brcm2708: update linux 4.4 patches to latest version
[openwrt/staging/wigyori.git] / target / linux / brcm2708 / patches-4.4 / 0450-drm-vc4-Fix-ioctl-permissions-for-render-nodes.patch
1 From 78480484281e0a867f7de1db9f9e0f13810a29d7 Mon Sep 17 00:00:00 2001
2 From: Herve Jourdain <herve.jourdain@neuf.fr>
3 Date: Wed, 1 Jun 2016 02:24:46 +0800
4 Subject: [PATCH] drm/vc4: Fix ioctl permissions for render nodes.
5
6 Contrary to other flags to DRM_IOCTL_DEF_DRV(), which restrict usage,
7 the flag for render node is an enabler (the IOCTL can't be used from
8 render node if it's not present). So DRM_RENDER_ALLOW needs to be
9 added to all the flags that were previously 0.
10
11 Signed-off-by: Herve Jourdain <herve.jourdain@neuf.fr>
12 Reviewed-by: Eric Anholt <eric@anholt.net>
13 Fixes: 0cd3e2747662 ("drm/vc4: Add missing render node support")
14 (cherry picked from commit b10c22e5f9902a329450c2027e9291b71e9f1602)
15 ---
16 drivers/gpu/drm/vc4/vc4_drv.c | 12 ++++++------
17 1 file changed, 6 insertions(+), 6 deletions(-)
18
19 --- a/drivers/gpu/drm/vc4/vc4_drv.c
20 +++ b/drivers/gpu/drm/vc4/vc4_drv.c
21 @@ -88,12 +88,12 @@ static const struct file_operations vc4_
22 };
23
24 static const struct drm_ioctl_desc vc4_drm_ioctls[] = {
25 - DRM_IOCTL_DEF_DRV(VC4_SUBMIT_CL, vc4_submit_cl_ioctl, 0),
26 - DRM_IOCTL_DEF_DRV(VC4_WAIT_SEQNO, vc4_wait_seqno_ioctl, 0),
27 - DRM_IOCTL_DEF_DRV(VC4_WAIT_BO, vc4_wait_bo_ioctl, 0),
28 - DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0),
29 - DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0),
30 - DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0),
31 + DRM_IOCTL_DEF_DRV(VC4_SUBMIT_CL, vc4_submit_cl_ioctl, DRM_RENDER_ALLOW),
32 + DRM_IOCTL_DEF_DRV(VC4_WAIT_SEQNO, vc4_wait_seqno_ioctl, DRM_RENDER_ALLOW),
33 + DRM_IOCTL_DEF_DRV(VC4_WAIT_BO, vc4_wait_bo_ioctl, DRM_RENDER_ALLOW),
34 + DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, DRM_RENDER_ALLOW),
35 + DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, DRM_RENDER_ALLOW),
36 + DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, DRM_RENDER_ALLOW),
37 DRM_IOCTL_DEF_DRV(VC4_GET_HANG_STATE, vc4_get_hang_state_ioctl,
38 DRM_ROOT_ONLY),
39 };