include $(TOPDIR)/rules.mk PKG_NAME:=sdl3-doom PKG_SOURCE_DATE:=2025-01-26 PKG_RELEASE:=1 PKG_SOURCE_PROTO:=git PKG_SOURCE_URL:=https://github.com/raydelto/sdl3_doom PKG_SOURCE_VERSION:=b271b6d72900d18ee3ef34c1608fe7e20a0c0ad3 PKG_MIRROR_HASH:=0d65720a1d68e63721cca360ebc2614fc2ad2e624df1e60a293a24ce67279373 PKG_MAINTAINER:=Daniel Golle PKG_LICENSE:=GPL-2.0-or-later PKG_LICENSE_FILES:=License.md PKG_BUILD_FLAGS:=gc-sections lto include $(INCLUDE_DIR)/package.mk include $(INCLUDE_DIR)/cmake.mk define Package/sdl3-doom SECTION:=games CATEGORY:=Games TITLE:=SDL3 Doom URL:=https://github.com/raydelto/sdl3_doom DEPENDS:=+libstdcpp +libsdl3 +libsdl3-mixer endef define Package/sdl3-doom/description This is a source port of the ID Software source release of DOOM to SDL3. Using low-resolution software rendering designed in 1993 by idSoftware for (from today's perspective) very slow CPUs it runs with good performance even on low-end devices. endef define Package/sdl3-doom/install $(INSTALL_DIR) $(1)/usr/bin $(INSTALL_BIN) $(PKG_BUILD_DIR)/sdl3-doom $(1)/usr/bin endef define Build/Install endef $(eval $(call BuildPackage,sdl3-doom))