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<title>video/games/zmusic, branch master</title>
<subtitle>Mirror of video feed</subtitle>
<id>https://git.openwrt.org/feed/video/atom?h=master</id>
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<updated>2026-06-10T23:32:34Z</updated>
<entry>
<title>zmusic: update to version 1.3.0</title>
<updated>2026-06-10T23:32:34Z</updated>
<author>
<name>Daniel Golle</name>
</author>
<published>2026-06-09T08:31:58Z</published>
<link rel='alternate' type='text/html' href='https://git.openwrt.org/feed/video/commit/?id=c04292defd72a1d6befe06a2d33f694581a53b1f'/>
<id>urn:sha1:c04292defd72a1d6befe06a2d33f694581a53b1f</id>
<content type='text'>
Drop 100-fix-endian-detect-with-musl.patch: upstream rewrote the bundled
game-music-emu endian detection (the __GLIBC__ / &lt;endian.h&gt; block is
gone, now defaulting to little-endian), so the musl workaround is
obsolete. Verified gzdoom, the only consumer, still builds against the
updated library.

https://github.com/ZDoom/ZMusic/releases/tag/1.3.0
Signed-off-by: Daniel Golle &lt;daniel@makrotopia.org&gt;
</content>
</entry>
<entry>
<title>zmusic: fix target endian detection</title>
<updated>2024-12-06T18:54:43Z</updated>
<author>
<name>Daniel Golle</name>
</author>
<published>2024-12-06T17:57:14Z</published>
<link rel='alternate' type='text/html' href='https://git.openwrt.org/feed/video/commit/?id=75c1338131ca67b10fceab4f93b9108a4c402b8a'/>
<id>urn:sha1:75c1338131ca67b10fceab4f93b9108a4c402b8a</id>
<content type='text'>
Use __BYTE_ORDER macro when ever it is defined and not just when using
glibc.

Signed-off-by: Daniel Golle &lt;daniel@makrotopia.org&gt;
</content>
</entry>
<entry>
<title>gzdoom: add package</title>
<updated>2024-12-05T01:26:26Z</updated>
<author>
<name>Daniel Golle</name>
</author>
<published>2024-11-07T20:18:45Z</published>
<link rel='alternate' type='text/html' href='https://git.openwrt.org/feed/video/commit/?id=c8a831f4a12a9fb4819a93e4496c7c8f23bc132d'/>
<id>urn:sha1:c8a831f4a12a9fb4819a93e4496c7c8f23bc132d</id>
<content type='text'>
Add GZDoom package which brings high-res 3D accelerated implementation
of the Doom engine with many extra features.

Signed-off-by: Daniel Golle &lt;daniel@makrotopia.org&gt;
</content>
</entry>
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