3a6798f02e29c15bab2df60634b8d29cc788e17e
[openwrt/staging/dedeckeh.git] / target / linux / brcm2708 / patches-4.4 / 0117-drm-vc4-A-few-more-non-functional-changes-to-sync-to.patch
1 From a7d3659d3eefde8fc449f0ca33584a9490165d15 Mon Sep 17 00:00:00 2001
2 From: Eric Anholt <eric@anholt.net>
3 Date: Tue, 8 Dec 2015 14:00:43 -0800
4 Subject: [PATCH 117/423] drm/vc4: A few more non-functional changes to sync to
5 upstream.
6
7 At this point all that's left is the force-enable of HDMI connector,
8 and using direct firmware calls to turn on V3D instead of the generic
9 power domain support.
10
11 Signed-off-by: Eric Anholt <eric@anholt.net>
12 ---
13 drivers/gpu/drm/vc4/vc4_v3d.c | 2 +-
14 include/uapi/drm/vc4_drm.h | 182 +++++++++++++++++++++---------------------
15 2 files changed, 92 insertions(+), 92 deletions(-)
16
17 --- a/drivers/gpu/drm/vc4/vc4_v3d.c
18 +++ b/drivers/gpu/drm/vc4/vc4_v3d.c
19 @@ -109,7 +109,7 @@ static const struct {
20
21 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused)
22 {
23 - struct drm_info_node *node = (struct drm_info_node *) m->private;
24 + struct drm_info_node *node = (struct drm_info_node *)m->private;
25 struct drm_device *dev = node->minor->dev;
26 struct vc4_dev *vc4 = to_vc4_dev(dev);
27 int i;
28 --- a/include/uapi/drm/vc4_drm.h
29 +++ b/include/uapi/drm/vc4_drm.h
30 @@ -24,7 +24,7 @@
31 #ifndef _UAPI_VC4_DRM_H_
32 #define _UAPI_VC4_DRM_H_
33
34 -#include <drm/drm.h>
35 +#include "drm.h"
36
37 #define DRM_VC4_SUBMIT_CL 0x00
38 #define DRM_VC4_WAIT_SEQNO 0x01
39 @@ -34,25 +34,25 @@
40 #define DRM_VC4_CREATE_SHADER_BO 0x05
41 #define DRM_VC4_GET_HANG_STATE 0x06
42
43 -#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
44 -#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
45 -#define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo)
46 -#define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
47 -#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
48 -#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
49 -#define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
50 +#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
51 +#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
52 +#define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo)
53 +#define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
54 +#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
55 +#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
56 +#define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
57
58 struct drm_vc4_submit_rcl_surface {
59 - uint32_t hindex; /* Handle index, or ~0 if not present. */
60 - uint32_t offset; /* Offset to start of buffer. */
61 + __u32 hindex; /* Handle index, or ~0 if not present. */
62 + __u32 offset; /* Offset to start of buffer. */
63 /*
64 - * Bits for either render config (color_write) or load/store packet.
65 - * Bits should all be 0 for MSAA load/stores.
66 + * Bits for either render config (color_write) or load/store packet.
67 + * Bits should all be 0 for MSAA load/stores.
68 */
69 - uint16_t bits;
70 + __u16 bits;
71
72 #define VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES (1 << 0)
73 - uint16_t flags;
74 + __u16 flags;
75 };
76
77 /**
78 @@ -76,7 +76,7 @@ struct drm_vc4_submit_cl {
79 * then writes out the state updates and draw calls necessary per tile
80 * to the tile allocation BO.
81 */
82 - uint64_t bin_cl;
83 + __u64 bin_cl;
84
85 /* Pointer to the shader records.
86 *
87 @@ -85,16 +85,16 @@ struct drm_vc4_submit_cl {
88 * reference to the shader record has enough information to determine
89 * how many pointers are necessary (fixed number for shaders/uniforms,
90 * and an attribute count), so those BO indices into bo_handles are
91 - * just stored as uint32_ts before each shader record passed in.
92 + * just stored as __u32s before each shader record passed in.
93 */
94 - uint64_t shader_rec;
95 + __u64 shader_rec;
96
97 /* Pointer to uniform data and texture handles for the textures
98 * referenced by the shader.
99 *
100 * For each shader state record, there is a set of uniform data in the
101 * order referenced by the record (FS, VS, then CS). Each set of
102 - * uniform data has a uint32_t index into bo_handles per texture
103 + * uniform data has a __u32 index into bo_handles per texture
104 * sample operation, in the order the QPU_W_TMUn_S writes appear in
105 * the program. Following the texture BO handle indices is the actual
106 * uniform data.
107 @@ -103,52 +103,52 @@ struct drm_vc4_submit_cl {
108 * because the kernel has to determine the sizes anyway during shader
109 * code validation.
110 */
111 - uint64_t uniforms;
112 - uint64_t bo_handles;
113 + __u64 uniforms;
114 + __u64 bo_handles;
115
116 /* Size in bytes of the binner command list. */
117 - uint32_t bin_cl_size;
118 + __u32 bin_cl_size;
119 /* Size in bytes of the set of shader records. */
120 - uint32_t shader_rec_size;
121 + __u32 shader_rec_size;
122 /* Number of shader records.
123 *
124 * This could just be computed from the contents of shader_records and
125 * the address bits of references to them from the bin CL, but it
126 * keeps the kernel from having to resize some allocations it makes.
127 */
128 - uint32_t shader_rec_count;
129 + __u32 shader_rec_count;
130 /* Size in bytes of the uniform state. */
131 - uint32_t uniforms_size;
132 + __u32 uniforms_size;
133
134 /* Number of BO handles passed in (size is that times 4). */
135 - uint32_t bo_handle_count;
136 + __u32 bo_handle_count;
137
138 /* RCL setup: */
139 - uint16_t width;
140 - uint16_t height;
141 - uint8_t min_x_tile;
142 - uint8_t min_y_tile;
143 - uint8_t max_x_tile;
144 - uint8_t max_y_tile;
145 + __u16 width;
146 + __u16 height;
147 + __u8 min_x_tile;
148 + __u8 min_y_tile;
149 + __u8 max_x_tile;
150 + __u8 max_y_tile;
151 struct drm_vc4_submit_rcl_surface color_read;
152 struct drm_vc4_submit_rcl_surface color_write;
153 struct drm_vc4_submit_rcl_surface zs_read;
154 struct drm_vc4_submit_rcl_surface zs_write;
155 struct drm_vc4_submit_rcl_surface msaa_color_write;
156 struct drm_vc4_submit_rcl_surface msaa_zs_write;
157 - uint32_t clear_color[2];
158 - uint32_t clear_z;
159 - uint8_t clear_s;
160 + __u32 clear_color[2];
161 + __u32 clear_z;
162 + __u8 clear_s;
163
164 - uint32_t pad:24;
165 + __u32 pad:24;
166
167 #define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0)
168 - uint32_t flags;
169 + __u32 flags;
170
171 /* Returned value of the seqno of this render job (for the
172 * wait ioctl).
173 */
174 - uint64_t seqno;
175 + __u64 seqno;
176 };
177
178 /**
179 @@ -159,8 +159,8 @@ struct drm_vc4_submit_cl {
180 * block, just return the status."
181 */
182 struct drm_vc4_wait_seqno {
183 - uint64_t seqno;
184 - uint64_t timeout_ns;
185 + __u64 seqno;
186 + __u64 timeout_ns;
187 };
188
189 /**
190 @@ -172,9 +172,9 @@ struct drm_vc4_wait_seqno {
191 * completed.
192 */
193 struct drm_vc4_wait_bo {
194 - uint32_t handle;
195 - uint32_t pad;
196 - uint64_t timeout_ns;
197 + __u32 handle;
198 + __u32 pad;
199 + __u64 timeout_ns;
200 };
201
202 /**
203 @@ -184,11 +184,30 @@ struct drm_vc4_wait_bo {
204 * used in a future extension.
205 */
206 struct drm_vc4_create_bo {
207 - uint32_t size;
208 - uint32_t flags;
209 + __u32 size;
210 + __u32 flags;
211 /** Returned GEM handle for the BO. */
212 - uint32_t handle;
213 - uint32_t pad;
214 + __u32 handle;
215 + __u32 pad;
216 +};
217 +
218 +/**
219 + * struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs.
220 + *
221 + * This doesn't actually perform an mmap. Instead, it returns the
222 + * offset you need to use in an mmap on the DRM device node. This
223 + * means that tools like valgrind end up knowing about the mapped
224 + * memory.
225 + *
226 + * There are currently no values for the flags argument, but it may be
227 + * used in a future extension.
228 + */
229 +struct drm_vc4_mmap_bo {
230 + /** Handle for the object being mapped. */
231 + __u32 handle;
232 + __u32 flags;
233 + /** offset into the drm node to use for subsequent mmap call. */
234 + __u64 offset;
235 };
236
237 /**
238 @@ -201,43 +220,24 @@ struct drm_vc4_create_bo {
239 */
240 struct drm_vc4_create_shader_bo {
241 /* Size of the data argument. */
242 - uint32_t size;
243 + __u32 size;
244 /* Flags, currently must be 0. */
245 - uint32_t flags;
246 + __u32 flags;
247
248 /* Pointer to the data. */
249 - uint64_t data;
250 + __u64 data;
251
252 /** Returned GEM handle for the BO. */
253 - uint32_t handle;
254 + __u32 handle;
255 /* Pad, must be 0. */
256 - uint32_t pad;
257 -};
258 -
259 -/**
260 - * struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs.
261 - *
262 - * This doesn't actually perform an mmap. Instead, it returns the
263 - * offset you need to use in an mmap on the DRM device node. This
264 - * means that tools like valgrind end up knowing about the mapped
265 - * memory.
266 - *
267 - * There are currently no values for the flags argument, but it may be
268 - * used in a future extension.
269 - */
270 -struct drm_vc4_mmap_bo {
271 - /** Handle for the object being mapped. */
272 - uint32_t handle;
273 - uint32_t flags;
274 - /** offset into the drm node to use for subsequent mmap call. */
275 - uint64_t offset;
276 + __u32 pad;
277 };
278
279 struct drm_vc4_get_hang_state_bo {
280 - uint32_t handle;
281 - uint32_t paddr;
282 - uint32_t size;
283 - uint32_t pad;
284 + __u32 handle;
285 + __u32 paddr;
286 + __u32 size;
287 + __u32 pad;
288 };
289
290 /**
291 @@ -246,34 +246,34 @@ struct drm_vc4_get_hang_state_bo {
292 */
293 struct drm_vc4_get_hang_state {
294 /** Pointer to array of struct drm_vc4_get_hang_state_bo. */
295 - uint64_t bo;
296 + __u64 bo;
297 /**
298 * On input, the size of the bo array. Output is the number
299 * of bos to be returned.
300 */
301 - uint32_t bo_count;
302 + __u32 bo_count;
303
304 - uint32_t start_bin, start_render;
305 + __u32 start_bin, start_render;
306
307 - uint32_t ct0ca, ct0ea;
308 - uint32_t ct1ca, ct1ea;
309 - uint32_t ct0cs, ct1cs;
310 - uint32_t ct0ra0, ct1ra0;
311 -
312 - uint32_t bpca, bpcs;
313 - uint32_t bpoa, bpos;
314 -
315 - uint32_t vpmbase;
316 -
317 - uint32_t dbge;
318 - uint32_t fdbgo;
319 - uint32_t fdbgb;
320 - uint32_t fdbgr;
321 - uint32_t fdbgs;
322 - uint32_t errstat;
323 + __u32 ct0ca, ct0ea;
324 + __u32 ct1ca, ct1ea;
325 + __u32 ct0cs, ct1cs;
326 + __u32 ct0ra0, ct1ra0;
327 +
328 + __u32 bpca, bpcs;
329 + __u32 bpoa, bpos;
330 +
331 + __u32 vpmbase;
332 +
333 + __u32 dbge;
334 + __u32 fdbgo;
335 + __u32 fdbgb;
336 + __u32 fdbgr;
337 + __u32 fdbgs;
338 + __u32 errstat;
339
340 /* Pad that we may save more registers into in the future. */
341 - uint32_t pad[16];
342 + __u32 pad[16];
343 };
344
345 #endif /* _UAPI_VC4_DRM_H_ */