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<title>packages/libs/libmanette, branch master</title>
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<updated>2025-04-26T15:55:11Z</updated>
<entry>
<title>libmanette: update to version 0.2.12</title>
<updated>2025-04-26T15:55:11Z</updated>
<author>
<name>Daniel Golle</name>
</author>
<published>2025-04-26T03:42:37Z</published>
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Release 0.2.12
 steam-deck: Add a deadzone for the sticks
 meson: Fix build with pre-1.83.2 GIR
 Post-release version bump to 0.2.12

Release 0.2.11
 ci: Build flatpak bundles and make releases from that

Release 0.2.10
 ci: Switch to F42
 meson: Specify --doc-format for gir
 event-mapping: Fix half-range abs to button mapping
 evdev-mapping: Fix half-range mapping
 contributing: Add a no-LLM statement
 readme: Add CoC
 hacking: Rename to CONTRIBUTING.md
 device: Remove leftover code
 Use non-gprefixed types where possible
 Actually use config.h
 event: Simplify enum definition
 doc: Change Since versions
 ci: Refresh pages after CI passes on main
 version: Add runtime version checking too
 version: Deprecate the old version symbols; add ones with the correct namespace
 doc: Port to gi-docgen
 Change Since versions to 0.2.10
 evdev-backend: Ignore DualSense motion sensor and touchpad
 event-mapping: Make hat to buttons mapping always emit button release
 monitor: Avoid criticals when reloading mappings if hid devices are present
 steam-deck-driver: Fix has_input() for qam and paddles
 hid-backend: Bail if we failed to even open the device
 mapping: Fix paddles for real this time
 mapping: Fix keycodes for paddles
 Introduce HID backend and Steam Deck HID driver
 build: Depend on hidapi
 Add ManetteDeviceType and manette_device_get_device_type()
 device: Add supports_mapping()
 Introduce groundwork for multiple device types and backends
 Post-release bump to version 0.2.10

Signed-off-by: Daniel Golle &lt;daniel@makrotopia.org&gt;

     Sat Apr 26 04:42:37 2025 +0100
</content>
</entry>
<entry>
<title>libmanette: add package</title>
<updated>2024-11-16T02:20:43Z</updated>
<author>
<name>Daniel Golle</name>
</author>
<published>2024-11-14T03:44:11Z</published>
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<content type='text'>
libmanette offers painless access to game controllers, from any
programming language and with little dependencies.

Signed-off-by: Daniel Golle &lt;daniel@makrotopia.org&gt;
</content>
</entry>
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