# # Copyright (C) 2010 OpenWrt.org # # This is free software, licensed under the GNU General Public License v2. # See /LICENSE for more information. # include $(TOPDIR)/rules.mk PKG_NAME:=libsdl-sound PKG_VERSION:=1.0.3 PKG_RELEASE:=1 PKG_SOURCE:=SDL_sound-$(PKG_VERSION).tar.gz PKG_SOURCE_URL:=http://icculus.org/SDL_sound/downloads/ PKG_MD5SUM:=aa09cd52df85d29bee87a664424c94b5 PKG_BUILD_DIR:=$(BUILD_DIR)/SDL_sound-$(PKG_VERSION) include $(INCLUDE_DIR)/package.mk define Package/libsdl-sound SECTION:=libs CATEGORY:=Libraries TITLE:=Simple DirectMedia Layer Sound Decoder URL:=http://icculus.org/SDL_sound/ DEPENDS:=+libsdl endef define Package/libsdl-sound/description SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. endef TARGET_CFLAGS += -I$(STAGING_DIR)/usr/include/SDL CONFIGURE_ARGS += \ --with-sdl-exec-prefix=$(STAGING_DIR) CONFIGURE_VARS += \ LIBS="-lSDL -ldirect -ldirectfb -lfusion" define Build/Compile rm -rf $(PKG_INSTALL_DIR) $(MAKE) -C $(PKG_BUILD_DIR) \ DESTDIR="$(PKG_INSTALL_DIR)" \ all install endef define Build/InstallDev $(INSTALL_DIR) $(1)/usr/include/SDL $(1)/usr/lib $(CP) \ $(PKG_INSTALL_DIR)/usr/include/SDL/SDL_sound.h \ $(1)/usr/include/SDL/ $(CP) \ $(PKG_INSTALL_DIR)/usr/lib/libSDL_sound*.{a,so*} \ $(1)/usr/lib/ endef define Package/libsdl-sound/install $(INSTALL_DIR) $(1)/usr/lib $(CP) $(PKG_INSTALL_DIR)/usr/lib/libSDL_sound*.so.* $(1)/usr/lib/ endef $(eval $(call BuildPackage,libsdl-sound))