From: Eric Anholt <eric@anholt.net>
Date: Mon, 19 Oct 2015 08:44:35 -0700
From: Eric Anholt <eric@anholt.net>
Date: Mon, 19 Oct 2015 08:44:35 -0700
We were using it so that we could make sure that shader validation
state didn't change while we were validating, but now shader
We were using it so that we could make sure that shader validation
state didn't change while we were validating, but now shader