG_SMALL_IMM) {
4967 + DRM_ERROR("direct TMU read used small immediate\n");
4968 + return false;
4969 + }
4970 +
4971 + /* Make sure that this texture load is an add of the base
4972 + * address of the UBO to a clamped offset within the UBO.
4973 + */
4974 + if (is_mul ||
4975 + QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) {
4976 + DRM_ERROR("direct TMU load wasn't an add\n");
4977 + return false;
4978 + }
4979 +
4980 + /* We assert that the the clamped address is the first
4981 + * argument, and the UBO base address is the second argument.
4982 + * This is arbitrary, but simpler than supporting flipping the
4983 + * two either way.
4984 + */
4985 + clamp_reg = raddr_add_a_to_live_reg_index(inst);
4986 + if (clamp_reg == ~0) {
4987 + DRM_ERROR("direct TMU load wasn't clamped\n");
4988 + return false;
4989 + }
4990 +
4991 + clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg];
4992 + if (clamp_offset == ~0) {
4993 + DRM_ERROR("direct TMU load wasn't clamped\n");
4994 + return false;
4995 + }
4996 +
4997 + /* Store the clamp value's offset in p1 (see reloc_tex() in
4998 + * vc4_validate.c).
4999 + */
5000 + validation_state->tmu_setup[tmu].p_offset[1] =
5001 + clamp_offset;
5002 +
5003 + if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&
5004 + !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) {
5005 + DRM_ERROR("direct TMU load didn't add to a uniform\n");
5006 + return false;
5007 + }
5008 +
5009 + validation_state->tmu_setup[tmu].is_direct = true;
5010 + } else {
5011 + if (raddr_a == QPU_R_UNIF || (sig != QPU_SIG_SMALL_IMM &&
5012 + raddr_b == QPU_R_UNIF)) {
5013 + DRM_ERROR("uniform read in the same instruction as "
5014 + "texture setup.\n");
5015 + return false;
5016 + }
5017 + }
5018 +
5019 + if (validation_state->tmu_write_count[tmu] >= 4) {
5020 + DRM_ERROR("TMU%d got too many parameters before dispatch\n",
5021 + tmu);
5022 + return false;
5023 + }
5024 + validation_state->tmu_setup[tmu].p_offset[validation_state->tmu_write_count[tmu]] =
5025 + validated_shader->uniforms_size;
5026 + validation_state->tmu_write_count[tmu]++;
5027 + /* Since direct uses a RADDR uniform reference, it will get counted in
5028 + * check_instruction_reads()
5029 + */
5030 + if (!is_direct)
5031 + validated_shader->uniforms_size += 4;
5032 +
5033 + if (submit) {
5034 + if (!record_validated_texture_sample(validated_shader,
5035 + validation_state, tmu)) {
5036 + return false;
5037 + }
5038 +
5039 + validation_state->tmu_write_count[tmu] = 0;
5040 + }
5041 +
5042 + return true;
5043 +}
5044 +
5045 +static bool
5046 +check_register_write(uint64_t inst,
5047 + struct vc4_validated_shader_info *validated_shader,
5048 + struct vc4_shader_validation_state *validation_state,
5049 + bool is_mul)
5050 +{
5051 + uint32_t waddr = (is_mul ?
5052 + QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
5053 + QPU_GET_FIELD(inst, QPU_WADDR_ADD));
5054 +
5055 + switch (waddr) {
5056 + case QPU_W_UNIFORMS_ADDRESS:
5057 + /* XXX: We'll probably need to support this for reladdr, but
5058 + * it's definitely a security-related one.
5059 + */
5060 + DRM_ERROR("uniforms address load unsupported\n");
5061 + return false;
5062 +
5063 + case QPU_W_TLB_COLOR_MS:
5064 + case QPU_W_TLB_COLOR_ALL:
5065 + case QPU_W_TLB_Z:
5066 + /* These only interact with the tile buffer, not main memory,
5067 + * so they're safe.
5068 + */
5069 + return true;
5070 +
5071 + case QPU_W_TMU0_S:
5072 + case QPU_W_TMU0_T:
5073 + case QPU_W_TMU0_R:
5074 + case QPU_W_TMU0_B:
5075 + case QPU_W_TMU1_S:
5076 + case QPU_W_TMU1_T:
5077 + case QPU_W_TMU1_R:
5078 + case QPU_W_TMU1_B:
5079 + return check_tmu_write(inst, validated_shader, validation_state,
5080 + is_mul);
5081 +
5082 + case QPU_W_HOST_INT:
5083 + case QPU_W_TMU_NOSWAP:
5084 + case QPU_W_TLB_ALPHA_MASK:
5085 + case QPU_W_MUTEX_RELEASE:
5086 + /* XXX: I haven't thought about these, so don't support them
5087 + * for now.
5088 + */
5089 + DRM_ERROR("Unsupported waddr %d\n", waddr);
5090 + return false;
5091 +
5092 + case QPU_W_VPM_ADDR:
5093 + DRM_ERROR("General VPM DMA unsupported\n");
5094 + return false;
5095 +
5096 + case QPU_W_VPM:
5097 + case QPU_W_VPMVCD_SETUP:
5098 + /* We allow VPM setup in general, even including VPM DMA
5099 + * configuration setup, because the (unsafe) DMA can only be
5100 + * triggered by QPU_W_VPM_ADDR writes.
5101 + */
5102 + return true;
5103 +
5104 + case QPU_W_TLB_STENCIL_SETUP:
5105 + return true;
5106 + }
5107 +
5108 + return true;
5109 +}
5110 +
5111 +static void
5112 +track_live_clamps(uint64_t inst,
5113 + struct vc4_validated_shader_info *validated_shader,
5114 + struct vc4_shader_validation_state *validation_state)
5115 +{
5116 + uint32_t op_add = QPU_GET_FIELD(inst, QPU_OP_ADD);
5117 + uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
5118 + uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
5119 + uint32_t cond_add = QPU_GET_FIELD(inst, QPU_COND_ADD);
5120 + uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A);
5121 + uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
5122 + uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
5123 + uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
5124 + uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
5125 + bool ws = inst & QPU_WS;
5126 + uint32_t lri_add_a, lri_add, lri_mul;
5127 + bool add_a_is_min_0;
5128 +
5129 + /* Check whether OP_ADD's A argumennt comes from a live MAX(x, 0),
5130 + * before we clear previous live state.
5131 + */
5132 + lri_add_a = raddr_add_a_to_live_reg_index(inst);
5133 + add_a_is_min_0 = (lri_add_a != ~0 &&
5134 + validation_state->live_max_clamp_regs[lri_add_a]);
5135 +
5136 + /* Clear live state for registers written by our instruction. */
5137 + lri_add = waddr_to_live_reg_index(waddr_add, ws);
5138 + lri_mul = waddr_to_live_reg_index(waddr_mul, !ws);
5139 + if (lri_mul != ~0) {
5140 + validation_state->live_max_clamp_regs[lri_mul] = false;
5141 + validation_state->live_min_clamp_offsets[lri_mul] = ~0;
5142 + }
5143 + if (lri_add != ~0) {
5144 + validation_state->live_max_clamp_regs[lri_add] = false;
5145 + validation_state->live_min_clamp_offsets[lri_add] = ~0;
5146 + } else {
5147 + /* Nothing further to do for live tracking, since only ADDs
5148 + * generate new live clamp registers.
5149 + */
5150 + return;
5151 + }
5152 +
5153 + /* Now, handle remaining live clamp tracking for the ADD operation. */
5154 +
5155 + if (cond_add != QPU_COND_ALWAYS)
5156 + return;
5157 +
5158 + if (op_add == QPU_A_MAX) {
5159 + /* Track live clamps of a value to a minimum of 0 (in either
5160 + * arg).
5161 + */
5162 + if (sig != QPU_SIG_SMALL_IMM || raddr_b != 0 ||
5163 + (add_a != QPU_MUX_B && add_b != QPU_MUX_B)) {
5164 + return;
5165 + }
5166 +
5167 + validation_state->live_max_clamp_regs[lri_add] = true;
5168 + } if (op_add == QPU_A_MIN) {
5169 + /* Track live clamps of a value clamped to a minimum of 0 and
5170 + * a maximum of some uniform's offset.
5171 + */
5172 + if (!add_a_is_min_0)
5173 + return;
5174 +
5175 + if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&
5176 + !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF &&
5177 + sig != QPU_SIG_SMALL_IMM)) {
5178 + return;
5179 + }
5180 +
5181 + validation_state->live_min_clamp_offsets[lri_add] =
5182 + validated_shader->uniforms_size;
5183 + }
5184 +}
5185 +
5186 +static bool
5187 +check_instruction_writes(uint64_t inst,
5188 + struct vc4_validated_shader_info *validated_shader,
5189 + struct vc4_shader_validation_state *validation_state)
5190 +{
5191 + uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
5192 + uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
5193 + bool ok;
5194 +
5195 + if (is_tmu_write(waddr_add) && is_tmu_write(waddr_mul)) {
5196 + DRM_ERROR("ADD and MUL both set up textures\n");
5197 + return false;
5198 + }
5199 +
5200 + ok = (check_register_write(inst, validated_shader, validation_state, false) &&
5201 + check_register_write(inst, validated_shader, validation_state, true));
5202 +
5203 + track_live_clamps(inst, validated_shader, validation_state);
5204 +
5205 + return ok;
5206 +}
5207 +
5208 +static bool
5209 +check_instruction_reads(uint64_t inst,
5210 + struct vc4_validated_shader_info *validated_shader)
5211 +{
5212 + uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
5213 + uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
5214 + uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
5215 +
5216 + if (raddr_a == QPU_R_UNIF ||
5217 + (raddr_b == QPU_R_UNIF && sig != QPU_SIG_SMALL_IMM)) {
5218 + /* This can't overflow the uint32_t, because we're reading 8
5219 + * bytes of instruction to increment by 4 here, so we'd
5220 + * already be OOM.
5221 + */
5222 + validated_shader->uniforms_size += 4;
5223 + }
5224 +
5225 + return true;
5226 +}
5227 +
5228 +struct vc4_validated_shader_info *
5229 +vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
5230 +{
5231 + bool found_shader_end = false;
5232 + int shader_end_ip = 0;
5233 + uint32_t ip, max_ip;
5234 + uint64_t *shader;
5235 + struct vc4_validated_shader_info *validated_shader;
5236 + struct vc4_shader_validation_state validation_state;
5237 + int i;
5238 +
5239 + memset(&validation_state, 0, sizeof(validation_state));
5240 +
5241 + for (i = 0; i < 8; i++)
5242 + validation_state.tmu_setup[i / 4].p_offset[i % 4] = ~0;
5243 + for (i = 0; i < ARRAY_SIZE(validation_state.live_min_clamp_offsets); i++)
5244 + validation_state.live_min_clamp_offsets[i] = ~0;
5245 +
5246 + shader = shader_obj->vaddr;
5247 + max_ip = shader_obj->base.size / sizeof(uint64_t);
5248 +
5249 + validated_shader = kcalloc(sizeof(*validated_shader), 1, GFP_KERNEL);
5250 + if (!validated_shader)
5251 + return NULL;
5252 +
5253 + for (ip = 0; ip < max_ip; ip++) {
5254 + uint64_t inst = shader[ip];
5255 + uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
5256 +
5257 + switch (sig) {
5258 + case QPU_SIG_NONE:
5259 + case QPU_SIG_WAIT_FOR_SCOREBOARD:
5260 + case QPU_SIG_SCOREBOARD_UNLOCK:
5261 + case QPU_SIG_COLOR_LOAD:
5262 + case QPU_SIG_LOAD_TMU0:
5263 + case QPU_SIG_LOAD_TMU1:
5264 + case QPU_SIG_PROG_END:
5265 + case QPU_SIG_SMALL_IMM:
5266 + if (!check_instruction_writes(inst, validated_shader,
5267 + &validation_state)) {
5268 + DRM_ERROR("Bad write at ip %d\n", ip);
5269 + goto fail;
5270 + }
5271 +
5272 + if (!check_instruction_reads(inst, validated_shader))
5273 + goto fail;
5274 +
5275 + if (sig == QPU_SIG_PROG_END) {
5276 + found_shader_end = true;
5277 + shader_end_ip = ip;
5278 + }
5279 +
5280 + break;
5281 +
5282 + case QPU_SIG_LOAD_IMM:
5283 + if (!check_instruction_writes(inst, validated_shader,
5284 + &validation_state)) {
5285 + DRM_ERROR("Bad LOAD_IMM write at ip %d\n", ip);
5286 + goto fail;
5287 + }
5288 + break;
5289 +
5290 + default:
5291 + DRM_ERROR("Unsupported QPU signal %d at "
5292 + "instruction %d\n", sig, ip);
5293 + goto fail;
5294 + }
5295 +
5296 + /* There are two delay slots after program end is signaled
5297 + * that are still executed, then we're finished.
5298 + */
5299 + if (found_shader_end && ip == shader_end_ip + 2)
5300 + break;
5301 + }
5302 +
5303 + if (ip == max_ip) {
5304 + DRM_ERROR("shader failed to terminate before "
5305 + "shader BO end at %d\n",
5306 + shader_obj->base.size);
5307 + goto fail;
5308 + }
5309 +
5310 + /* Again, no chance of integer overflow here because the worst case
5311 + * scenario is 8 bytes of uniforms plus handles per 8-byte
5312 + * instruction.
5313 + */
5314 + validated_shader->uniforms_src_size =
5315 + (validated_shader->uniforms_size +
5316 + 4 * validated_shader->num_texture_samples);
5317 +
5318 + return validated_shader;
5319 +
5320 +fail:
5321 + if (validated_shader) {
5322 + kfree(validated_shader->texture_samples);
5323 + kfree(validated_shader);
5324 + }
5325 + return NULL;
5326 +}
5327 --- /dev/null
5328 +++ b/include/uapi/drm/vc4_drm.h
5329 @@ -0,0 +1,229 @@
5330 +/*
5331 + * Copyright © 2014-2015 Broadcom
5332 + *
5333 + * Permission is hereby granted, free of charge, to any person obtaining a
5334 + * copy of this software and associated documentation files (the "Software"),
5335 + * to deal in the Software without restriction, including without limitation
5336 + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
5337 + * and/or sell copies of the Software, and to permit persons to whom the
5338 + * Software is furnished to do so, subject to the following conditions:
5339 + *
5340 + * The above copyright notice and this permission notice (including the next
5341 + * paragraph) shall be included in all copies or substantial portions of the
5342 + * Software.
5343 + *
5344 + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
5345 + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
5346 + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
5347 + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
5348 + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
5349 + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
5350 + * IN THE SOFTWARE.
5351 + */
5352 +
5353 +#ifndef _UAPI_VC4_DRM_H_
5354 +#define _UAPI_VC4_DRM_H_
5355 +
5356 +#include <drm/drm.h>
5357 +
5358 +#define DRM_VC4_SUBMIT_CL 0x00
5359 +#define DRM_VC4_WAIT_SEQNO 0x01
5360 +#define DRM_VC4_WAIT_BO 0x02
5361 +#define DRM_VC4_CREATE_BO 0x03
5362 +#define DRM_VC4_MMAP_BO 0x04
5363 +#define DRM_VC4_CREATE_SHADER_BO 0x05
5364 +
5365 +#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
5366 +#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
5367 +#define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo)
5368 +#define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
5369 +#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
5370 +#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
5371 +
5372 +struct drm_vc4_submit_rcl_surface {
5373 + uint32_t hindex; /* Handle index, or ~0 if not present. */
5374 + uint32_t offset; /* Offset to start of buffer. */
5375 + /*
5376 + * Bits for either render config (color_ms_write) or load/store packet.
5377 + */
5378 + uint16_t bits;
5379 + uint16_t pad;
5380 +};
5381 +
5382 +/**
5383 + * struct drm_vc4_submit_cl - ioctl argument for submitting commands to the 3D
5384 + * engine.
5385 + *
5386 + * Drivers typically use GPU BOs to store batchbuffers / command lists and
5387 + * their associated state. However, because the VC4 lacks an MMU, we have to
5388 + * do validation of memory accesses by the GPU commands. If we were to store
5389 + * our commands in BOs, we'd need to do uncached readback from them to do the
5390 + * validation process, which is too expensive. Instead, userspace accumulates
5391 + * commands and associated state in plain memory, then the kernel copies the
5392 + * data to its own address space, and then validates and stores it in a GPU
5393 + * BO.
5394 + */
5395 +struct drm_vc4_submit_cl {
5396 + /* Pointer to the binner command list.
5397 + *
5398 + * This is the first set of commands executed, which runs the
5399 + * coordinate shader to determine where primitives land on the screen,
5400 + * then writes out the state updates and draw calls necessary per tile
5401 + * to the tile allocation BO.
5402 + */
5403 + uint64_t bin_cl;
5404 +
5405 + /* Pointer to the shader records.
5406 + *
5407 + * Shader records are the structures read by the hardware that contain
5408 + * pointers to uniforms, shaders, and vertex attributes. The
5409 + * reference to the shader record has enough information to determine
5410 + * how many pointers are necessary (fixed number for shaders/uniforms,
5411 + * and an attribute count), so those BO indices into bo_handles are
5412 + * just stored as uint32_ts before each shader record passed in.
5413 + */
5414 + uint64_t shader_rec;
5415 +
5416 + /* Pointer to uniform data and texture handles for the textures
5417 + * referenced by the shader.
5418 + *
5419 + * For each shader state record, there is a set of uniform data in the
5420 + * order referenced by the record (FS, VS, then CS). Each set of
5421 + * uniform data has a uint32_t index into bo_handles per texture
5422 + * sample operation, in the order the QPU_W_TMUn_S writes appear in
5423 + * the program. Following the texture BO handle indices is the actual
5424 + * uniform data.
5425 + *
5426 + * The individual uniform state blocks don't have sizes passed in,
5427 + * because the kernel has to determine the sizes anyway during shader
5428 + * code validation.
5429 + */
5430 + uint64_t uniforms;
5431 + uint64_t bo_handles;
5432 +
5433 + /* Size in bytes of the binner command list. */
5434 + uint32_t bin_cl_size;
5435 + /* Size in bytes of the set of shader records. */
5436 + uint32_t shader_rec_size;
5437 + /* Number of shader records.
5438 + *
5439 + * This could just be computed from the contents of shader_records and
5440 + * the address bits of references to them from the bin CL, but it
5441 + * keeps the kernel from having to resize some allocations it makes.
5442 + */
5443 + uint32_t shader_rec_count;
5444 + /* Size in bytes of the uniform state. */
5445 + uint32_t uniforms_size;
5446 +
5447 + /* Number of BO handles passed in (size is that times 4). */
5448 + uint32_t bo_handle_count;
5449 +
5450 + /* RCL setup: */
5451 + uint16_t width;
5452 + uint16_t height;
5453 + uint8_t min_x_tile;
5454 + uint8_t min_y_tile;
5455 + uint8_t max_x_tile;
5456 + uint8_t max_y_tile;
5457 + struct drm_vc4_submit_rcl_surface color_read;
5458 + struct drm_vc4_submit_rcl_surface color_ms_write;
5459 + struct drm_vc4_submit_rcl_surface zs_read;
5460 + struct drm_vc4_submit_rcl_surface zs_write;
5461 + uint32_t clear_color[2];
5462 + uint32_t clear_z;
5463 + uint8_t clear_s;
5464 +
5465 + uint32_t pad:24;
5466 +
5467 +#define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0)
5468 + uint32_t flags;
5469 +
5470 + /* Returned value of the seqno of this render job (for the
5471 + * wait ioctl).
5472 + */
5473 + uint64_t seqno;
5474 +};
5475 +
5476 +/**
5477 + * struct drm_vc4_wait_seqno - ioctl argument for waiting for
5478 + * DRM_VC4_SUBMIT_CL completion using its returned seqno.
5479 + *
5480 + * timeout_ns is the timeout in nanoseconds, where "0" means "don't
5481 + * block, just return the status."
5482 + */
5483 +struct drm_vc4_wait_seqno {
5484 + uint64_t seqno;
5485 + uint64_t timeout_ns;
5486 +};
5487 +
5488 +/**
5489 + * struct drm_vc4_wait_bo - ioctl argument for waiting for
5490 + * completion of the last DRM_VC4_SUBMIT_CL on a BO.
5491 + *
5492 + * This is useful for cases where multiple processes might be
5493 + * rendering to a BO and you want to wait for all rendering to be
5494 + * completed.
5495 + */
5496 +struct drm_vc4_wait_bo {
5497 + uint32_t handle;
5498 + uint32_t pad;
5499 + uint64_t timeout_ns;
5500 +};
5501 +
5502 +/**
5503 + * struct drm_vc4_create_bo - ioctl argument for creating VC4 BOs.
5504 + *
5505 + * There are currently no values for the flags argument, but it may be
5506 + * used in a future extension.
5507 + */
5508 +struct drm_vc4_create_bo {
5509 + uint32_t size;
5510 + uint32_t flags;
5511 + /** Returned GEM handle for the BO. */
5512 + uint32_t handle;
5513 + uint32_t pad;
5514 +};
5515 +
5516 +/**
5517 + * struct drm_vc4_create_shader_bo - ioctl argument for creating VC4
5518 + * shader BOs.
5519 + *
5520 + * Since allowing a shader to be overwritten while it's also being
5521 + * executed from would allow privlege escalation, shaders must be
5522 + * created using this ioctl, and they can't be mmapped later.
5523 + */
5524 +struct drm_vc4_create_shader_bo {
5525 + /* Size of the data argument. */
5526 + uint32_t size;
5527 + /* Flags, currently must be 0. */
5528 + uint32_t flags;
5529 +
5530 + /* Pointer to the data. */
5531 + uint64_t data;
5532 +
5533 + /** Returned GEM handle for the BO. */
5534 + uint32_t handle;
5535 + /* Pad, must be 0. */
5536 + uint32_t pad;
5537 +};
5538 +
5539 +/**
5540 + * struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs.
5541 + *
5542 + * This doesn't actually perform an mmap. Instead, it returns the
5543 + * offset you need to use in an mmap on the DRM device node. This
5544 + * means that tools like valgrind end up knowing about the mapped
5545 + * memory.
5546 + *
5547 + * There are currently no values for the flags argument, but it may be
5548 + * used in a future extension.
5549 + */
5550 +struct drm_vc4_mmap_bo {
5551 + /** Handle for the object being mapped. */
5552 + uint32_t handle;
5553 + uint32_t flags;
5554 + /** offset into the drm node to use for subsequent mmap call. */
5555 + uint64_t offset;
5556 +};
5557 +
5558 +#endif /* _UAPI_VC4_DRM_H_ */