include $(TOPDIR)/rules.mk PKG_NAME:=sdl2-doom PKG_SOURCE_DATE:=2024-05-31 PKG_RELEASE:=1 PKG_SOURCE_PROTO:=git PKG_SOURCE_URL:=https://github.com/gen04177/sdl2-doom PKG_SOURCE_VERSION:=fbbfb86b34af2cf267a9287cd91a5d1575fcfe58 PKG_MIRROR_HASH:=b0f6b325c29c1bfb427e58190c9d560be7f99491656c219f10e4d72bc33c4ed8 PKG_MAINTAINER:=Daniel Golle PKG_LICENSE:=GPL-2.0-or-later PKG_LICENSE_FILES:=License.md PKG_BUILD_FLAGS:=gc-sections lto include $(INCLUDE_DIR)/package.mk include $(INCLUDE_DIR)/cmake.mk define Package/sdl2-doom SECTION:=games CATEGORY:=Games TITLE:=SDL2 Doom URL:=https://github.com/AlexOberhofer/sdl2-doom DEPENDS:=+libstdcpp +libsdl2 +libsdl2-mixer endef define Package/sdl2-doom/description This is a source port of the ID Software source release of DOOM. Using low-resolution software rendering designed in 1993 by idSoftware for (from today's perspective) very slow CPUs it runs with good performance even on low-end devices. endef define Package/sdl2-doom/install $(INSTALL_DIR) $(1)/usr/bin $(INSTALL_BIN) $(PKG_BUILD_DIR)/sdl2-doom $(1)/usr/bin endef define Build/Install endef $(eval $(call BuildPackage,sdl2-doom))